CS: Demon King C, you said I was a genius?

Chapter 100 EF was knocked unconscious

Chapter 100 EF was knocked unconscious
"Congratulations to NIP for winning Map 13 with a score of 2-!" The voice of the person playing the machine gradually became excited.

"They just need to win one more of the next two maps! Arrow will get the CNCS player autographed stickers that haven't been released in five years!"

"Now we are only one step away from issuing stickers!"

【Stop playing with the machine! 】

[I can already imagine how flaming Arrow's autograph stickers will be!]

[This is so funny! This is the real CNCS, BUFF activated!]

[Fuck! As long as it comes out, I'll definitely stock up on 100 Arrow gold stickers!]

[I guess the winner will be decided on the third map. Will NIP's Nuclear Crisis work? This is a tactical map.]

[Who are you looking down on? Have you ever heard of a supernip tactic?]

【…】

In the players' lounge, the NIP players who successfully won map one did not seem to be at ease.

They were all listening carefully to DJL's talk about the precautions of nuclear crisis.

NIP was indeed very strong on the map of Nuclear Crisis for a while, but that was in 21 when it was still a pure Swedish lineup.

In recent years, NIP's win rate on this map has been a pitiful 20 to 30 percent.

Moreover, their current new lineup has never used this map in an official competition.

"Don't be too nervous. We're trying to beat them by a large margin and have the Bo3 match point. They should be the ones feeling nervous!"

"Although EF has had a high win rate on Nuke in recent months, many of their opponents are second-tier teams."

"We've also played a lot of scrimmages against other teams on this map. We just need to perform as well as we do in practice."

"Keep going at this level! There's absolutely no problem ending the game!"

The Nuclear Crisis map has always been an evergreen in professional competitions.

The complex three-dimensional terrain creates diverse tactics and rich playability, and it is also one of the maps that top commanders like to show off their brains the most.

But if you want to play this map well in professional competitions, you need a deeper understanding of the map and tacit teamwork.

This requires a lot of competition experience to gradually accumulate.

The gap between weak teams and strong teams is infinitely magnified in this picture.

The new lineup has not played a game on this map yet, so its final performance is unknown.

Although djL was a little worried, as a coach he could not pass on his anxiety to his teammates.

Regardless of the outcome, first feed the chicken soup to your teammates so that they can be in a good condition to deal with the game in Figure 2.

At this time, the event staff knocked on the door and came to the lounge to inform them that it was time to go on stage.

DJL was the first to stand up and say, "Alright guys, it's time to go."

"Again, we've already broken the opponent's mentality in Map 1. As long as we can put some pressure on them in the early stages, they will definitely not be able to perform at their true level."

Everyone nodded and started walking towards the battle hall.

DJL walked to the end, put his arm around Su Zhe's shoulders and said, "This is your first time playing on this map. Are you nervous?"

Su Zhe hesitated for a moment and then said, "I'm a little unsure."

It's like an ordinary player who usually only plays the same old three-card game, but accidentally forgets to filter the map and is matched with a map he has never played before. The first thought in his mind must be "Where the hell is this!?"

Although Su Zhe often plays this map in the ladder, the ladder and professional competitions are completely two different concepts.

He was a little worried that his performance would affect the entire team.

Thinking of this, Su Zhe felt a little bit mean. He didn't think it mattered when his teammates performed poorly.

But if he didn't perform well, he would always feel guilty and feel that he had let his teammates down.

DJL laughed and said, "It's normal to feel unsure. After all, it's your first time. But you also have your advantages. The opponent definitely doesn't understand your positioning habits on this map."

"Don't be influenced by the demos you've seen from other players. Just like before, if you have any ideas, actively communicate with your teammates and cooperate."

"Do whatever makes you feel comfortable. I believe in your performance!"

The coach's unconditional approval also reduced Su Zhe's inner anxiety, and he began to think about the playing strategy for the next game.

Figure 2: Nuclear crisis.

As EF's chosen map, NIP started as the defender.

With a few minutes left before the match began, es3tag began to lay out his strategy for the pistol round:
"Let's just go for the 131 defense. EF likes to speed up the infield when playing this map."

"Rez, you'll be on the third floor of the inner court, helping me to cross the yellow room. Arrow, you'll start the round by getting information from the outer court." "If the opponent really wants to attack the inner court, go back to the main gate and help headtr1ck set up the iron gate."

Due to the guns used by both the attacker and defender in the pistol round, the bandits generally avoid long-range gunfights, so in most cases they use explosive bombs to hit the inner court or attack the iron plate to hit the underground.

In this round, es3tag chose to focus its defense on the infield.

After explaining the general defensive strategy, the referee notified the players to enter the server through the headset.

es3tag finally gave some encouragement: "Alright guys, let's make this our last game of the month! Come on! If we win, not only will we get stickers, but we'll also have plenty of time off to rest!"

k0nfig suddenly shouted from the side: "Let's GO! NIP!!"

The inexplicable shouting made everyone smile.

"come on! Come on!"

……

Pistol round!

After Su Zhe started the game with half-armor, he rushed towards the outside field.

His main defense on this map is the entire outfield, which is also a very important place, equivalent to the transportation hub of the entire map.

If the bandits gain control of the outer field map, then the opponent can either go directly to K1 to attack underground, or use the main gate to cooperate with the inner field to attack the A site, or invade the outer field of the police house and go around the third floor.

They will pose a serious threat to the defender.

Su Zhe first went to the big warehouse, and then used the cover to peek out to the outside position to get information.

Suddenly, REZ's voice came from the headset: "The opponent has flashed the backfield! We may need to speed up!"

After hearing this, Su Zhe observed the outer field again. When he found that there was no one there, he immediately rushed towards the main gate, but soon a cigarette from the main gate isolated him from the battlefield.

"EF chose the simplest and most brutal way of playing, directly exploding bombs in an attempt to speed up and attack the inner court."

"The Arrow at the main gate is blocked. It depends on whether these brothers in the inner field can withstand the first wave of attacks!"

Seeing this situation, people playing the machine can't help but feel a little worried.

He has commented on many NIP games, and the performance of the three guys in the backfield is really disappointing.

But soon, the next scene put his mind at ease, because EF's performance was more abstract.

"EF sent a flashbang to the back of the court, but chose to go straight out of the iron gate! Headtr1ck was not affected by the flashbang at all! He took on two people in a row before being shot down by the Turkish ruthless guy behind him!"

Headtr1ck's double kill at the beginning not only gave them the advantage in numbers, but also slowed down EF's offensive rhythm.

At this time, Su Zhe had already reached the edge of the cigarette at the main gate. After seeing headtr1ck fall to the ground, he suddenly felt that this was a good opportunity, so he chose to move out.

After the Turkish ruthless player got the kill, he was always on guard against the position on the yellow room inside the iron gate, but Su Zhe happened to get a timing.

"Puff~"

Arrow kills Xantares with a headshot from USP

The situation on the court suddenly became 4 vs. 2.

At the beginning, woxic and Calyx, one threw props and the other was in the gang hall to cover the rear. After seeing all their teammates fall to the ground, they wanted to slow down the pace and hit the iron goal again.

After seeing that there was no movement in the inner court, Su Zhe returned to the outer court.

But es3tag had already stood at the position of the fake pipe. After the two bandits entered the iron gate, he and REZ on the third floor of the inner field formed a cross-fire line, and each got a kill.

"NICE!! Good fight!"

After successfully winning the pistol round and having a good start, the NIP team couldn't help but cheer.

"Is the opponent confused? I don't quite understand this wave of attack." REZ said a little puzzled.

The flash in the opposing team's inner field actually flashed both him and es3tag outside the yellow room white.

If EF enters the inner field from the yellow room in a group, they will be a little difficult to deal with.

K0nfig laughed and said, "They got beaten so badly in map one, they must have been trying to get an advantage early on. I guess there was a communication problem."

es3tag coughed lightly and reminded, "Alright, enough small talk, let's expand our lead first."

Nuclear Crisis is also a large CT map, and they were under great pressure to score in the first half of this map.

A passing score would require at least seven or even eight points, and the attackers needed more ideas and coordination than the defenders.

Therefore, they must score enough points in the first half to ensure that they can end the game directly in Figure 2.

(End of this chapter)

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