You promised a top lane tutorial, but you're just using Worlds as material for your videos?
Chapter 217 When you're on the front line, you have to go for it if you get the chance!
Chapter 217 When you're on the front line, you have to go for it if you get the chance!
Of course, the flaws of the "zoo" combination are also very obvious.
That means that once the game progresses to the late game, both Spider and Crocodile become useless.
To put it simply, they are two super minions.
In fact, if the advantage isn't significant enough, these two heroes might find themselves struggling by the mid-game.
Therefore, the Ueno duo of Crocodile and Spider was chosen because they were both excellent and not inferior.
Of course, this applies to almost all teams that pick the "Zoo" Ueno combination in matches.
They had established an advantage in the early stages.
The only difference is the extent of the advantage.
If you can't even gain an early advantage, then you can only sum it up in three words—you're terrible!
WE locked in the Crocodile on the fifth floor of the red team.
The draft phase for the fourth game is now complete.
Dgc quickly took off his headphones, smiled, and walked briskly towards the center of the stage.
Clearly, he was quite satisfied with his draft picks in this game.
With LGD now holding match point, Dgc has no reason not to be happy.
After all, he's just a coach, not a player on the field, so there's no possibility that he'd get too excited and overconfident, causing problems with his performance.
On the other side, WE's head coach, Hongmi, kept giving instructions to his players and was reluctant to leave the field.
The referee urged them twice and almost issued a warning.
Hongmi reluctantly took off her headphones and walked towards the center of the stage with a worried expression.
Zhou Dian suddenly picked a pure team-oriented tank top laner.
This only made him feel more uncertain!
In the middle of the main stage, Dgc waited a few seconds before Redmi walked up to him.
After shaking hands, the two head coaches turned and walked into the players' tunnel.
On the large screen at the venue, the game had already entered the loading screen.
Blue side LGD:
Top lane: Shen; Jungle: Graves; Mid lane: Karma; Bot lane: Twitch and Braum.
Red WE:
Top lane: Renekton; Jungle: Elise; Mid lane: Ryze; Bot lane: Kog'Maw and Lulu.
Below the stage, many spectators were already cheering loudly for their team.
The slogans were shouted in a chaotic and disorderly manner.
Faintly, one could occasionally hear someone shouting "TSM".
Every time "TSM" is uttered, it often elicits a knowing smile from the audience around them.
The game loading time is a bit long.
As the chaotic cheers from the audience gradually subsided...
An image of Summoner's Rift appeared on the large screen at the event.
The fourth game of the BO5 finals of the 2017 LPL Spring Split truly began at this moment.
Immediately afterwards, the OB interface appeared on the large screen at the scene.
When the observer screen appeared, all ten heroes from both sides were already in position in the river.
Both sides adopted a starting formation of lining up along the river to occupy key passes into their own jungle.
Both are very stable!
After all, this game is extremely crucial, and no one dares to take any risks lightly.
After all, LGD has Braum, the "God of Level 1 Teamfights".
Even if WE had planned some kind of early invasion strategy before the start of the fourth game.
Once LGD picked Braum, all their early game invasion tactics naturally became obsolete.
LGD, on the other hand, had a pre-match plan.
Even if they picked Braum, they were unwilling to actively invade and disrupt their own game plan.
“Okay, let’s see this one!” Miller said.
At this moment, the observer's camera focused on Eimy's Graves.
The Graves was crouching behind the blue buff of the blue team, entering the small bushes at the narrow pass in the upper river.
From a top-down perspective, you can see that across the river from this patch of grass, at the entrance to WE's red zone, there's already a red team's ward placed there.
This accessory eye is from Condi's Spider.
Now that the top and jungle duo of Crocodile and Spider has been picked, Condi will definitely farm from the bottom up in this game, quickly reaching level three and ganking the top lane.
Therefore, placing this ward is also to prevent Graves from sneaking into his upper jungle.
“Here you can see that Eimy placed a control ward as soon as he left the house. Let’s see where he’s going to place that control ward!” Miller continued.
Graves doesn't take much damage while farming jungle camps, so Eimy opted to start with only a health potion.
With the remaining hundred dollars, he spent seventy-five to buy a real eye before leaving.
Upon hearing this, Remember immediately said, "I think Graves' control ward might be used near the top lane!"
"That's possible!" Miller nodded. "Zhou Shen was indeed under tremendous pressure in the top lane this game!"
“If I remember correctly, Eimy also played Graves in the second game, also on the blue side, but in that game, Eimy’s Graves bought a 150 Refillable Potion at the start, not the combination of a Control Ward and a Health Potion like in this game!” Remember added.
"So, Eimy's decision to go out and buy a true ward was probably specifically for Zhou Shen!" Rita finally found a chance to say something.
At this point, the keystone runes of the ten heroes from both sides for this game are displayed at the bottom of the screen.
All of them are the standard keystone runes for their respective heroes; no one is doing anything fancy.
The commentators also took the opportunity to change the subject, no longer discussing Graves' true sight wards.
"LGD's lineup in this game is a very typical 3-protect-2! It can be seen as three supports protecting the two marksmen, Graves and Twitch!"
"The damage output of these two marksmen in the late game is undoubtedly top-notch!"
Miller adjusted his glasses and continued, "WE's roster is quite balanced; they have everything and lack nothing!"
"However, compared to LGD, WE's late-game ability is somewhat lacking."
"Even with Kog'Maw and Ryze, their late-game damage output is still very strong!"
"However, these two heroes, Crocodile and Elise, become a bit of a drag on the team in the late game!"
"Yes!" Upon hearing this, Ji De nodded. "So WE will face considerable offensive pressure in the early game, especially in the top half of the map!" "But similarly, LGD will also face significant defensive pressure!"
"Once WE's top, mid, and jungle players get into a rhythm in the early game and snowball, then LGD's lineup, which relies on three supports to protect two marksmen, might not be able to hold out until their power spike!"
Ultimately, the outcome of this game will largely be decided in the upper half of the draw.
As the core damage dealers for both sides, Twitch and Kog'Maw can only farm in the early and mid-game, and are less likely to determine the outcome of the game.
It sounds a bit out of place.
However, this is based on the assumption that both AD players are top-tier players and can deliver the expected damage output.
Otherwise, if both ADCs play late-game carry champions and become the core of their team's damage output...
If one side's ADC keeps dying and giving away free kills.
There's no point in discussing the performance of Ueno and Nakano anymore.
Game time is 1 minutes and 40 seconds.
buff monsters respawn.
The spider started attacking its own blue buff.
Condi opted for a blue buff start and rushed to level 3, with his bot lane duo helping him clear the jungle.
At the same time, in LGD's red zone.
Graves started attacking his own red buff.
Similarly, the bottom lane duo helps with farming jungle monsters.
Generally speaking, when playing Graves jungle, most players will choose to start with the F6 camp.
F6 speed boost allows Graves to fully utilize his advantages of clearing jungle camps without taking damage and with fast clearing speed.
But this game is different.
Eimy knew very well that in the early game, especially during the Spider's first gank...
He had to keep up with the spider.
Therefore, Graves should not choose to rush to level 4 at the start of this game.
By the time Graves reaches level four in his own jungle, Zhou Dian's Shen in the top lane might have already respawned and returned to lane, ready to face the second gank from Elise.
And when both junglers are about to start taking their respective buffs.
Zhou Dian's Shen Zheng was squatting in the riverbed.
957's crocodile was crouching behind its own red buff.
Apart from the trinket ward that the Spider placed in the top half of the map at the start of the game, neither side placed any other wards to prevent an early game invasion.
If Graves intends to steal jungle monsters at the start of the game, the ward that Elise placed in front of his own F6 camp might not be able to stop him.
Because Graves could easily use his E skill to slide up from the Baron pit and enter WE's red buff area to steal it.
Perfectly, Graves normally learns his E skill at level one, so it won't affect his jungle clearing speed or rhythm.
Similarly, from LGD's perspective...
Condi's Spider could very well run into LGD's blue buff area to steal jungle camps.
After stealing the jungle monsters, you can immediately take down LGD's Shen in the top lane.
This was precisely because, in the early stages of the game, neither side had enough information about the other's jungler.
In addition, both junglers chose to start in the bottom half of the map.
This resulted in both top laners guarding their own top jungle.
I stood there until the buff jungle spawned, which confirmed that the enemy jungler wouldn't come to steal jungle monsters at the start of the game.
Zhou Dian and 957 then each controlled their heroes to move towards the top lane.
So, when the crocodile left its own top lane triangular grass and came to the river...
Shen and the crocodile suddenly found themselves face to face.
Of course, the river is actually quite wide. If one side shrinks back a little and makes way, the remaining width is enough for the other side to walk onto the line.
Will anyone make way?
For 957, he was willing to swap players with Zhou Dian.
Because he and Condi were a Renekton and a Spider, after trading some of the opponent's health, they could easily tower dive and kill them.
Moreover, after being brutally defeated by Zhou Dian in the first two games.
As the player who plays a hero later in this game, how could 957 possibly lose momentum right from the start?
Therefore, he definitely wouldn't make way for Zhou Dian.
For Zhou Dian, however, this problem was much easier to solve.
A cautious person is stronger than a crocodile.
The crocodile is practically right in his face; he's bound to take it down a couple of times.
It's that simple!
No further thought is needed.
When you're on the road, you have to seize any opportunity to take it!
Neither of them would give way, and they immediately began to clash.
Shen's basic attack range is 175 yards, while Renekton's basic attack range is 125 yards.
Therefore, Shen naturally landed his first attack on the crocodile.
The moment Shen hits the crocodile, he uses his ultimate ability, Twilight (Q), to summon back his Soul Blade.
Shen's spirit blade returned to Shen from a short distance away, while also grazing and hitting the crocodile.
The release of Q skill triggered Shen's passive, providing Shen with a shield value of over 50 points.
This shield completely negated the damage from one of the crocodile's basic attacks.
However, 957's move was a basic attack followed by a Q.
After the crocodile knocked off Shen's shield, Whitefury's Q skill hit Shen.
However, this White Fury Q attack had no effect on Shen.
Then Shen started chasing and attacking the crocodile.
After Shen uses his Q ability, his next three basic attacks will deal additional magic damage based on a percentage of the target's maximum health.
Furthermore, there is a hidden effect that is not explicitly mentioned in the skill description.
That means Shen's three basic attacks after activating Q will increase his attack range by 50 yards, reaching a total basic attack range of 225 yards.
In the hands of a skilled player, for every additional point the hero's range increases, their ability to maneuver and harass also increases.
(End of this chapter)
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