Chapter 582 The Correct Way to Play the Game (25)

In the game, it is very easy to find a job.

High-paying jobs require recommendations, and also have requirements on realm and skills.

But if it is just an ordinary job, then it is everywhere and it is very easy to find.

The boss found a job as a waiter in a restaurant and started working seriously.

Working in the game is quite simple. Just interact with the shopkeeper, choose to start working, and then you can do it.

During the work process, time will be consumed quickly. Players do not need to control it, the game will work automatically, saving a lot of trouble.

However, after finishing the work, there will be a period of fatigue. This feeling makes the leader extremely uncomfortable. After all, he has never done such a thing before.

Moreover, he had no experience and chose the longest time at one time. As a result, after it was over, he felt that his magic power had been depleted to the limit and his stomach was growling.

I thought I was so tired, the salary would at least give me a surprise.

But the shopkeeper just lowered his head and fiddled with the abacus, saying nonchalantly: "Today, you broke three bowls and made mistakes in four dishes. You still owe me three spirits. Since you work hard, I will exempt you from the debt and continue tomorrow."

Looking up at the hungry leader, the shopkeeper pointed to the door and said in a condescending tone: "You haven't eaten today, right? There is some leftover swill at the door. Take two bowls and eat it."

At this moment, a string in the leader's heart broke.

I have always been the one bullying others, and now you, a game character, are bullying me, right?

What’s more, I didn’t control anything during this process. It was the game that helped me fast forward. I know nothing!

When he came to his senses, he had already hanged the shopkeeper at the door, kicked the泔水桶 at the door away, and set the restaurant on fire.

Laughing loudly and looking at the fire in front of him, he threw his clothes and the spiritual stones on his body aside before the constables arrived, then rushed into the sea of ​​fire and ended his life simply.

After his resurrection, he strolled to the ruins of the restaurant, picked up his clothes and spirit stones from his previous life, then sat in the ruins and began to think about what kind of life he wanted.

The experiences of his previous life have told him that it is impossible for him to work, not in this life.

Working can only lead to oppression, and only by becoming successful and a superior person can you enjoy all kinds of things.

Fortunately, in the previous life, I had already robbed the spirit stones from the restaurant in advance. The money is now lying together with my clothes, totaling to thirty spirit stones.

After pondering for a moment, he walked towards the ruins and found his old boss, the owner of the restaurant.

The man was sitting in front of the restaurant sighing, and when the leader spoke to him, he said helplessly: "A villain came last night. I took him in out of kindness, gave him a job and food, and even didn't ask him to pay for the damage he caused. I never thought that he would suddenly become violent, beat me up, robbed my money, burned down my restaurant, and finally committed suicide."

The leader looked at the other party coldly, his teeth almost sparking with hatred.

How dare you!

You are confusing right and wrong and making up lies. When I killed you, I was not cruel enough and did not pull out your intestines. You got it too easy!

Although he wanted to slap the other person to death, he had other things to do now, so he suppressed his anger and asked seriously: "Brother, since your restaurant is gone, why don't you sell this place to me, which can also be regarded as recovering some losses."

"Well...what you said makes sense. But you and I are not related in any way, and my favorability towards you is not that high, so I can't give it to you. But I happen to have a few favorability tasks here, and you can continue to improve my favorability, and when it reaches a certain level, I will sell it to you." After taking a long breath, the leader asked the other party to show the tasks, and then found that each task was more bizarre than the last.

According to the strategy guide I have seen before, there will be some special characters among the non-player characters in the game, and these characters will have a certain probability of refreshing tasks.

However, these tasks are randomly generated, so occasionally there will be some weird tasks that make people laugh.

Now, the leader sees that the other party’s mission is:

[Favorability Mission 1: The restaurant owner really wants to know who killed him. Help him find the murderer and your favorability will increase by ten.]

[Favorability Mission 2: The restaurant owner wants to rebuild the restaurant, but he has no money now. If you can give him 30 spirit stones, your favorability will increase by 10.]

[Favorability Mission 3: The restaurant owner feels unhappy that he is the only one who suffered a disaster. If other places are also affected by a disaster, his mood will improve and his favorability will increase by ten.]

[Idea Mission 4…]

After reading through these tasks, the leader’s eyes widened, realizing that someone could be so bad.

When you are unhappy, you hope that others will be unhappy. What kind of thing is this!
However, for the sake of his first property, he continued to ask: "At what level of favorability can I buy this place?"

"At least one hundred. But one hundred is just the beginning. At that time, my price will be higher, but when it reaches two hundred, it will be reduced to the lowest price of twenty spirit stones. So young man, quickly increase my favorability. By the way, the more you go in the future, the more difficult it will be to increase my favorability, so please be mentally prepared."

Hearing this, the leader pondered for a moment, then asked, "Will the favorability mission be reduced?"

"I don't know what you are talking about." The shopkeeper said blankly.

This is a standard response that non-player characters use when they are asked something they don't know.

Therefore, the boss determined that the game should not have a mechanism to reduce favorability, so things became simple after that.

After accepting the first task of gaining goodwill, the leader raised his right hand and slapped the opponent to death with one palm.

When the other party revived and came back with the constable, the leader immediately shouted to him: "I killed you!"

"So it was you who killed me!" the shopkeeper immediately said excitedly, "I didn't expect it was you. I'm going to settle the score with you right now!"

Seeing that the shopkeeper's favorability had increased by ten, the leader nodded and said, "You're welcome. My mission is complete, you can take me away."

Because only one person was killed this time, the leader was only detained in the water dungeon for half an hour.

After coming out of the dungeon, he rushed to the shopkeeper without stopping, slapped him to death with one palm, and then quickly talked to him when he came back, and re-accepted the task of "finding the murderer", and then told him again, "I killed you!"

"It's you! Why did you do this? Thank you so much, I'm going to settle the score with you right now! Take the reward I gave you, I'm going to report you to the police!"

The mixture of two different magic logics made the boss' speech extremely strange, and also made the leader feel a little amused.

After seeing that the other party's favorability had risen to 20, the leader knew the correct way to play the game.

(End of this chapter)

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