Chapter 284 Defending Our First Blood Tower

"Huni, oh Huni, Yasuo had already left, but you had to come back with your ultimate!"

Miller shook his head as he spoke.

At first glance, Miller seemed to be expressing his sympathy for Huni.

In reality, it was a joke directed at Huni.

At this moment, on the large screen at the scene...

Let's begin the replay of Gnar's solo kill on Yasuo.

After watching the replay.

The doll laughed and said, "I have a feeling that Zhou Shen did it on purpose when Gnar was blown away by Yasuo's wind!"

“I also think it was intentional!” Miller added.

"If Gnar doesn't take this hit, he really can't solo kill Yasuo!"

And in the official LPL live stream room.

Most viewers shared the same opinion as the two commentators.

[Holy crap, Zhou Shen's acting is pretty convincing this time! I didn't even realize it the first time; Gnar was deliberately catching the wind!]

[It's so realistic! It doesn't look like someone deliberately crashed into it; it really looks like they were just moving out of position!]

Regardless of whether Zhou Shen's acting was genuine or not, Huni was ultimately responsible for this mess. If Yasuo hadn't caught the ultimate, wouldn't everything have been fine?

If it were up to you to play Yasuo, would you accept?

[I'm a Yasuo player, and I really can't resist taking this hit!]

That solves it!

[This is a complete masterstroke! Zhou Shen didn't just predict Huni's moves; he dug a pit, and Huni obediently jumped in!]

[No need to make it so mysterious, it all boils down to the skill gap between the two top laners! If Yasuo had flashed to dodge Gnar's ultimate, wouldn't he have had a high probability of killing Gnar?]

To be fair, that's true!

But wouldn't a normal person react in time?

Believe it or not, if Zhou Shen had been playing Yasuo just now, he definitely would have used Flash to dodge Gnar's ultimate!

I believe that!

【.】

At this moment.

In the SKT team voice chat.

There was silence.

No one speaks.

Originally, I was feeling a bit excited because I had finally managed to turn the tide, kill Orianna, and get the first blood.

The news of "Gnar solo killing Yasuo" immediately dampened their spirits.

All the SKT players realized that this game had gone terribly wrong.

Huni, the person involved.

At this moment, she pursed her lips tightly and stared intently at the screen in front of her, which had turned gray and white.

A cold sweat began to seep onto Huni's forehead.

He knew very well that this was a huge mistake!
At this moment, Huni wished he could have a big shovel.

Why do you have to be so impulsive as to take the hit?
Why couldn't I react and use Flash immediately when faced with Gnar's ultimate?

But even disregarding this solo kill...

His laning phase in this game can be considered a failure.

Why can't my Yasuo even beat Gnar?
Huni's mind was a complete mess.

All sorts of questions kept popping into my mind.

then.

The computer screen in front of him changed from gray to full of color again.

Yasuo respawned in the red team's fountain.

Huni no longer needs to think about the random, confusing questions popping into her head.

Because he was about to face an even harsher reality.

As mentioned above.

Even disregarding this solo kill.

Yasuo's laning phase in this game can be considered a failure.

Now Yasuo has been solo killed by Gnar.

That was a complete failure.

Furthermore, Yasuo hasn't teleported yet, so this wave of attacks will require them to walk forward.

And then Gnar solo-killed Yasuo.

They had already pushed a large wave of minions to SKT's top tower.

Including the huge wave of minions lost.

Yasuo has completely blown up.

In a one-on-one situation, Yasuo is no longer able to lane against Gnar.

Given the current situation when we set off.

When Gnar is around, Yasuo definitely won't be able to last-hit minions.

If you try to finish off the enemy, you'll get beaten up.

The only thing to do is to quickly farm some minions while Gnar is away.

Fortunately, even when Yasuo is at a disadvantage, his fast wave clear is not affected at all.

Hit the road.

While Gnar returned to base to resupply, he hadn't logged in yet.

Yasuo, who had already walked up to the lane, quickly pushed a wave of minions to LGD's top tower.

He then quickly left and set off.

Yasuo had just left the top lane.

Gnar, who had already returned to base to resupply, walked back to his own top tower and began farming under the tower.

Huni's Yasuo, on the other hand, was alone in the upper river, chasing and attacking the river crab.

Huni was terrified when it came to cracking down on censorship.

I was afraid the enemy jungler, Lee Sin, would rush out and steal the Rift Scuttler.

I finished catching the river crab with trepidation.

Huni switched screens to see where he was going.

It was discovered that Gnar had no lane control.

This is an unexpected surprise!
Huni assumed that Gnar would definitely control the lane after returning to the lane.

Yasuo might not be able to last-hit minions for the next minute.

Huni then controlled Yasuo to run into the river to fight the river crab.

Every little bit helps to boost the economy.

Unexpectedly, Gnar showed no intention of controlling the lane and kept attacking minions.

Huni then controlled Yasuo to return to his own top tower.

After waiting for a few seconds...

Gnar pushed a wave of minions all the way to SKT's top tower.

Gnar, even in his mini-Gnar form, is still too slow at pushing lanes.

Apart from the boomerang (Q), which doesn't significantly improve push line speed.

Then you can only take A one at a time.

At this point, Gnar had not yet acquired any attack speed-boosting items.

The frequency of A-rank soldiers is also not high.

The push line was a little slower.

Even so, Zhou Dian still chose to push the top lane minion wave aggressively.

There was no intention to control the lane and cause Yasuo to lose more damage.

The main issue is how far the game has progressed.

LGD is facing some difficulties on the other lanes.

Zhou Dian now wants to help his teammates.

Gnar needs to extend his advantages to his teammates.

Controlling the lane only allows you to continuously expand your own lane advantage, but it's difficult to help your teammates.

Instead, you'll need your teammates to hold the line and create an environment where you can control the lane and extend your advantage in a one-on-one situation. To help your teammates, you need to push the lane and take down towers.

Either free yourself from the laning phase and help your teammates outnumber the enemy.

Either attract more enemy troops to come.

Similarly, it creates opportunities for teammates to outnumber their opponents.

Of course, Zhou Dian didn't care at all about the constant laning phase.

This will allow Huni's Yasuo to constantly farm minions.

Zhou Dian can say this with great confidence.

After the previous solo kill.

Huni's Yasuo will never have a chance to turn the tide against his own Gnar.

After each wave of blue team minions reached SKT's top tower,

That's the perfect opportunity for Gnar to push the tower.

However, the tower push didn't last long.

It's still because Yasuo clears the wave too quickly.

Furthermore, Yasuo has the Wind Wall (W).

They're not afraid of being harassed too badly by Gnar when clearing the minion wave under the tower.

It's generally difficult to completely cripple heroes with strong clearing abilities.

Because these types of heroes have a very strong ability to catch up on their development.

even so.

But at this moment, Gnar still has absolute dominance in the top lane.

In addition, Peanut and Faker on the SKT side have completely abandoned Huni and shifted their focus to supporting the bot lane.

This also leads to.

Gnar can push every wave of minions in the top lane all the way to Yasuo's turret.

Even after each wave of minions pushes into the tower, Gnar doesn't have much time left to attack the tower.

But after doing it many times...

Gnar gradually whittled down SKT's top tower's health by more than half.

Game time is 11 and a half minutes.

SKT's mid and jungle found an opportunity and ganked the bottom lane.

However, the combination of Kalista and Thresh makes them incredibly strong at protecting themselves.

Thresh has a lantern, Kalista has an ultimate ability.

The ADC and the support can protect each other.

As a result, SKT's mid and jungle ganked bot lane.

It only severely damaged Kalista and forced her to use Flash.

They couldn't even force Thresh to use Flash.

Subsequently, imp's Kalista chose to return to base to replenish her supplies.

Faker's LeBlanc returned to the mid lane to farm.

The remaining three members of SKT – bottom laner, jungler, and support – pushed the minion wave into LGD's bottom tower.

Started frantically clicking on the defense tower.

Clearly, SKT wanted to secure the first tower kill.

LGD's side.

PYL's Thresh alone didn't dare to defend the tower at all.

We could only step back and watch.

Eimy's Lee Sin quickly ran over to help defend the tower.

After the blind monk entered the range of his own next tower.

Suddenly, he reached up and touched his eyes, and moved to Bang's side.

One warehouse!!!
Lee Sin launched a powerful kick, Dragon Tail (R), which landed squarely on the rat.

He kicked the mouse right over the wall.

He kicked out of the range of LGD's next tower.

That kick came too suddenly.

Wolf never expected that the Blind Monk would suddenly kick the rat like that.

Because the mouse was at full health just now.

Don't say that Lee Sin simply uses his ultimate to kick the rat.

Even if a roundhouse kick sends the mouse flying back.

There was only one Thresh behind him.

The rats were not in any danger at all.

Wolf was caught off guard by the Lee Sin's kick.

This resulted in Tahm Kench being right next to the rat.

There wasn't even time to eat the rat to avoid the blind monk's powerful attack.

The mouse flew past Tam, over the wall, and far away.

LGD's side.

After the blind monk kicked the rat away.

Without pausing for a moment, a Sonic Wave (Q1) hit a ranged minion from the red team inside LGD's next tower.

Then he immediately used his second Q to fly up.

They wiped out the red team's ranged unit in one go.

At this moment, the three members of SKT – bot lane, jungle, and support – immediately understood what Lee Sin was trying to do.

At this point, the goal is to clear out the red minions inside LGD's next tower.

This prevented SKT's three players from taking down the turret in this wave.

This buys time for Gnar to secure the first tower kill in the top lane.

Having figured out the key points, Peanut and Wolf immediately controlled their respective heroes to turn their guns around and begin attacking Lee Sin.

Actually, Bang wanted to do it too.

However, he was willing but unable to do so.

The mouse had just been kicked away and landed.

Because they were kicked to the other side of the wall, they had to go around to get back to LGD's next tower.

Olaf and Tahm Kench are both melee heroes.

This attack on the Lee Sin was immediately met with attacks from LGD's defensive towers.

Olaf and Tahm Kench could only attack Lee Sin while retreating towards the tower.

One person took two hits from the turret.

SKT's jungler and support finally managed to retreat to outside LGD's bottom tower.

But after they retreated outside the tower...

This means that Olaf and Tahm Kench will no longer be able to auto-attack Lee Sin.

The only way to attack Lee Sin is to throw his Q skill from outside.

Olaf swings his axe, Tahm Kench flicks his tongue.

However, at this moment, the rat finally managed to walk back to LGD's next tower.

The SKT minions under the tower were about to be cleared by Lee Sin.

The rat immediately unleashed its ultimate attack on the Lee Sin.

At this point, Lee Sin, who hadn't yet built armor, was losing health very quickly under Twitch's attacks.

But Lee Sin still managed to clear all the red minions under the tower, despite taking damage from several SKT players.

Just then, a lantern flew over from afar and landed at the feet of the blind monk who was low on health.

They directly picked off the low-health Lee Sin.

PYL has never left.

At this moment, even though the rat's ultimate ability is still active, its range is as long as 850 yards.

It was also beyond their reach; they couldn't shoot the blind monk.

The moment the mouse clicks on the lantern.

Eimy smiled.

He knew that he had saved Zhou Dian's first blood tower!
(End of this chapter)

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