My game, you have no right to award

Chapter 111 Indescribable

Chapter 111 Indescribable
Seeing Niu Tieming put down the handle, Zhou Kuang walked over and asked.

He didn't get too close before because he didn't want to affect the other person's immersive experience of "Netherworld Mountains and Seas".

Niu Tieming had a clear smile on his face. He stood up and stretched his body, which had become stiff from sitting for so long, before praising, "Great! Really, it's great!"

Niu Tieming said this absolutely from the heart.

He had previously played countless domestic games that claimed to be "comparable" to or "surpass" international standards.

Especially within Antarctic Interactive Entertainment, the competition is very fierce. In order to fight for power and gain more resources, many teams dare to shout out slogans, no matter how big they are.

The open and covert struggles are all for the purpose of gaining more resources for their own projects.

This project is the first XX game in China, and that project is also the first XXX game in China.

Great! Each of them is a pioneer in the country!
Shameless!
But when Niu Tieming sent people to check the actual results, he would often only see his subordinates coming back with dark faces, shaking their heads to indicate that what they had produced was a mess.

Compared with what was originally shown in the PPT, it looks exactly like a buyer's show and a seller's show.

This was also his concern about "Netherworld Mountains and Seas" before he actually played the game.

Niu Tieming could accept that the actual game of "Youming Shanhai" was a little smaller than what was written in the plan, but he could not accept that the difference was too big.

Even with the success of "Vampire Survivor", his and Antarctic Interactive Entertainment's overall investment in Megvii Games is still a loss.

The success of "Vampire Survivor" cannot offset the failure of "The Underworld".

After all, the cost of "Netherworld Mountain and Sea" is much higher than that of "Vampire Survivor".

By that time, Niu Tieming's current stable position will be questioned again, so he is still far from landing smoothly.

Only when the game quality of "Netherworld Mountains and Seas" reaches at least a satisfactory level, and he uses marketing methods to sell the game at a passing level, will he be able to report to the top management of Antarctic Group.

This time Niu Tieming came here to see how the progress was and whether the quality of the game was as stable as Zhou Kuang boasted to him.

If his expectations are not met, Niu Tieming will not give up the project. After all, he cannot withdraw at this time even if he wants to, as he and Megvii Games are completely tied together.

One glory and one glory.

If Zhou Kuang gave up on himself, the one who would have the most headache would definitely be Niu Tieming.

Therefore, he had to use all his resources to raise the game quality of "Youming Shanhai" to above the passing line no matter what.

However, after completing the first map, Niu Tieming felt completely relieved.

Stable, too stable.

Niu Tieming really wanted to call Zhou Kuang brother.

My dear brother, you really are my dear brother!

The quality of Netherworld Mountain and Sea met Niu Tieming's minimum standards in every aspect, even exceeding his expectations. Niu Tieming had a strange feeling when he tried it out: he didn't feel like he was playing a Chinese game, or even a game made by a team making a AAA single-player game for the first time.

It’s hard to imagine that this is Kuangshi Games’ debut work in the single-player game circle!

As an action role-playing game, the most important thing is naturally the action part of the game.

Kuangshi Games's meticulous attention to detail in combat in Netherworld is truly remarkable! Whether it's the protagonist or the enemies, the various monsters along the way, or the various bosses, their action models are all meticulously crafted.

Zhou Kuang obviously spent the most thought on the protagonist. Whether it was the connection between light and heavy attacks or the grasp of the timing of dodging, he had debugged it thousands of times.

It can be said that they tried all possible combat feelings and finally selected a few of the most suitable action modules.

This seemingly thankless job allowed Niu Tieming to feel the silky smooth combat feel and the real and powerful impact feedback after experiencing the game.

The game's monster design is even more ingenious!
Each monster's behavior and attack mode are unique, and it is not a simple application of action modules.

Some monsters are good at lurking and then attacking. They use the environment to cover themselves in the dark and hide their bodies. When the player approaches, they suddenly jump up and attack the player.

Just like the first small boss Niu Tieming encountered in the game, the mermaid.

There are also monsters with a more aggressive style, which are thick-skinned and aggressive. Not only do they have a wide attack range, but they also deal high damage. Once hit by such an enemy, at best you will have your skin torn apart, and at worst you will be killed in one blow.

Players can only dodge carefully and constantly pay attention to the enemy's attacks, and then take advantage of the intervals between the enemy's attacks to continuously attack and consume the enemy's health.

Like the giant octopus monster at the end of the first map, it is such an aggressive boss.

These are just design elements. If we talk about the artistic design that amazed him even more, Niu Tieming felt that he was short of words to praise it.

In terms of visual performance, "Netherworld Mountains and Seas" is different from any game he has played before!
It can be said that the art design of "Youming Shanhai" is unique in today's market!

It has both the ancient oriental cultural charm and the mysterious and dark style adaptation!

Yang Ji's use of colors is extremely bold and exquisite. Since the main colors of the game are cold and dark black and gray, any other high-brightness colors appear particularly impactful.

When the bright red blood flows from the mermaid boss after being attacked, the warmth brought by the warm and bright colors perfectly fits the tense and exciting rhythm of the game itself.

The music was the most surprising part for him this time.

Originally, Niu Tieming did not have high expectations for the music of "Youming Shanhai". After all, as far as he knew, their number one music director originally worked for a mobile game company.

However, when he actually entered the game to experience it, it was not what he had imagined at all.

The game process is filled with ultra-high-quality BGM everywhere, and multiple music styles are seamlessly switched, which arouses the player's emotions in all directions.

While exploring, the melodious Chinese music echoes in your ears, and players seem to be able to feel the cultural heritage of China that has been accumulated for thousands of years from the lingering ancient rhyme.

During the battle, the BGM instantly switches to an exciting battle melody, as if thousands of troops are galloping towards you, and the drum beats are as dense as a rainstorm, hitting the player's heartstrings heavily.

Chen Xingyu's mixed use of Western and Chinese instruments makes the battle music feel thrilling!
(End of this chapter)

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