Rebirth 2010: I taught Mr. Lei how to make a mobile phone

Chapter 468: Card 4, Friendly Businessmen Silence

Chapter 468: The Fourth Card, Friendly Businessmen Are Silent

On September 9th, at 16 a.m., the Legend of China, which had been a hot topic for half a month, finally began its internal testing.

The "Oiran" who had previously seduced people with her face half covered by a lute finally appeared naked in front of the players, not only to be admired from a distance, but also to be played with.
Game anchors, board game experts, scouts from friendly companies, game media practitioners, and ordinary players all flocked in and began to experience this mobile game that became popular for half a month just because of the topic.

The unique skills of various sects, well-known knights, authentic martial arts, ink-style fighting effects, and various innovative mechanisms derived from traditional cards immediately touched the hearts of all players~
Just like when you first fall in love, you bump into a white moonlight with a ponytail and your heart beats fast;

It seems that she hooked up with a strong young man who was 18 years old, tall and tall, and tasted the sweetness.
A few hours later, the first wave of word-of-mouth spread from Douyu, YY, and Bilibili.

After all, a total of 10 game beta activation codes have been released through activities, and the overall number of recharging players is around 30. Most players can only get a glimpse of the situation by watching these people’s live broadcasts.

These game anchors have different styles.

There are academic schools that start by completing the novice tutorial through the plot and popularizing the martial arts background;
Some people just spend money to open the pack and act as quality inspectors of the card draw probability.
There are also the reckless faction that skips the novice tutorial and goes straight to the reckless side, focusing on growth in battle;

If there are viewers who have never paid attention to "The Legend of China" and rashly open these live broadcast websites and platforms, and see "The Legend of China" occupying half of the space on them, they might think that the website has been maliciously attacked by a game developer or a bug has occurred.

Otherwise, the number of viewers in each live broadcast room of this game is at least hundreds of people. For example, some big anchors in the game area have at least 10 viewers.

Just like when Erbin became popular later, every winter, countless tourists from all over the country flocked to the north.

It was freezing cold, but people who wanted to play on the ice slide and the ice Ferris wheel would have to wait for seven hours or more, and some even queued up at minus 7 degrees Celsius in the snow at three in the morning just to grab a ticket to the park.

As a result, they cried out in fear of the cold, or asked for a refund without having the chance to play.

This attracted ridicule and confusion from many netizens, because the New Year is a critical period for work intensiveness, reporting, and performance appraisal, and students are also busy with final exams. Logically speaking, there should be the least people at this time when there is no village or shop nearby. I wonder where these people came from?

Isn't it said that the overall environment is bad? Why are there so many rich people? Otherwise, every major tourist attraction is crowded during holidays. Is it that everyone just talks about it, but it's not really that bad?
Now those netizens who saw the audience in the live broadcast room also had similar thoughts. You know, today is a working day. Don’t these people go to work, make money, or go to school?

Many of them have obtained the internal test codes, and those who are quick-witted have already started to register accounts and prepare to become anchors. This popularity should not be wasted!

At the same time, major media outlets began to exert their efforts, starting with the media matrix of the other side's own camp, which showed great care to their own children.

Two trending searches appeared on the Bi'an Weibo hot list: #The Legend of China starts testing today, a decisive battle at the top of martial arts#, #Social Phenomena: What happened attracted millions of netizens to watch#.

On Zhihu, the question "How do you evaluate the new game "Legend of China" that has been polished for a year by the other side?" also topped the hot list in real time, attracting heated discussions among many players.

In the Legend of China forum, in addition to various beta code trading posts, there are also technical discussion posts about various sects’ fighting methods.

Other third-party media provide relatively fair and objective reporting.

"The new game from the other side is a huge hit, the legend continues!"

".In just 5 hours, according to incomplete statistics, the total number of discussions on various platforms exceeded one million! Judging from the current situation, Chinese Legend is quite powerful, and the other shore is still the other shore."

"Influenced by the Chinese legend, the live broadcast industry has ushered in a wave of explosion"

".The internal beta of a mobile game has stimulated a wave of fluctuations in the live broadcast industry. Moreover, no matter Bilibili, YY or Douyu, there is the figure of Bi'an behind them. Chen Mo is a master of Yilin. He takes one step and looks three steps ahead. He is really playing a big game."

"Internal beta test exceeds 10 online users, friendly merchants on the other side will not sleep tonight"

"Once upon a time, 10 online users was a milestone for determining whether an online game was popular. With the development and changes of the times, the game Legend of China produced by Bi'an Games broke 10 just through internal testing. I dare not imagine how many people the public beta can reach.

Here I would like to share some basic information for the majority of netizens. Game beta testing, also known as small-scale testing of online games or software, is equivalent to the "Alpha" test in tool software.

The main purpose is to allow players to test and provide feedback to game companies on usage and existing problems in order to promote further improvement of the game.

Generally, game manufacturers only issue a small number of internal beta test qualifications to players for testing purposes, but Bi'an is different. They give out internal beta test codes as if they are free, and the price is often hundreds of thousands. Even these codes are being sold for nearly a thousand yuan outside. This is just a glimpse of the whole situation.

Treat the game beta as a preview of a movie before it is released. You should know that the reputation of a movie preview will directly affect the subsequent box office.

This shows that Bi'an is full of confidence in its own game products, and only Bi'an would dare to act in this way.

Perhaps they share the same origin,

Previously, Xiaomi released a new product, which caused numerous competitors to jump up and down and curse;

Today, the internal testing of Legend of China has kept many friends and business partners awake at night;”

No one knows that competitors are unable to sleep all night, but it is a foregone conclusion that they remain silent.

Because some portals and gaming sites, such as NetEase, Tencent, and Sina, were as quiet as usual, there was no information about the launch of a particular game on these websites.

Even on a popular platform like Sina Weibo, unless the user specifically searches for it, you will basically not see any information related to the Beyond game.

It’s as if the domestic media is divided into two worlds by a dividing line.

In the evening, some professional gaming media, such as Popular Software and 17173, officially released their reviews of Legend of China.

"Popular Software" published a professional review article, which was forwarded by netizens to the topic of the review of Huaxia Legend on Zhihu, which was the most popular and caused a sensation.

“Nowadays, based on the popularity, influence and player base of card games, there are three mainstream battle card games: Magic: The Gathering, Yu-Gi-Oh and Three Kingdoms.

Magic: The Gathering is famous for its rich strategies, diverse card types, and unique card effects. Players need to build their own decks and defeat opponents in battle through strategies and skills.

Yu-Gi-Oh, with its beautifully designed cards and complex and deep rules, attracts card enthusiasts to participate. Players can build powerful decks by collecting, combining and upgrading cards, and show their own strategies in battle.

Three Kingdoms Kill, with the well-known history of the Three Kingdoms as its background, combines strategy, role-playing and reasoning. It has a clever design and diverse gameplay. It has both exciting battles and wise strategies.

To this day, "Magic: The Gathering" and "Yu-Gi-Oh!" mainly focus on offline physical cards. Although they have tried electronic games, the results have not been ideal due to the fear of affecting the sales of physical cards.

Although "Three Kingdoms Kill" is available both online and offline, it is unable to hide its decline due to problems such as lack of balance between generals, krypton gold issues, and an overly bloated system.

Chinese legend is very clever in this regard. Standing on the shoulders of giants is not about addition or multiplication, but subtraction or even division.

The other side is one that is barefoot and not afraid of wearing shoes. Since there is no huge offline card market, there are naturally no concerns like them. Therefore, giving it a try on online cards has become an advantage without any burden.

Moreover, using the well-known martial arts novels of Jin Yong as the entry point saves cognitive learning costs.

From the quality of the game, it can be seen that Bi'an has put in a lot of effort this time. The card illustrations, the voice actors' dubbing, the impactful attacks, and the special effects of the moves fully reflect the power of Bi'an as a major company that started out with games.

The mechanism is also simplified. The author is also a senior card fan. Although it can be seen from the basic gameplay that "Legend of China" still borrows some mechanisms from "Magic: The Gathering", the absolute king of the collectible card world, it has been greatly simplified. Even the description text in the card is basically controlled to about three lines, which is quite bold.

But this also means that the entry threshold for players is greatly lowered.

Unlike other card games, the entry cost alone discourages most players. The author has compiled a chart to help everyone better understand.

This concept is very powerful. After all, games are meant to be played, not learned.

After the test was launched, I had the opportunity to play a few games, with half wins and half losses. I have to say that this is a game that is "easy to play, but difficult to master."

"Easy to get started" can be said to bring breadth, making it easier for players to get started, while "difficult to master" gives the game depth. Players must not only consider the characteristics of the faction itself and the various chemical reactions produced by the combination of knights, but also try to deal as much damage as possible to defeat the opponent within limited time and limited resources. This can be said to be a test of technology.

Combined with the strong randomness brought by card drawing during the game, Legend of China emphasizes skills while also adding the fun of luck, which brings unpredictable suspense to the game and it is difficult to tell the winner until the last moment.

Advantages may collapse due to randomness, and disadvantages may be reversed due to randomness. One card can change your fate.

I have to say that the game production team of Bi'an is well versed in human nature and has studied the word "gambling" thoroughly.

Therefore, I assert that in terms of the domestic market alone, Legend of China may become the fourth largest competitive card game after Three Kingdoms, and will occupy the top spot for a long time. As for foreign countries, due to the limitations of Eastern martial arts, the threshold for the Western market is a bit high, so perhaps the Southeast Asian market is a good choice."

As soon as this article was released, it touched the hearts of many players, so they forwarded it everywhere and commented below.

"The comments of intellectuals are different. They are just like my game mouthpiece. If it were me, I would just say WTF! Legend of China is so damn fun!"

"Well, that's called professionalism. If you can speak, just say more. I love to listen!"

"Let alone the texture of the portraits and the ink-wash fighting effects, Bi'an knows what martial arts fans want~ I can only say YYDS~"

"It's been a long time since I've encountered such an exciting game. In the Chinese Legend game, skills only raise your lower limit, while luck determines your upper limit!"

"So is it so hard to draw the Mingjiao Dongfang Bubai? I spent 2 648 yuan and still didn't get it. Qiao Feng did give me two, but I couldn't combine them by decomposing them. But the red dress is so handsome. Was it inspired by Brigitte Lin's look? Great!"

"Everyone, go check it out. The official has issued a new announcement."

Influenced by this, the score of "Legend of China" on G-Home soared to 9.1. You should know that the classic domestic stand-alone game "Chinese Paladin 97", which is the memory of a generation, has a score of 9.6 here, and "World of Warcraft", which brought thousands of people to the streets and the youth of countless college students, has a score of 9.4. Jin Yong's Heroes has become the gatekeeper of the ninth level with 9 points.

“In view of the current popularity after the test, we have also noticed the demands and feedback of the majority of players, so the official Chinese Legend has decided to increase the distribution of internal test codes!
The original distribution method remains unchanged and is extended to the 25th of this month. In addition, a new way of obtaining the prizes has been added. Players can go to YY, Douyu, and Bilibili to watch live game broadcasts and accumulate online time to participate in the lottery.

The anchor of the Legend of China area will also distribute internal testing codes from time to time.

Please note that this internal test is a deleted data internal test, and players' recharges will be returned at a ratio of 1:1.2 in the public beta.

Players can click on customer service to provide feedback if they encounter any problems in the game.

After the public beta, ranking competitions and a series of welfare activities will be officially opened.

Stay tuned! 」

Although the announcement was released, Sun Ziwei still had a hint of worry in his eyes. "If this happens, the internal beta code will be expanded, and the sales volume of Xiaomi G4 may be temporarily affected."

Chen Mo closed the announcement page. "Don't worry. Are the dynamic special effects in your Chinese Legend cards compatible with all Xiaomi mobile phones?"

"Well, it's been adjusted and can be launched for public beta." Sun Ziwei was very excited when talking about this.

At the beginning of the month, with the concerted efforts of the technical teams of Bi'an and Xiaomi, the dynamic effects of the Legend of China cards were finally perfectly presented on the G4 mobile phone, and there was a clear difference between it and other mobile phones that could be seen with the naked eye.

"Just be ready. We will let the players who are qualified to do so have a taste of the exquisite meal produced by our other shore!"

Afterwards, the two communicated and confirmed the PC, Pad, and app interconnection plan, as well as the overseas release plan for Legend of China and Legend of Warcraft.

It was finally confirmed that the PC version will be launched along with the public beta, but the PAD version will have to wait until early next year due to compatibility issues such as image quality, size, and model.

The Legend of China will be launched in Southeast Asia first, and the Legend of Warcraft will be launched in Europe and the United States next month to test the waters. Through exports, it will attract word of mouth from foreign players, create attention, build momentum in the domestic market, and then turn to domestic sales.

Sun Ziwei slapped his head and said, "Oh, by the way, Legend of China has added a new event and sent you an email! Do you want to take a look?"

"Another new one? You guys are addicted to giving out benefits~"

"You are the one who started this trend. Carry forward the style of the other shore. After all, the most important thing is to make sure that the parents who feed and clothe you have fun."

"That's right~"

Chen Mo opened the document in the email and looked at the contents.
To celebrate the public beta, you will receive a gift pack of 10 card packs (including a legendary card), an avatar frame, and an epic knight skin when you log in.

Sign in for seven days to receive a card pack, and on the seventh day you will receive a skin for the leader of your chosen sect.

There is a qualifying competition with a prize of one million every month. In January, the top 1 from the previous three months will be invited to the headquarters for a peak battle. The top 16 will be decided for the live broadcast of the year-end peak night to compete for a prize of 8 million.

These are all things that have been determined long ago.

Since the beginning of its design, the game Legend of China has implemented Chen Mo's original concept that it can be played without spending any money, and that even if you build a blue and white deck, you can have a certain chance of winning against players who spend money.

Therefore, at the beginning, card packs will be given away for various reasons such as level and novice tutorials to expand the player's initial deck.

It seems that a lot of things are being given away. Ordinary players can get card pack skins that originally cost hundreds or thousands of dollars without spending a penny.

In fact, the wool comes from the sheep. The game "Legend of China", or more generally all the games in "The Other Shore", adhere to this principle.

The profits made in the game are never civilian money, or they account for a very small proportion.

Judging from the analysis of past revenue sources, more than 7% of the money comes from those wealthy players.

There are even some wealthy players who charge money into the game as if it were tens of thousands of dollars. Their generosity makes even Chen Mo today secretly curse them as spendthrifts.

There are a few wealthy players on Bi'an right now, and their recharge amount is in eight digits and above. For this reason, Bi'an has set up a VIP customer service team to provide 8-hour*24 service to these wealthy people.

When Chen Mo saw the last one, "Everyone Fights BOSS" and its content, he couldn't help but grin and inhale.
".Although I cheated you in the game before, I have reason to seriously suspect that you are seeking revenge for personal gain."

"That's impossible. These are all the employees' heartfelt voices. I am just a tool to connect the upper and lower levels."

Although Chen Mo didn't believe it at all, he still agreed. "Okay, as long as the players are happy, I will work overtime. Change the activity time from 6-7 pm every night. Some people may have just got off work and haven't eaten yet. Change it to 8-9 pm. Change 3 days to a week. Don't give a thousand yuan as a reward for winning. Am I so worthless? Ten thousand yuan."

"okay!"

"Get me a fully carded account later, and I'll take some time to study it, so I don't get beaten up too badly by players, who will think that a business owner can't even play his own game, which is ridiculous."

The reason why Chen Mo said this is because he remembered that some bosses, when holding press conferences, not only stuttered when reading the PPT from the teleprompter, but also did not know how to use their own products, which really caused a lot of jokes.

"Small case, I'll get you a full gold card number later"

"Now that you mention it, I'm actually a little curious. If a player wants to collect a full gold deck, how much money does it have to charge?"

"At present, 65536 yuan is enough."

"2 to the 16th power? So sophisticated? A technical evil?"

“It has to be rigorous.”

"It's quite expensive. When the public beta is launched, remember to post the probability of each level of cards in the pack in the store."

"Huh? Why?"

"It serves as a public notice so that those who are willing to take the bait will not be jealous and gossip."

"Okay, I'll make a note of it!"

After a while, Chen Mo received the account password sent by Sun Ziwei on WeChat.

After downloading and logging into the game, Chen Mo saw the nickname "Dagongren Dagonghun". It turned out to be a smurf.

Relying on his foundation in Hearthstone, Chen Mo skipped the novice tutorial directly because he had seen pigs run even though he had never eaten pork.

Select Huashan Sect and the match will start
As the father of Chinese legends, with all gold cards in hand and a master of theory, he can kill anyone who stands in his way, and he can kill anyone who stands in his way. Isn’t victory within his grasp?

Half an hour later, Chen Mo looked at the record of 0 wins and 3 losses and fell silent.
It seems that these guys held back during the games they played in the company.
(End of this chapter)

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