Started as a comics editor
Chapter 113 Right
Chapter 113 That’s right…
"Don't you understand games and the anime?"
Mingyu Technology.
Li Xue heard Tang Yao's words and repeated them in a low voice.
"You're not in the studio, so you don't know that although we have various ideas for this game, there's one thing that won't change."
Tang Yao said softly, "Since script creation takes priority, the game development process should cooperate with the script, rather than the other way around, where the plot cooperates with the development team."
"Ok?"
Li Xue asked curiously, "Isn't this the case in other games?"
"Most of them aren't. Currently, almost all online games follow the principle of screenwriters cooperating with developers. The developers even require specific dialogue times for the plot. The importance of the plot is very low."
"Will this be a problem?"
"What do you think of FGO's gameplay?"
"Hmm... fresh?"
"Yes, it's just new. You can't call it interesting, but it's mainly fresh, the freshness of being the first 2D mobile game. But this freshness doesn't last long. Players will soon find that the gameplay is just so-so. Then why would they continue to play the game? Ultimately, it all depends on the player's deep attachment to the character. Through a series of main storylines and event plots, you can explore the depth of the character and use new plot developments to touch people's hearts.
At the same time, we should give full play to the characteristics of this game that has no PVP and is easy to sustain, making it a resource management game to some extent, so that players can have clearer goals when playing, such as how to empty the activity reward pool more easily and efficiently, so as to improve the combat power of more of their favorite characters.
On the other hand, while the gameplay is just novel, we can design more combat scenes during development, allowing players who don't want to delve into the game to just blindly beat 99% of the levels and experience the story purely. Players who do want to delve into the game can then figure out how to speedrun the high-difficulty levels and all the dungeons, allowing every player to truly experience the story."
“…This doesn’t seem like a mainstream game.”
"Yes, because this isn't a mainstream game at all. Story and characters are the key to an 2D game... If you don't understand this, even if you try to make it, it'll probably only be a short-lived success. This is thanks to the lack of 2D games."
Tang Yao said with some emotion: "The third chapter of the main storyline of Fate/Grand Order and the sequel to Fate/stay night will be released soon. In fact, this was already halfway done before the public beta. The reason for not postponing it and releasing it during the public beta is to allow players to transition from the initial novelty to the normal operation of the game.
No matter how exaggerated the first-day revenue is, or how impressive it is at the beginning, it is not the secret to a game's long-term operation and long-term profitability. The story and characters... and the underlying framework of Fate are the secrets."
After all.
Tang Yao's previous life's FGO also relied on IP to survive at the beginning. Its success was inseparable from the power of IP. When it was first launched, it was in a lukewarm state, and most of the players were old Type-Moon fans. If it weren't for the emotional support of old Type-Moon fans, this game would probably have been shut down after the first season.
Moreover, Type-Moon fans at that time did not necessarily like the story of this game very much. Higashide Yuichiro and Sakurai Hikaru, who wrote the first few chapters, were often dragged out and beaten.
So what was the game's watershed moment? The appearance of Scathach, the Heroic Spirit, propelled the game to the top of the Japanese bestseller charts.
When the game develops to the point where Tang Yao travels through time, it no longer relies solely on sentiment or the power of IP.
After all, there are more than 300 servants alone, and most of them debut in FGO with specific stories, and the player stickiness is extremely terrifying.
Whenever a popular character appears, it basically makes it to the bestseller list. It is impossible to achieve this just by relying on sentiment.
The story, characters, and underlying worldview are the reasons why this game has remained popular for so long.
Here, Tang Yao can almost be said to have completely reset the game. Although "Fate/Zero" is indeed weak compared to the Type-Moon world, many people may not know that FGO was related to this work from the beginning. If it were not for the various ratings and sales records set by FZ that year, perhaps Aniplex and Type-Moon would not have cooperated to launch such a mobile game.
Tang Yao really couldn't replicate the Type-Moon miracle, but she seized the time node when the second-generation games had not yet risen and players would definitely find it fresh. Relying on the excellent story of "Fate/Zero" itself and the gimmick of the direct sequel "Fate/stay night", she attracted the second-generation users of this world into the game. I can't say that she worked very hard during the period, but she can also be said to have been cautious at every step.
Later on, she was very clear-headed and was not at all overwhelmed by the first-day revenue. Rather, she was preparing for long-term operations before the first-day revenue came out. She began to consider how to reconstruct the first few chapters of the game to better develop the story and introduce charming characters.
If other companies simply copy the gameplay and card draws without the freshness of the first and second games, without a strong enough story to support them, and without exploring the depth of the characters, and then expect to operate long-term and make a lot of money, then they're just dreaming. Tang Yao is even a little nervous about her own completely redesigned version of FGO.
"It's amazing..."
Although Li Xue still didn't quite understand, she couldn't help but sigh when she saw Tang Yao's expression as if she had guessed how the market would change next.
After hearing what Tang Yao said just now, she was indeed a little worried.
It’s not that I’m worried about my cousin coming out…the grudge isn’t that deep yet.
The main concern was that the first-day revenue would be exposed for no reason and would cause trouble for Tang Yao.
But now it seems that Tang Yao is not worried at all about anyone imitating this incident.
"right."
Tang Yao smiled brightly when she heard Li Xue's words. Then she thought of something and changed the subject again, asking curiously, "By the way, what did you say just now about not wearing skirts at home?"
Li Xue: "..."
She looked at Tang Yao, who seemed genuinely curious. After a moment of silence, she replied seriously, "What I mean is, I can give you the skirt to wear..."
"..."
Tang Yao blinked, looked at Li Xue's pretty face, and asked, "Really?"
Li Xue met Tang Yao's clear gaze and asked, "Do you want to wear it?"
"Of course not."
"Then why are you asking me if it's true?"
"Because I feel that this is not what you meant before..."
"So what do you think I mean?"
Li Xue smiled suddenly, stood up, and stood in front of Tang Yao. She lifted the hem of her skirt and said gracefully, "Am I really not going to wear a skirt and show you my thighs... or am I going to show you how to wear black stockings?"
Tang Yao looked at the gentle and generous elder sister in front of her, and seemed to imagine that scene, and a blush appeared on her pretty face.
Don't tell me, I really want to see it...
Li Xue continued to ask: "...Do you want to see it?"
Tang Yao opened her red lips slightly and was about to speak.
Si Jinliang is back.
Tang Yao quickly grabbed Li Xue's hand and asked her to sit down.
At the same time, the two of them instantly frowned, as if they had not said anything and were indifferent.
But the two of them held each other's hands, and they could tell from the strength of their hands that the other was a little nervous.
Fortunately, Si Jinliang didn't notice anything wrong. He just came over and said directly: "They also agreed to join Avalon Studio."
(End of this chapter)
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