Chapter 472: Producers on the show Versailles, Sony suffered a Waterloo (2 in 1 order)

As a result, as the first work of Taoyuan Township sensory cabin,

The game is not only popular in the country, but also popular on foreign video websites.
[This is art!] The stunning visuals of "Nightless" made me intoxicated in the Chinese wonderland]

Trust me, guys, you'll never imagine how visually stunning this Chinese game, Nightless, is! Even the best blockbuster games I've ever played can't match its god-level detail and fantastical scenes. It's like stepping into a living Chinese scroll painting, gazing upon a dreamlike landscape of celestial mountains. For a moment, I thought I was dreaming, but the vividness of the scenery was so real that it completely overturned my understanding of Chinese culture. It's an artistic quality I've never seen before!
[No Nights breaks the dimensional wall, this is the ultimate virtual reality gaming experience]

The somatosensory pod is the future! The first time I put on the VR headset, I was truly blown away. You absolutely must try playing Nightless through the pod. It's like your consciousness is instantly transported to a whole new dimension of reality and virtuality! Everything there is so lifelike, you're completely immersed in it. I still remember my first time wandering through that picturesque wonderland: the vibrant swaying of flowers and trees, the gentle breeze caressing my face, even the air permeated with a mysterious fragrance. China's cutting-edge technology, seamlessly integrating virtual and real life, once again amazes us with their technological innovation capabilities!
……

Soon, Wuye topped the game sales charts in many countries and regions!
This epic fantasy masterpiece from China has become popular all over the world since its release, and has topped the game sales charts in Europe, the United States, Japan, South Korea and other markets for many weeks, setting a new record for Chinese games overseas.

Foreign physical releases are hard to come by!
Due to its explosive word-of-mouth, the released version of "Nightless" was sold out in all major physical game stores in a short period of time. Players could only purchase the digital version through online channels and wait for the physical version to be restocked.

The hot sales of the game also boosted the sales of motion-sensing cabin game consoles.

With the global popularity of the motion-sensing pod game "Nightless," a surge in sales of motion-sensing pod-enabled gaming consoles has occurred around the world. Both veteran gamers and casual gamers alike have been captivated by the game's new immersive experience and have flocked to purchase the related hardware.

Sales of motion-sensing pod gaming consoles are soaring across major e-commerce platforms. E-commerce platforms like Amazon, Tmall, and eBay are experiencing persistent shortages, forcing buyers to wait for long periods before their products arrive. Physical retail is also experiencing exceptional sales, with motion-sensing pod gaming consoles and accessories consistently selling out quickly in major shopping malls and gaming stores. Many businesses have even organized on-site demos, attracting large crowds who flock to the consoles and purchase them.

Manufacturers like "Useless Technology" are naturally pleased with this hot sales trend. Major factories around the world are operating at full capacity 24/, shipping a steady stream of freshly-made products to locations around the world. However, even this level of production is struggling to fully meet the booming market demand. Several manufacturers have revealed that production capacity is oversubscribed, and new orders face long wait times.

In addition to the hardware itself, demand for related accessories and peripheral products has also been unprecedentedly high. Accessories like motion-sensing headsets and controllers were once out of stock in multiple countries and regions, with many players reporting a lengthy search before they could find them. This has also prompted many domestic companies to increase production capacity and expand overseas sales channels to meet the global market's insatiable demand.

Game-related peripheral products are selling like hotcakes. Driven by the game craze, various game companies and animation companies have launched "Nightless" related figures, models, stationery and other peripheral products, which are also very popular overseas and have high collection levels.

The game's theme song combines elements of ancient Chinese music with modern electronic music. The melody is sad and ethereal. It has climbed to the top of the pop music charts in many countries and has gained a lot of attention.

In addition, with its rich world setting and character roles, "Nightless" has set off a wave of fan creation in the global two-dimensional world, and various comics, fan fiction, Cos and other works have emerged in an endless stream.

Many foreign players have organized Cos teams. They wear various fairy-style costumes, simulate classic plots and fighting scenes in the game, and create an immersive experience party.

On video platforms such as YouTube and Twitch, the popularity of game video channels that specialize in explaining the plot and worldview of "Nightless" has skyrocketed, and new internet celebrities who are commentators have emerged.

……

Host: Hello everyone, and welcome to this episode of "Games in Progress"! Today we're honored to have two valuable guest game developers, Mr. Mo Xiaoxuan and Ms. Hua Wu, core members of the highly anticipated "Nightless" production team. Of course, such a magnificent masterpiece wouldn't be possible without the dedicated work of the heroes behind the scenes. We've also specially invited Ms. Wan Xiaotong, senior programmer for "Nightless," to join us. Let's give them a warm welcome!
(Applause)
Host: Without further ado, let's begin with Mr. Mo Xiaoxuan, the head of the production team. Mr. Mo, the game "Nightless" was a breakout hit, instantly becoming a global sensation. Could you please tell us how you conceived and planned this unprecedented open-world masterpiece?
Mo Xiaoxuan (with an elegant, composed smile): Yes, looking back on the process of conceiving this idea, I can vividly recall it. I've always had a deep interest in classical Chinese culture, especially Taoist and Buddhist cosmic concepts and the world of immortals and Buddhas, which I've long yearned to bring to life in the game world. Back then, I spent long nights discussing this with my team, incorporating my understanding of Chinese culture into the game, and gradually developing a seamless, self-contained Xianxia world.

Host: That's brilliant! We're fortunate to have a glimpse of hope. Wan Xiaotong, the core programmer on the production team, did you encounter any difficulties or challenges during the implementation process? How do you achieve a seamless, borderless experience in such a vast open world at the code level?
Wan Xiaotong (modest and polite): Indeed, this was an unprecedented challenge. The open world itself is an extremely complex system, and we had to meticulously manage all interactions and feedback within the engine, otherwise lag and distortion would easily occur. Furthermore, we had to seamlessly connect this vast and dense world, allowing players to experience 100% freedom and immersion. This was undoubtedly a massive undertaking. My programmers and I worked overtime, practically living at the office, and after countless trials and tribulations, we finally overcame many bottlenecks.

Host: Thank you for your hard work! However, the visuals and details of this game are unparalleled, not to mention the inclusion of many traditional Chinese cultural quintessence and artistic concepts. Miss Huawu, as the visual team leader, how did you achieve such a perfect combination of Eastern aesthetics and modern gaming?
Hua Wu (confident and calm): Thank you for the compliment from the host. In fact, we were determined to try to integrate traditional Chinese art with modern games, and eventually present a new and unique style. We repeatedly studied ancient Chinese books, appreciated the ingenuity of various traditional paintings, costumes, dances and other arts, and organized a team to personally sketch. Through the influence of Eastern philosophy, we gradually explored a unique set of visual concepts, applying the past to the present and integrating the past and the present to the game graphics and experience. For example, the character action scenes draw on traditional art elements such as martial arts and calligraphy
Host: Amazing! It seems the road to artistic exploration is long and arduous. Many players have commented that the writing and voice acting in "Nightless" are also quite outstanding. Let's ask, how did the team approach this aspect?
Mo Xiaoxuan: The script is the core of a game, so we naturally put a lot of effort into it. I personally lead the literary team, which includes many Mesozoic writers who are considered great writers. We inject the supreme wisdom of Chinese classical literature and language into it. Whether it is the main storyline or the side quests, every line strives to achieve the highest literary talent and connotation. For the dubbing part, we hired the top domestic voice masters and senior actors to join. In short, we have made great efforts.
……

At that moment, colleagues watching the interview on TV were dumbfounded. Wow, Versailles really is your corporate culture. While Taoyuan Township's "Dream World" motion-sensing pod was making great strides, Sony's motion-sensing pod game console suffered a Waterloo.

Sony's collapse in the motion-sensing pod game console market is an unprecedented and catastrophic defeat. As a long-standing giant in this field, they once had absolute technological and brand advantages, but various reasons led to their disastrous defeat in this new generation of game consoles.

First, Sony's flagship motion-sensing pod, the PlayStation Immersive, was met with widespread skepticism and ridicule at its launch. The console's design was a rehashed version of the old one, with few significant innovations compared to its predecessor. Its specifications lagged far behind those of its competitors, yet its price tag was exorbitant. Consumers expressed deep disappointment at the pricing and positioning.

Meanwhile, Sony's debut title, Final Fantasy 16, became a target of widespread criticism. Despite a strong production team, the game offered a mediocre experience, a clichéd plot, and graphics that failed to match the capabilities of next-generation consoles. Most crucially, it wasn't specifically tailored for the motion-sensing pod platform, relying solely on a crude port that completely failed to capture the unique charm of motion-sensing pod gaming.

Since its release, Sony's new console has been selling very poorly on major e-commerce platforms. Many consumers have complained, "It's not out of stock, it's just that no one's buying it." The situation in brick-and-mortar stores has been equally dire. Despite massive discounts on the console and games, demand has remained sluggish. Even die-hard Sony fans have expressed a desire to wait and see; it's not worth buying right now.

In stark contrast, other brands of motion-sensing game consoles released around the same time, such as Taoyuanxiang's "Dream World" series and Omega's "VXII," were incredibly popular, with both the consoles and their games selling out immediately. Consumers complained that Sony's products were "a generation behind the times."

Review media outlets also showered Sony with negative reviews. Well-known gaming media outlet ReCore criticized the PlayStation Immersive system's performance in its review as subpar, with noticeable control lag and distortion. It was a stark contrast to the 9D surround interactive experience Sony had previously touted, and even underperformed entry-level motion control consoles.

Sadly, even Sony's partners have quietly cut off supply. Major game and software companies have stated that while they will release some side quests on Sony platforms, their biggest titles will only be released on established motion-sensing pod platforms, ensuring the best possible experience.

……

And the first game "Final Fantasy 16" suffered a Waterloo,

Final Fantasy 16 was met with a barrage of criticism and condemnation from players and critics upon its release, undoubtedly marking Sony's second Waterloo in the battle for a new generation of motion-sensing pod game consoles.

The first to roar were the long-awaited veteran Final Fantasy fans. As the latest masterpiece of this classic RPG series, Final Fantasy 16 made them feel unprecedented disappointment and anger.

"This isn't Final Fantasy at all, just a bunch of poorly crafted rip-offs disguised as Final Fantasy!" Well-known FF gamer "Fire and Ice Song" vented his frustration in his influential review video. "The storyline is corny, the characters are completely copied from previous games, and even the worldview and combat system are poor imitations of older games. It's pathetic."

"I couldn't sleep at all, I was so bored! The motion sensing technology is a complete waste," another veteran player, "Sky Knight," also criticized on his personal channel. "The entire game's pacing is extremely slow, the story and side quests are completely uninspired, and everything is just a clichéd, repetitive journey. Worse still, the experience is completely ported over from button controls, and the scene interactions are all shoehorned in, failing to create any immersive experience at all. What a waste of such advanced motion sensing technology."

Professional game review media also gave the game a harsh stab. IGN commented, "Final Fantasy 16 is lethargic and lacks substance. For Sony's new motion-sensing pod platform, which it claims will revolutionize gaming, this is a disappointing and underwhelming first foray."

GameSpot's review was also indignant: "The developers seem to have completely ignored the development trend of the next-generation gaming experience, and have overly closed themselves off to the nostalgic circle of Final Fantasy. The result is a dispensable old iteration. Apart from the improved graphics, there is no innovation in any other aspects. The motion control cabin element is a forced addition and has no highlights. It is disappointing!"

The most thorough and pointed criticism came from GamingUnion, who harshly mocked Sony: "Final Fantasy is a dying franchise, and Sony chose this series as the opening game of the motion-sensing pod era. They've truly voted with their feet. This game is a suicide bomber for Sony, causing them to launch their new venture with such a ridiculously melodramatic performance. A crude plot, a clunky, outdated system, and subpar use of new technology—this is the Waterloo of this stellar production team."

Even some longtime Sony fans were critical of the game. Well-known console gamer "Faith Reborn" angrily posted in the comments section: "Is this the favor Sony executives are showing us? I'd rather play Taoyuan's next-generation console game, Dream World, than waste my time on something this outdated and outdated. As a Sony console debut, it completely disappoints us diehards."

(End of this chapter)

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