Rebirth 2010: I taught Mr. Lei how to make a mobile phone
Chapter 295 I Copy Myself
Chapter 295 I Copy Myself
"Naruto" can be made into card game, horizontal fighting game, tower defense game.
Well, "Saint Seiya" can also be made into a card game or a horizontal fighting game.
Huh? It seems that Dragon Ball can also be made.
Horizontal fighting, MMRPG, card games, and other IPs.
By the way, in addition to the original purchased copyrights, there are now more popular IPs such as "Three Kingdoms", "Journey to the West" and "Fengshen" that do not require copyrights.
There are various arrangements and combinations, and the main thing is that everything can be sewn. After Chen Mo finished, he took a look at it and was dumbfounded.
Wow, there are more than thirty mobile games.
With IP in hand, the world is mine!
This made Chen Mo feel a little proud.
Even if outsiders copy it, they can only get the form but not the spirit. Let Xiao Ma see what it means to be sufficient in large quantities and win by quantity.
Chen Mo thought for a moment and wrote down the name of this action plan at the top of the whiteboard, "I'll copy myself!"
Sun Ziwei and Zhang Chang looked at each other and shrugged. The boss's naming was still so unconventional.
The three of them first divided these games according to the current major studios on the other side, and each studio needed to make about 8 games.
The next thing to consider is whether it can be digested.
Chen Mo asked them to make an overall assessment based on the current personnel and characters, and come up with a schedule.
"We will try to launch these in July. If it takes more than three months, please tell me and I will cancel the project as appropriate."
"Ok."
Sun Ziwei and Zhang Chao had no objection and left after receiving the order.
They had no objection because they knew clearly that despite the large number of games, they were all just a different soup with the same substance. The game mechanism and underlying foundation had not been changed, only the surface had been changed accordingly. This way, the workload could be saved by at least 60%.
All that's left to do is the game background, plot text, character modeling, battle form, and skill special effects. Simply replace these with the corresponding IP and stay true to the original.
The person with the highest workload in this category is art designer, followed by copywriter. The investment in R&D is not that high, because the overall framework does not need to be changed and only the upper layer needs to be modified.
Sun Ziwei and Zhang Chao determined the overall policy, and for the next two days, they split up and acted 1V2, with each person responsible for two studios.
Now the development team size of each studio is about 150 people. The two of them will first keep 50 people for normal online operations and iterative version updates to ensure the basic base.
The remaining 3 people were divided into 3 project teams, so that games could be developed simultaneously.
Then the project is announced, requirements are described, tasks are divided, and finally the respective schedules are evaluated.
The scheduling results were even more optimistic than the two had expected. They originally thought that the artists, who had the heaviest workload, would not need to redesign because they had IP prototypes and could just draw according to the design. This would save at least one third of the time, and the rest would be a matter of workload.
Two days later, Chen Mo received the project schedule.
After specific evaluation by the game studio, each game will be developed in no more than one month.
In fact, for a skin-changing mobile game, the normal development cycle is about one year.
The reason why Bi'an is so fast is that, first, they have a technical team with good cooperation, second, the team has a large number of people, and third, they know the source very well and can use it after just some modifications.
The first one should take the longest time, and as you become more proficient in the business, the cycle will only become shorter and shorter.
Each mobile game has an average development cycle of one month, three months, four game studios, and twelve project teams.
By this calculation, 3*12=36, and he only gave 33 games, so there are still 3 games left.
Chen Mo thought about it and rounded it up to an even number, so he cut out three relatively unimportant projects from the "Bleach" and "One Piece" series, making a total of exactly 30 projects.
The next Beyond press conference will be held at the end of July, so Chen Mo has given nearly an extra month for internal testing of each game to ensure the quality after the game goes online.
I still have a weekend off at work, and at the press conference I will announce that Bi'an will launch a new mobile game every day in August, without a break for the whole month.
In order to scare those "friendly competitors" to death, the other side of the river cut off its territory first as a token of respect, leaving its friendly competitors to watch the desolation and not knowing where to start with their sickles.
The original three-month development cycle now has an extra month, which gives all the employees of Bi'an Games more confidence.
Ever since these people heard from their superiors that there was a big job coming, their eyes lit up and they were extremely hungry and thirsty. Why?
Because their mid-year bonus and year-end bonus are directly proportional to the revenue after the game goes online.
The best proof is that many people received bonuses for the entire 12 months in the middle of last year and at the end of the year.
Now the studio has more of these old projects. To put it bluntly, are they making mobile games? They are making red people's treasures!
Making games is their hobby, and money is their love. The combination of these two things is like an endless stream of critical damage, with surging power.
Of course, they know that they can only get bonuses if they do well enough, and they understand the principle that everyone prospers together and suffers together.
In fact, this is also the effect that Bi'an or Chen Mo wants to achieve. Finally, Chen Mo went to the Tiangong Game Studio downstairs to check the development status of the [Qingtian] game engine in the past three months.
Although Kunlun has a small staff of only about 50 people, each of them is a god-level technician.
There are university professors on the theoretical level and senior technical staff from large companies on the practical level. Therefore, the salaries of these people are also the highest among the employees of Bi'an Technology, with an average annual salary starting at one million.
One of the people in charge, Wu Yunyang, had been developing the Fenghun engine during his college years. By chance, he saved a failed game project, "Westward Journey Online". After graduation, he joined NetEase and became a core member of NetEase Games and director of the Hangzhou Research Center. He participated in and was responsible for the underlying research and development of "Westward Journey Online" and "Fantasy Westward Journey".
He left NetEase at the beginning of last year and co-founded Jianyue Technology with his former colleagues Zhan Zhonghui and Chen Weian.
The entire army that was lurking at the door of NetEase learned about it. After reading Chen Mo's resume, he immediately ordered to contact Jianyue Technology. After maintaining communication for half a year, at the end of last year, Bi'an acquired the company and its people as a package and brought them under his command.
Wu Yunyang became the head of Tiangong Game Studio and was specifically responsible for Bi'an's self-developed game engine - Qingtian.
Zhan Zhonghui is the former chief operating officer of NetEase. He was arranged by Chen Mo to be the second-in-command of the company's COO Chen Tong. Chen Tong's qualifications were enough to impress the other party.
Chen Weian, former vice president of NetEase, was responsible for the operation of multiple game products such as "World of Warcraft" and "StarCraft 2" at NetEase. He was also handed over to Chen Tong. He is currently in charge of the overall operation of the game under Sun Ziwei.
When Chen Mo found Wu Yunyang, a man with long flowing hair and a playboy look, if this guy appeared in the underground passage, passers-by would probably leave some change behind out of pity. Who would have thought that a man with such appearance would be a technical expert in the gaming field with an annual salary of one million.
Just like he looks comparable to John Lone and Daniel Wu, who would have thought that he is not a celebrity, but an entrepreneur worth tens of billions?
It's all because of one's appearance that one gets into trouble.
"What is the current progress of Qingtian?"
When the prodigal Wu Yunyang saw the big boss coming, he threw away his headphones and started talking about the current development progress of the game engine without getting up.
“We talked about this before. We developed our game based on Unity3D. We started from scratch. There is still a big gap between our graphics, images and underlying design and Unity3D.
I have trained other brother departments on technology before. Other studios on the other side can use Unity3D for game development, but the technical implementation is very complicated. It happens that you are here, and I was thinking about whether we can send a group of our Tiangong engineers to the headquarters of Unity Technologies (Unity3D R&D company) in the United States for technical exchanges.
Maybe it will be useful or maybe it will only give you a rough idea. I'll tell you!"
"No problem. Just give me the list. The company will reimburse the expenses. You can decide on the members to be sent abroad and the details yourself."
Wu Yunyang thought for a moment and said, "In addition, you need to be mentally prepared. According to the current research and development progress, we estimate that we can achieve the current version of Unity2D in about 3 years. However, there is a shortcut that can help us avoid some detours."
"What shortcut?"
"I looked at the current domestic game engines and found that only Cocos was developed two years earlier than us. If we had this prototype, we could at least shorten the initial R&D work by one year."
Cocos? Chen Mo seemed to have heard Sun Ziwei mention that there were two games from Bi'an, such as "Candy Crush Saga", "Doudizhu" and "Mahjong", which seemed to use their game engine.
"Okay, just take care of the research and development, and leave the other issues to me."
"Well, there's nothing else. Go and get busy~" After saying that, Wu Yunyang put on his headphones, turned a deaf ear to the outside world, and started to concentrate on his work.
Hey~ Who is the boss between us?
Complaints aside, Chen Mo actually admires technical talents like Wu Yunyang, who are focused, capable and unconventional, and don't care much about anything else in life except their goals.
Chen Mo then returned to the office and checked the information about Cocos. It is a product currently developed by Xiamen Yaki Software Co., Ltd. and is currently in the angel round.
This was easy to do. He took out his cell phone and called the person in charge of Bian'an Venture Capital, asking him to contact Xiamen Yaki Software Co., Ltd. and take as much as he could. Money was not a problem.
The reason why Chen Mo was so confident that he even had hallucinations and wanted to build a rocket was because the revenue of Bi'an Technology last month was nearly 6 million US dollars, which is equivalent to nearly 40 billion RMB. The most exaggerated thing is that the game "Ancient War" contributed half of the revenue.
You know, even if you invite a few popular female stars to play with you for a night, it won't cost 100 million. If you don't agree to change it into US dollars, who wouldn't be proud?
Therefore, for Chen Mo, what he lacks most now is not money and women, but talent and time.
In the past, money that was not used for consumption was just a pile of waste paper. But now in the digital economy, it is just a string of numbers lying on the books.
In his previous life, Chen Mo's monthly salary was just a string of numbers in his eyes, because more than half of it became bank loans, and the rest was taken up by his family. He had only a thousand yuan in pocket money, which made him feel that his monthly salary was only about a thousand yuan.
But even so, he is not as good as most but better than most, and much better than his deskmate and colleague. That guy has gray hair and looks like he is in his fifties in his thirties. His monthly cigarette money is his pocket money, and the rest of the money is even more expensive than adding a chicken leg to his meal, he needs to ask his wife for special approval. He is really a supreme ATM.
At that time, those young single colleagues born in the 00s who were not married and had no girlfriends in the company cleaned up their workplaces, never complained, charged thousands of yuan for games, ate takeout and ordered takeout, and lived a carefree life.
No wonder the ratio of men to women in blind dates has reached 1:40. There is a reason for this.
Once, Chen Mo asked a young colleague with whom he had a good relationship before, "If you don't get married, what will you do when you get old?"
The answer was so insightful, "When you are old and can no longer bear it, if there is no euthanasia, then just find a beautiful place and jump off to end it all.
But Brother Chen, don't blame me for saying this, in today's environment, with pre-prepared food, gutter oil, bosses who use the CPU, high intensity of work, and irregular work and rest schedules, are you sure you can live to 60?
Don’t you see that there are old people full of vigor and vitality and young people full of decrepitude outside? Now they have people to support them, but who will support us when we are old?”
This statement really taught Chen Mo, who was only 40 at the time, a lesson. He felt that young people nowadays were incredible and had great potential.
(End of this chapter)
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