The virtual empire starts from the game

Chapter 152 Players from 8 countries join forces to suppress the enemy!

Chapter 152 Players from countries jointly suppress the enemy! (Please give me your monthly pass in the last two days of the month!)
"I know about this! My grandfather worked in the customs at that time, and the storage room was full of skulls of Izumo soldiers. Let me go and look through the photos."

"The skull of an Izumo soldier. Haha, I used to have one in my bedroom. It was a work of art painted in gold. But it was too creepy to look at, so I threw it into the lake."

"I don't have the skull, but my grandfather had a necklace made of Izumo people's teeth. He said they were all his battle records. Unfortunately, my grandmother threw it away after the war."

"Now that I think of it, when I was in elementary school, my grandfather gave me a pen made of bones? He said it was made of human bones, and I thought he was lying to me..."

"Look at this photo! A huge fire in Siberia in winter! How is it? Is it burning brightly? Can you guess what the firewood is?"

"This is my grandfather's military medal. He and his comrades served in Southeast Asia and fought against the Izumo people. He told me in person: Izumo soldiers are not human beings at all."

"I don't have any medals to show you, but I have some photos here of the Izumo soldiers massacring 12 people in Manila!"

……

At the beginning, the atmosphere of the posts was quite cheerful, with everyone showing off the war souvenirs left by their ancestors.

But as time went by, many players whose countries had been invaded during the war could not help but start posting some tragic historical information.

The atmosphere of the post quickly became heavy.

In the end, no one provided any evidence or information and just started cursing!
And the scolding has different emphasis -

US player: "Fuck you, Pearl Harbor!"

Russian player: "Come to Siberia and plant potatoes!"

British player: "Oh, they took advantage of us to attack Germany and Italy. Rubbish!"

German player: "Brainless scum! If you hadn't bombed Pearl Harbor, we might have won!"

(US/Russian/British players: Beat your mother!)
Italian player: "Oh, a defeated country still has the nerve to protest here?"

(US/Russia/UK/Germany players: Your mom!)

……

The posts are getting more and more lively.

At the beginning, some Izumo players also emerged, indignantly accusing the acts of cutting off people's heads and burning corpses as firewood as too cruel and inhumane; they even argued that the photos were fake...

But as Xia, the United States, Russia, Britain, India, Italy and other countries took the lead, a large number of Southeast Asian countries that had been invaded by Izumo followed suit. For a while, players from more than a dozen countries jointly denounced, as if a strong wind was blowing...

These people quickly turned into turtles and were silent in the blink of an eye.

From being furious to being overwhelmed, and then to disappearing in fear...it only took a moment.

In the discussion area of ​​"Lord of War", only new posts were left for a while, and those protest posts in Japanese and English were squeezed to the back of more than ten pages.

It's like it never existed.

But of course that's impossible.

This massive joint condemnation by players from 18 countries caused a huge sensation in player circles all over the world - it even spilled over from the gaming circle to the field of social news, and was reported by many media and self-media.

For Dream Building, this is a blessing in disguise.

Lord of War once again received widespread exposure.

And it’s a very accurate exposure!

Most of the people who will be attracted by this are players who are interested in the two elements of [game] and [war], and these happen to be the target users of "Lord of War".

The demo download volume of "Lord of War" has reached a new level!
What is increasing faster than the demo downloads is the number of wishlist collections for "Lord of War".

——A wish list is roughly equivalent to a shopping cart. By adding a game to your wish list, you can be the first to learn about the game’s development progress and discount information, and you can quickly check out when you want to buy it.

The number of wishlist collections is crucial to an unreleased game, and even a matter of life and death to a large extent.

At this time in "Lord of War", the growth rate of this data is frighteningly fast.

——If the number of Demo downloads is increasing rapidly, then the increase in wishlist collections is taking off vertically!

Normally, this doesn't make sense.

Generally speaking, players will add a game to their wishlist only after they have tried the demo and found it to their liking.

But in Lord of War, the wishlist collection data exceeds the demo downloads by nearly four times!
From participating in the Cologne Expo to the current three consecutive hits of popularity (the opening night of the Cologne Game Show, the epoch-making immersive new technology, and the coalition of players from more than a dozen countries to encircle Izumo), "Lord of War" has been pushed to the top of the wish list!

As the popularity grew further on the second day, it took advantage of the popularity of the wishlist ranking champion to reach the runner-up position in the [Game Popularity List].

The combination of the two has allowed "Lord of War" to successfully capture more passers-by players.

This time, the passers-by players attracted by the list are potential users who are more accurate and have a higher conversion rate than before!
In this way, the data of "Lord of War" is growing like a snowball...

This--

That’s the value of being on the charts!
The Vapour players in Xia Country were stunned.

The second-level players who were mobilized in large numbers to encircle and suppress the Izumo players smiled slightly.

Let’s make a list before withdrawing the troops!

Something convenient.

……

……

On August 8, the Cologne Games Show officially came to an end. On the last day, Lord of War not only made a big splash on the Vapour platform, but also won three Cologne Games Show awards for [Best Visuals], [Best Gameplay], and [Most Epic]!
The limelight lasts forever!
At this point, all of Xu Meng's goals for leading the team to participate in the Cologne Game Show have been achieved.

And because of various unexpected events, all of them were exceeded.

"Frost and Snow Project" successfully landed on the console, not only showing its face in front of global players, but also capturing a large number of loyal players in one fell swoop.

The number of collections on the game box has officially exceeded 500 million!
Without investing heavily in publicity and promotion, this result was achieved with just a promotional video and two days of limited-time experience, which is already a miracle in the industry.

……

The war simulator and motion-sensing synchronization server made a perfect debut, shocking countless players and companies around the world.

There were long queues every day for 5 consecutive days.

Not only players were queuing up, but exhibitors from all walks of life were also queuing up, and as soon as they finished their experience, they rushed up to ask for cooperation. Their enthusiasm was scary!

With this wave of connections, the globalization of Project Frost and Snow can continue to accelerate.

It has also become much easier to develop overseas sales channels for [Neuromancer]!

……

Finally, let alone "Lord of War".

The demo has been downloaded over one million times worldwide, and the wishlist has reached an astonishing 390 million!
Just looking at the data, the popularity is undoubtedly off the charts.

But in fact, these 390 million are extremely inflated, and I don’t know how many of them were added by second-tier game players who just wanted to “top the charts”.

——The number of Demo downloads is actually inflated. There are still many second-game players who come for the name of "Dream Building" and new technology, and download the Demo just to join in the fun.

After realizing that there was no erotic gameplay and the fights were pretty hardcore, I quickly withdrew.

But even if we discard the water, it is still very shocking data.

——This is just a demo after all.

For the "Lord of War" project team, this is a dream start.

Even the previously planned promotional plans could be torn up and redone.

——The current popularity of "Lord of War" was originally planned to wait until the launch of the "Hell on Earth" gameplay and the completion of the first offline entertainment competition before it could gain exposure.

The Cologne Games Show was originally just a test run.

But now, the 50-50 [Hell on Earth] hasn’t even been fully developed, but the attention has already been received!
Both Xu Meng himself and the developers of the "Lord of War" project greatly underestimated the power of new technology.

What's more, they underestimated the height of "immersion" that they could push by working together with the mysterious and powerful "outsourcing team".

The "sense of immersion" that can now be achieved by the somatosensory synchronization server has far exceeded Xu Meng's most optimistic expectations.

If he knew from the beginning that he could achieve this, he wouldn't have to consider any strategy at all. He would just serve a bunch of... Oh, that's too much. I should say -

Even if you produce a work that scores 70 points, you can raise it to 90 points through technology!
Just like those 50-point porn sites, which raised their media ratings to 95 points thanks to LGBTQ+.

It’s just that the upgrade of technology can be felt with the body, and the shock is real.

And diversity...

Well... it can also cause a strong aesthetic impact on players, and the shocking effect is also quite good.

……

In short, the journey to the Cologne Games Show ends here.

Dream Building achieved a super big harvest!

As for the aftermath -

Most of the war simulators and somatosensory synchronization suits used in the exhibition were handled by Chen Junyi and Zu Rongyao.

These equipments are too heavy, and Zhang Yang’s family’s factory already has sufficient production capacity, so there is no need to go through the trouble of shipping them back to the country.

In fact, at the beginning, Xu Meng dreamed of holding a small auction to sell these equipment on the spot.

But later I thought it was too troublesome and there were many hidden dangers, so I gave up.

Instead, 5 chosen ones were randomly selected from all the players who registered for the experience during these 10 days, and each of them was given a set of somatosensory synchronization clothing and VR glasses.

The rest will be left to Chen Junyi and Zu Rongyao to deal with.

Whether they take it to Berlin to open an experience center or send it to partners to inspect the goods is up to them.
-
The next day, Xu Meng was the first to say goodbye to everyone.

Chen Junyi stayed to discuss the overseas servers of "Project Frost and Snow", and Zu Rongyao also stayed to build overseas sales channels for [Neuromancer], and neither of them could return to China for a while.

Like other employees, the assistant was given three days off to explore Cologne freely.

Ding Nian hired two burly bodyguards at public expense and officially entered the red-light district and strip clubs to collect materials.

Only Xu Meng herself and three "security guards" boarded the plane back home.

Above the clouds, he took a last look at Cologne outside the window and waved goodbye to the city.

See you next time, it will be a year from now.

If Dream Building at that time still needed so much effort to promote it.

 6.4k, last two days to ask for monthly votes!
  
 
(End of this chapter)

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