You promised a top lane tutorial, but you're just using Worlds as material for your videos?
Chapter 225 Psychology of Stress Resilience
Chapter 225 Psychology of Stress Resilience
After the five LGD players dispersed, the observer camera shifted from the lower half of the court to the upper half.
On the Flash Wolves' side, Lee Sin and Galio were camping in their own red buff area.
The game time is now almost 1 minute and 20 seconds.
Clearly, Karsa is going to start with the top half of the map with Lee Sin this game.
"It seems like the top laner Galio is helping Lee Sin clear the jungle. Let's see if they start at the red buff or the raptors?" Wawa said.
"Uh, it should be F6!" Miller concluded.
"As for F6, LGD has no knowledge of the Flash Wolves' upper half of the map and did not attempt to invade," Wawa added.
"In that case, Lee Sin will have a very comfortable start!"
Since Galio and Lee Sin were mentioned, the two commentators also noticed Galio's starting items.
"Hey, Galio starts with four red armor pieces, that's pretty solid, Mimi!" Miller said with a smile.
"To be fair, this four-red cloth armor set is perfectly fine!"
Pushing up her glasses, Wawa smiled and said, "This reminds me of the LPL Spring Split Finals, when Zhou Shen played top lane Vayne against 957's top lane Gragas!"
"Oh, what do you say?"
"If 957's Gragas had started with Cloth Armor and four Health Potions instead of Doran's Ring, I think he might not have been pressured so badly in the laning phase!"
"It makes sense!"
During their casual conversation, the game time reached 1 minute and 37 seconds.
Non-buff monsters spawn.
Both Spider and Lee Sin use their own F6 key.
the difference is,
On LGD's side, Wei Shen's Taliyah helped Elise clear the F6 camp.
On the Flash Wolves' side, top laner Mimi's Galio was helping Lee Sin clear the F6 camp.
Neither side's bot lane duo helped the jungler at the start of the game; instead, they went straight to their lanes.
At this moment, Zhou Dian's Vayne was already crouching in the bush at the very front of the top lane.
When the top lane minions met, Galio was still nowhere to be seen.
In addition, Flash Wolves' mid laner and bot lane duo have already made appearances online.
Therefore, it was easy to guess that LGD's Lee Sin started in the top half of the map.
I don't know if it was activated by F6 or the red buff.
However, this is not a problem for Zhou Dian to consider.
All he needs to know is that Lee Sin starts in the upper jungle and farms from top to bottom.
This way, he can suppress Galio without restraint in the early game.
For Flash Wolves, Galio is going to be pressured by Vayne pushing the minion wave at level 1 in the top lane anyway.
That would be better to maximize value.
Let's sacrifice a little more to help Lee Sin clear the jungle.
Even if you go online early, you won't be able to hold your position and will still be pushed out of the experience zone by Vayne.
If Galio doesn't help Lee Sin clear the jungle, that task falls to Ryze in the mid lane.
Regarding the coach's tactical arrangements.
Mimi Egg, who has the lowest tactical status in the Flash Wolves, naturally had no choice but to follow orders.
So he had long been prepared for no one to care about him.
Galio's starting outfit of "Cloth Armor and Four Reds" is proof of this.
After landing a QA combo on F6, Mimi Egg quickly headed towards the top lane with Galio from the bush.
After both junglers reached level two, the observer camera immediately switched to the bottom lane.
The two newly added bot lane duos immediately engaged in a fierce exchange of blows as soon as they met.
Both imp and PYL, veteran players, have been in excellent form since the Spring Split playoffs this year.
This good form was maintained all the way to the MSI Mid-Season Invitational.
During the trade of blows in the bottom lane, both imp and PYL dodged Malzahar's Q skill by positioning themselves correctly.
With Malzahar's abilities all used up, Flash Wolves' bottom lane trade of blows is definitely not going to work.
After a skirmish, LGD's Ashe and Bard in the bottom lane gained control of the lane.
And just as the OB camera was focused on the bottom lane.
Some unknown changes have occurred on the road.
VN only stayed in the bush at the very front of the top lane for one second.
Before the minion wave arrives and before vision is revealed.
Zhou Dian controlled Vayne to retreat to the bush in the middle of the top lane.
Then, the first wave of minions converged on the top lane.
Without any intervention, the front-line soldiers on both sides are continuously losing health.
And the rate at which they lose health is about the same.
Galio is considered to be truly online when he leaves the range of his own top tower.
The front-line soldiers on both sides have very little health left.
Galio could have been released much earlier.
But he was worried that Vayne might be camping him in the red side's tri-bush.
So after Galio helped Lee Sin open the F6 camp, he went directly to his own top lane second turret and then went up to lane.
Instead of taking the shorter route through the triangular grass.
Even after the map went further out, Vayne still didn't appear on the top lane.
Based on Mimi's limited experience, Vayne should be hiding in the bush at the very front of the top lane.
I didn't squat on the triangular grass.
If Vayne is in the bush at the very front of the lane, Galio will be targeted and killed by Vayne if he moves forward to get closer to the minion wave.
So, Mimi Egg directly placed the trinket ward on Galio into the bush in front of him.
There are two purposes to inserting this ward.
Firstly, to determine if Vayne is in this bush.
Normally, Vayne would most likely be in this bush.
But we should really confirm it; seeing is believing.
Secondly, for Mimi Egg, this grass must brighten its vision.
If there's no vision in this bush, Vayne can come out of the bush and attack Galio. After attacking, she can immediately go back into the bush and draw aggro from the red team's backline minions.
This way, the enemy won't continuously attract attacks from the red team's minions.
That way, Galio would just get hit by A for nothing.
But if there's a ward in the bush, everything changes. Vayne can't draw the aggro of the red minions if she wants to push Galio across the lane.
It will be continuously attacked by the red team's back row troops.
This way, the health difference between Galio and Vayne won't become too large.
In other words, a level 1 blood transfusion won't be too disadvantageous.
Moreover, as long as Vayne auto-attacks Galio a couple more times, she can continuously draw the aggro of the red team's minions.
The minion wave will soon push towards the red team, which is Flash Wolves.
Once the minion wave arrives, Galio can happily farm minions in front of the tower.
Therefore, the newly released Mimi Egg doesn't mind being hit a few times by Vayne.
Anyway, Galio took four bottles of red potions with him when he went out.
Using a health potion to quickly push the lane is worth it!
Galio placed a ward, illuminating the vision in the bush in front of the red team's top tower.
There was nothing inside, it was completely empty!
Wait, something's not right!
There's no way Vayne wouldn't be in this bush!
There wasn't time to think about this problem.
Both melee minions were on the verge of death, their health nearly depleted.
Mimi Egg's mind immediately started working.
VN isn't in this bush.
That means Galio can still safely take two steps forward.
If Galio takes two more steps forward, he can use his Q skill to hit the blue team's melee minion.
Again.
In the top lane matchups, the greater the difference in hero strength, the greater the natural matchup disadvantage.
Therefore, the side that needs to withstand the pressure will be more likely to greedily farm minions.
This means that the party bearing the pressure often has no opportunity or right to step in and deliver the final blow.
Therefore, they cherish every opportunity to last-hit a minion.
Now, Mimi Egg has an opportunity to kill three minions at once.
There's no pressure from Vayne crossing the minion wave to attack the enemy.
He simply couldn't resist the temptation of those three soldiers.
Galio raised his hand and unleashed a War Gale (Q).
The two gusts of wind flew a long distance, and the edge of their intersection landed just on three low-health blue team melee minions.
Not a single one was missed.
Galio's Q skill finished off all three low-health blue team melee minions.
Last hits +3
Wow, Galio managed to last-hit all three of Vayne's minions!
comfortable!
The little egg feels pretty good!
But then, Mimi Egg remembered the question that had crossed her mind when she placed the accessory.
Where the hell are the Vayne players?
Will I get disconnected?
How could I possibly disconnect!
Previously, when LGD's five players teamed up to arrest Ryze, they also saw Vayne.
Mimi Egg banished this absurd idea from her mind.
But deep down, it harbored a delusion that it hoped Vayne would disconnect.
the other side.
At this moment, Vayne was quietly waiting in the bushes in the middle of the top lane.
Zhou Dian showed no intention of moving on.
Even if the cost is that none of the first three melee soldiers can be killed.
Because that's what he wanted.
When Galio raises his wings and unleashes War Gale (Q).
Zhou Dian knew that his impromptu plan had succeeded!
According to Zhou Dian's own summary of "stress resistance psychology," which is the theory mentioned earlier that "the side that can withstand stress is more greedy for money."
Zhou Dian can play Vayne without last-hitting the first three melee creeps because he can last-hit plenty of creeps afterward.
He didn't believe that Galio on the other side would be able to resist the urge to farm those three melee minions when given the chance.
Because not taking supplements is not normal!
Unless you're a super smart Malphite in a Silver-ranked game, it's unlikely you'd completely avoid last-hitting minions.
"That's the right thing to do. Now that you've last-hit these three minions, you can forget about last-hitting any more!" Zhou Dian chuckled.
After the three melee minions on the blue side were taken down by Galio's Q skill.
The three low-health melee units on the red team also died one after another.
However, this death was caused by the blue team's backline troops, so it can be considered a "natural" death.
Vayne was not involved.
At that moment, Vayne emerged from the bush in the middle of the top lane.
"What do you mean, Zhou? You're not going to last-hit the first three minions? Are you playing Vayne or Malphite to tank?" Mimi Egg wondered.
Thinking of this, Mimi Egg focused her gaze on the minion wave again.
He discovered a problem.
Why are the three backline minions on the blue side so much weaker than the three backline minions on the red side?
Mimi Egg's expression immediately changed.
Because it means one thing.
That means that if no one intervenes in the top lane, the minion wave will slowly push towards LGD.
Of course, only VN can intervene in this situation.
If Galio makes a move, the top lane minion wave will only push towards LGD faster.
Why does this happen?
Why is there such a large difference in health between the backline minions of both sides when no hero is attacking them?
For Flash Wolves' top laner, Mimi, the answer to this question is not hard to come up with!
The reason was Galio's Q, plus Vayne's failure to attack the three melee minions on the red side, causing them to die naturally.
This back and forth, this ebb and flow.
The blue team's backline troops took two or three more rounds of attacks from the red team's backline troops.
How could there not be a significant difference in health points?
Oh no! This is really bad!
"I'm short-ranged against long-ranged opponents, and they've already pushed the minion wave forward. How am I supposed to play from here on out?" Mimi Egg started to panic.
(End of this chapter)
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