My game, you have no right to award
Chapter 113: Fast as Lightning
Chapter 113: Fast as Lightning
"Okay! It's a deal then!!"
Niu Tie was obviously extremely excited. This was his second purpose for coming to Kuangshi Games this time.
The first goal is to determine the quality of the game so as to decide your subsequent actions.
The second purpose is to bring the game "Youming Shanhai" to Antarctic Interactive Entertainment's own BeGamer platform to drive traffic to their own game platform.
And he achieved this goal almost easily.
Seeing how excited he was, Zhou Kuang could only smile helplessly and shook his head.
"When are you going to release the game? I can get ready too."
Niu Tieming asked the most crucial question, and Zhou Kuang's eyes flashed when he heard it.
He called Niu Tieming this time with the intention of confirming the release date.
At the current development pace, there isn't much time left until the possible release date.
Promotion and marketing must start at least half a year in advance, so now is the best window to announce the release date!
Moreover, they haven't released a trailer for a long time, and players have complained about this.
People's games are eager to have new news and new developments every day.
As for "The Netherworld Mountains and Seas", there has been no news for half a year. If it weren't for several disturbances, people would have thought that the project was cancelled.
However, this just shows the players' expectations for this game. After all, "Youming Shanhai" is the first domestically produced 3A stand-alone game.
After the myth of another fake game claiming to be a "domestic 3A stand-alone game" was shattered, players cherished the existence of "Youming Shanhai" even more.
I can scold my own child, but if someone else wants to scold him? Absolutely not!
This time they re-produced a trailer for "Netherworld Mountains and Seas" with a specific release date to further heat up players' expectations for the game.
This is like a skilled chef who opens the door of the restaurant first so that diners outside can smell the aroma of the food inside, and then lures them to come in and eat.
"The basic production of the game will be completed by the end of this year. Add in the time needed for optimization, and leave a little margin..." Zhou Kuang paused, looking at Niu Tieming who was listening attentively with a serious expression, and said, "May of next year."
"Okay, I'll go confirm the time."
After hearing this, the other party immediately agreed.
Although it sounds like a long time, the development time of the game "Netherworld Mountains and Seas" is actually quite short.
It is normal for a 3A game to take 3-5 years to make, and the teams that can do this stably are often very mature industrialized game teams, such as Ubisoft, which gave the Spring Festival to the Koreans.
There are many people who complete their projects in 5-7 years.
Some games even take around ten years to complete the entire project!!
These projects fall into two categories.
One type is Rockstar, whose masterpiece "Morality and the Rule of Law" series does require such a long production cycle.
It took a cost of hundreds of millions or even billions of US dollars and a development team of thousands of people to create this truly unparalleled masterpiece in the history of gaming.
The so-called brilliance of the ninth art is nothing more than this.
The second type is that the internal management of the project is extremely chaotic, with multiple changes in the development team or even the development company, and countless restarts, which will delay the development time to about ten years.
Such projects almost invariably end in disastrous failure.
Therefore, it is a miracle that "Youming Shanhai" plans to complete the project in about two years!
Not only was this their first time making a stand-alone game, it was also their first time making a 3A game, and they were starting from scratch in a country that had never made a 3A stand-alone game before!
If they had made any more mistakes during the process, it would have been impossible for them to use such a short amount of time.
Although the game has not yet been officially completed, Zhou Kuang is very sure that the team of Megvii Games has done the best they can.
Among them, the prop [Project Progress Optimizer] given by the system must have played a significant role. After all, its effect is to reduce progress delays caused by mistakes in the project.
After Niu Tieming agreed, he talked to Zhou Kuang about the BeGamer platform for Nether Mountain and Sea, and then left. Looking at his back, Zhou Kuang began to look forward to the day when the game would be released.
Success or failure?
The outcome will soon be known, and Zhou Kuang hopes that day will come as soon as possible.
……
……
……
"Huh huh huh~"
Li Xiaoxiang was humming a song and seemed to be in a good mood.
Since he "discovered" "Netherworld Mountains and Seas" last time, although B station ultimately failed to reach an investment agreement with the production company of "Netherworld Mountains and Seas", they also lost the opportunity to invest after being preempted by Antarctic Interactive Entertainment.
But the two sides still keep in touch, and they have been helping to promote "Youming Shanhai" on Bilibili.
After all, Antarctic Interactive Entertainment is also a major shareholder of Bilibili, and there is no conflict of interest between the two sides.
Rather, it can be said that Station B is very grateful to Megvii Games.
Now the trailer of "Netherworld Mountains and Seas" has been played more than 10 million times, which was unimaginable in the past.
Anyone who comes here will first react by wondering if the number of views is fake?
However, it can be clearly seen from the backend of Bilibili that this amount of playback is accumulated by players themselves who watch it over and over again.
It should also be taken into account that one IP can only contribute one playback volume to one video per day.
Thinking about it this way, the value of the 10 million views of "Netherworld Mountains and Seas" is quite terrifying.
Li Xiaoxiang is still working as a game business specialist in the Game Business Ecology Department. He was not promoted because of the last incident, but the department did give him a considerable bonus with Yu Zhi's approval.
The specific title is not important, but he knows in his heart that this is the compensation given to him by Yu Zhi.
Because of this incident, Yu Zhi has now joined the self-developed game distribution department of Bilibili, and her position is deputy director of self-developed game marketing.
It seems to be a flat adjustment, but in fact it is an increase.
No matter how the outside world ridicules Bilibili's self-developed games, their importance internally will always be extremely high.
Just as he was humming a song leisurely, his cell phone suddenly rang.
“I never thought I would do this~”
Li Xiaoxiang took a look and saw that the call was from his own phone number 1, so he quickly picked up the phone.
Those who call this number of mine are all about work and cannot be delayed.
"Hello? Hello?"
"Hello there!"
Li Xiaoxiang felt that the voice on the other end was very familiar, but he couldn't remember where he had heard it.
"you are?"
"I'm Zhou Kuang. Do you still remember the game 'Netherworld Mountains and Seas'? I'm the boss of Kuangshi Games."
Li Xiaoxiang's whole body suddenly shook.
(End of this chapter)
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