You promised a top lane tutorial, but you're just using Worlds as material for your videos?
Chapter 173 You son of a bitch, you really know how to take advantage!
Chapter 173 You son of a bitch, you really know how to take advantage!
Haokai's first thought was that Yasuo should choose Bloodlust as his keystone rune in this game.
When facing a champion like Renekton who can mindlessly come up and unleash a combo on you.
If Yasuo doesn't have Bloodlust, his healing will be completely insufficient.
At that point, the crocodile can easily use two sets of skills on Yasuo, and Yasuo will face the situation of not being able to farm the lane or being tower-dived.
When laning against a champion like Renekton, sustain is extremely important.
Therefore, seeing that Zhou Dian chose Fervor of Battle as his keystone rune for Yasuo in this game.
Hao Kai's first reaction was one of surprise.
Isn't that a bit too arrogant?
Although that's what he thought in his heart, Hao Kai was rather tactful in his words.
"Yasuo with Fervor of Battle against Renekton, isn't Zhou Shen's choice a bit too aggressive?" Hao Kai said.
At this moment, the section displaying Keystone Talents disappeared from the bottom of the large screen at the venue.
The equipment slots reappear.
Wang Duoduo glanced at the equipment bar and said, "It's alright, Yasuo started with Doran's Shield, which is pretty solid!"
"That's true!" Hao Kai smiled. "If we're really going to go all out, it'll definitely be Doran's Sword that's coming out!"
Zhou Dian didn't get arrogant.
He knew that laning against Renekton would be difficult.
Therefore, he chose Doran's Shield as his starting item.
This item is quite useful for stabilizing health during the laning phase.
As for the core talents...
The reason I chose war fervor.
It really does seem like they're behaving differently depending on who you're dealing with.
As mentioned before.
Some people choose heroes that are strong in lane in order to gain an advantage in the laning phase.
Some people choose heroes that are strong in lane simply to stabilize their lane and avoid falling into a disadvantageous position.
Mouse undoubtedly belongs to the latter category.
Even if he gets the crocodile, he won't be that aggressive.
Therefore, Zhou Dian didn't need to focus entirely on the laning phase, so he naturally didn't take Bloodlust as his keystone rune.
Of course, this is just one of the reasons.
Another reason is that he needs the damage provided by War Fever in the mid-to-late game.
Compared to these two talents, Fervor of Battle deals significantly more damage.
If it's a pure burst Yasuo build, like the Yasuo with Statikk Shiv, Infinity Edge, and Bloodthirster, that's how you build Yasuo.
Naturally, there is no shortage of the damage inflicted by the fervor of war.
However, Yasuo with this build is too easy to get killed in team fights.
In this game, Zhou Dian plans to build a semi-tank Yasuo.
The kind of build that involves building Iceborn Gauntlet and Bloodthirster after Green Crossbow.
This type of Yasuo really needs the damage boost provided by Fervor of Battle.
In this game, EDG's mid laner is Ryze.
Therefore, when Zhou Dian is pushing lanes later on, he will inevitably get caught by Ryze's ultimate.
While a semi-tank Yasuo build doesn't deal as much damage as a pure damage Yasuo build, it still provides a significant advantage.
But in terms of the ability to fight two or three opponents at once.
A semi-tanky Yasuo would be much stronger.
There are champions like Ryze.
No matter how skilled or adept you are at playing Yasuo.
Once Ryze casts his Rune Imprisonment (W), you're completely immobilized and can only helplessly take the hits.
In situations like this, one needs to have a certain degree of composure.
First, withstand the opponent's attack, then counterattack.
Ultimately, it comes down to Yasuo as a champion; he doesn't lack damage output.
As long as your level is high enough, there's absolutely no need to build that many damage-dealing items.
It's all a waste.
Killing your opponent with two slashes looks cool.
He really is handsome.
But what's the point if you can't win the game?
Back to the game.
The barrel planted its trinkets in the open space in front of the red team's F6.
I placed a defensive ward at the start of the game.
Unlike the previous game, Zhou Dian didn't help the jungler place wards in the jungle this time.
Yasuo needs to keep this trinket ward to prevent ganks.
After placing a ward, Eimy maneuvered Gragas towards the blue buff area.
He plans to start in the bottom half of the bracket and start from the bottom.
The main issue is that our support player is Lulu, who doesn't have much ability to keep enemies in place.
If they start by ganking from above, they basically won't be able to catch EDG's bot lane.
That would be better to just clear the bottom half of the jungle as usual.
Before the jungle monsters respawned, both supports went to the bottom lane and placed their yellow trinket wards in the bushes.
In this game, neither side invaded the other's jungle to establish vision.
Lacking clear vision information, neither side can be certain which half of the map the opposing jungler started from.
In this situation.
Naturally, it's unclear whether the opponent's bot lane duo went directly to their lane or if you were helping the jungler clear the jungle.
If it goes live directly, there are two possibilities.
One method is to immediately start cutting the line.
Another method is to ambush people in the bushes online.
The two supports came to the bottom lane and placed wards in the bushes.
Naturally, this is to guard against the enemy's bottom laner potentially ambushing you in the bushes.
The game lasts 1 minute and 30 seconds.
Just before the jungle monsters respawn.
Wei Shen's Taliyah suddenly rushed into EDG's red buff area.
He placed the yellow ward on his body in front of EDG's F6.
I still want to know about EDG's jungler, Rengar, and his movements at the start of the game.
It's so frustrating to play the game when you have absolutely no idea what the enemy jungler is doing.
1 minutes 40 seconds.
buff monsters respawn.
Eimy's Gragas soloed the blue buff.
LGD's bot lane duo did not help Gragas clear the jungle, but instead chose to go directly to the lane to contest the lane.
In this game, both bottom lane combinations were very strong laning duos.
In situations like this, controlling the first wave of minions in the bottom lane becomes extremely important.
They had to contest it. That's why imp and PYL didn't help Gragas jungle.
Similarly, EDG's bot lane duo—Varus and Karma—also failed to help their jungler clear the jungle.
They also chose to launch directly.
Neither team could determine the opponent's jungler's starting position based on the opponent's bottom laner's arrival time.
However, Taliyah's ward placed in front of EDG's F6 camp revealed that Rengar was attacking the F6 camp.
The reworked Rengar is probably one of the best junglers for ganking the F6 camp.
It's not surprising that Ai Luoli chose to start with F6 in this game.
However, this kind of thing must be seen clearly from a distance.
Just because Rengar usually starts at F6 doesn't mean EDG's Rengar started at F6 in this game.
You can't take things for granted when playing a game.
Some contestants just like to do the opposite of what others do.
We'll exploit your ingrained thought patterns and pull off a big surprise.
This also highlights the importance of perspective.
No matter how good your awareness is, there will always be a time when you get arrested.
However, if your field of vision is good enough, you can truly be invincible.
Similarly, on EDG's side, although they couldn't determine Gragas' jungle location by directly using the Caitlyn Lulu who was online.
However, at 1 minute and 38 seconds...
Mouse's crocodile walked straight into LGD's red buff area, placing a ward in the red team's red buff camp.
At the same time, it was also observed that LGD's F6 was still intact and untouched.
This allows EDG to deduce that Eimy's Gragas started with a solo blue buff in this game.
I now have a better idea of Gragas' jungle pathing.
The crocodile's move into LGD's red zone was, of course, spotted by the ward that Gragas had previously placed in front of F6.
Based on this, Zhou Dian deduced that the crocodile had placed a ward in its own red buff and no longer had any wards on itself.
If the crocodile doesn't place wards, one glance at the F6 is enough; there's no need to walk right up to the red buff.
The game started, and less than two minutes had passed.
The minion wave has just arrived, and the jungle monsters have just spawned.
A great deal of strategic maneuvering has already taken place with just a few eye positions.
This is why it's said that casual ranked matches and professional matches are completely different games.
The gameplay in ranked matches is basically limited to laning and team fight mechanics.
The strategic maneuvering in the competition is reflected in every aspect.
And it's a constant game of strategy.
Mouse's crocodile didn't go online immediately, but Zhou Dian didn't take the opportunity to push the lane.
There's no way around it; in the top lane, he can't blindly push the lane.
Actually, if the top laner can hold their own in the laning phase, the game is already won.
LGD's lineup in this game doesn't put as much pressure on them offensively.
EDG's situation was the exact opposite of the previous game.
This game requires gaining an advantage in the early to mid-game.
Especially at the point where we go on the road.
As we all know, if you farm against your opponent, the champion Renekton will eventually become useless.
Since he didn't choose to push the lane, Zhou Dian didn't just stand there and wait for the minions to lose health.
Instead, he controlled Yasuo to enter the top lane river bush.
I'm going to wait until the crocodile passes by and then give it a couple of whacks.
This is a bargain, why not take advantage of it?
Even the slightest health advantage during the laning phase can come in handy at some point.
In theory, all he needed to do in this game was to farm safely and develop his character.
However, Zhou Dian would definitely not let go of any opportunity to suppress his opponent.
When playing games, you can't start with a "just getting by" mentality.
This will cause you to miss opportunities.
the other side.
Mouse watched Yasuo move from his lane to the top lane river bush.
But he had no choice but to bite the bullet and go online from the riverbed.
There's no other way; if we take a detour, we'll definitely lose experience points.
"Damn it, you really know how to take advantage!" Mouse thought to himself, cursing Zhou Dian.
Oh well, let Yasuo nerf me if he wants. Anyway, Renekton has decent sustain in lane.
Getting hit by Yasuo's Q for nothing is no big deal.
As the crocodile approached the river bush on the top lane, a flash of light appeared from the bush.
Hasai!
The crocodile has already been hit by Yasuo's Q.
Yasuo's Q skill has a longer casting range than Renekton's Q skill.
At this extreme position.
Yasuo can land his Q on Renekton.
However, the crocodile couldn't land a Q on Yasuo.
Almost there.
Some impatient top laners might instinctively press their own Q after being hit by Yasuo's Q, wanting to retaliate.
Of course, Mouse isn't exactly a top-tier alligator specialist.
But these kinds of basic mistakes aren't annoying.
He took the hit from Yasuo's Q.
Next, Zhou Dian controlled Yasuo to emerge from the bushes and head towards the lane.
The crocodile is appended at the end.
It seems the two are at peace for now, each logging off to finish off their three dying melee minions.
When Yasuo walked to the low-health front-line minions, his Q skill was just ready to be used.
So Yasuo raised his sword and unleashed a Steel Tempest (Q).
However, Yasuo's Q was not aimed at the low-health minion in front of him.
Instead, he used Q to attack the crocodile behind him once again.
"Hmph, I knew you'd have to be so clumsy and swipe me again!"
Mouse had actually anticipated Yasuo's backflip and Q.
Back when Zhou Dian publicly stated in his D-site post as "Top Laner Ancestor" that he would be playing Yasuo in today's match.
Mouse then went to study Yasuo.
This can be considered as making some preparations in advance for the possibility of laning against Yasuo today.
The research included Yasuo's early-game Q cooldown.
So, when Yasuo suddenly turned around and used his Q on the crocodile.
Mouse had already roughly estimated in his mind that Yasuo's Q skill was ready again.
Naturally, some precautions were taken in advance.
(End of this chapter)
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