Chapter 133 What's the point of this AP Kennen?!

The barrel ignored even the swamp frog and turned to hunt the three wolves.

However, Eimy didn't dare to attack IG's Gromp, as he was a little afraid that Kennen would come over to gank him without minions.

So Eimy controlled the Mantis to retreat to the upper river and started fighting the Rift Scuttler.

With the river crab providing vision, Karma in the top lane during the weekly rankings will be much safer.

On IG's side, after Kid cleared the wolves, he went straight to the bottom half of the map.

"Duke, you're on your own now, there's nothing I can do for you!" Kid thought to himself.

Hit the road.

A large wave of minions pushed into the tower.

Zhou Dian was preparing to give Duke a good beating in front of the tower.

If Kennen wants to farm under the tower, he'll have to take damage.

When Duke saw the barrel go down, his expression immediately turned somewhat ugly.

Damn, this Karma is disgusting!

As Gragas headed towards the bottom half of the map, Eimy's Kha'Zix, after clearing his own F6 camp, also headed towards the bottom river.

Eimy plans to control both river crabs at the start of this game.

The barrel walked to its own red zone, came to the top of the small dragon pit, stepped on the blast fruit and bounced into the small dragon pit.

After leaving the Dragon Pit, Kid ignored the river crab in front of him and steered Gragas straight towards the bottom lane.

At this moment, LGD's bot lane duo had pushed the lane all the way to IG's bottom tower.

Ashe and Malzahar have reached level three, while Ezreal and Tahm Kench are only level two.

Seeing Tahm Kench suddenly apply Exhaust to Ashe, imp and PYL immediately realized that Gragas had come to the bottom lane.

Eimy was about to take the river crab when he saw the situation in the bottom lane, so he quickly headed towards the bottom lane.

At the same time, Zhou Dian decisively pressed the teleport button on a minion in the bottom lane.

Seeing that Karma had used her Teleport, Duke had no choice but to use Kennen's Teleport as well, preparing to follow up.

Gragas arrived at the bottom lane first, and IG initiated a 2v3 situation.

However, LGD's bot lane duo managed to trade one for one thanks to their level and health advantage.

Ashe and Tahm Kench have swapped places.

However, the first blood was obtained by Gragas.

IG should make a small profit.

Then, the top laners from both sides teleported to the ground, and Kha'Zix also arrived at the scene, turning the situation into a three-on-three battle.

In the ensuing chaos, the Kha'Zix chased into the tower and traded one for one with the Gragas.

The kill on the barrel was taken by Zhou Dian's Karma.

The kill on Kha'Zix went to EZ.

The double buffs that were on both junglers were transferred to Karma and Ezreal.

"Both top laners used their teleports in this exchange, resulting in a two-for-two trade!"

Miller continued, "This result seems acceptable to both sides. For LGD, Zhou Shen in the top lane gained, while imp in the bottom lane lost. For IG, it's the opposite!"

After the skirmish in the bottom lane ended, Zhou Dian and PYL pushed the bottom lane minions to IG's bottom tower before recalling to base.

On the other side, Duke also quickly B under the tower.

Duke just wants to get back to the top road as soon as possible.

He felt a pang of heartache watching the red minions on the top lane being eaten by the turret.

It's bad enough that the soldiers were sent down, but all they got was an assist.

Karma pushed the minion wave to the tower before teleporting back down, and then walked back to lane on foot, so she didn't lose much minions at all.

Karma also managed to get a kill.

What made Duke even more upset was that Karma now had two buffs.

Karma's skill set is such that if she can spam her skills to push the lane and harass the enemy during the laning phase, she's practically invincible.

It's simply a matter of limited mana and the ease with which you can get caught after pushing the lane.

In the early levels, there isn't enough mana for Karma to spam her abilities.

But now, Karma has two buffs.

It's easy to imagine that Kennen will suffer from Karma's mindless skill-casting for the next two or three minutes.

As for the issue of being arrested.

Duke has played for most of the Spring Split with IG, and he knows all too well how unreliable his jungler is.

Kid could only help him at the beginning, and after that he was inseparable from Rookie most of the time.

Picking other routes is basically a matter of chance.

Most of the time, he's wherever Rookie is.

They were afraid of not protecting the mid laner well.

That's incredibly filial!

Half a minute later.

They rejoined the lane.

Duke immediately felt the intense mental torment inflicted by Karma, who had double buffs at level four.

Since the top lane minion wave has been reset, Kennen is now having difficulty even last-hitting minions.

Zhou Dian directly positioned Karma at the front of the minion wave, blocking Kennen and the minions.

Want to finish off the enemy?

Did I agree to you making the payment?
As soon as Kennen got close, Karma immediately used her W skill to chain him.

Kennen used his E to accelerate and break the chain, then turned around to try and fight back, but Karma immediately used her E to accelerate herself and pull away.

Furthermore, the shield from the E skill can also block damage from minions, as well as Kennen's damage.

Not to mention, given Zhou Dian's positioning, Kennen couldn't even land his Q on him.

Duke stared in disbelief.

Is this person's movement really that outrageous?

Of course, Kennen's E can briefly force Karma back, and then he can take the opportunity to finish her off with two minions.

However, Kennen's E skill has a very long cooldown.

As soon as Karma's skills were off cooldown, she immediately pressed forward again.

At this point, Kennan either had to get beaten up or stand in the back.

Finally, Duke couldn't take it anymore.

Taking advantage of having built up a passive effect from his W skill, he immediately went forward to fight Karma.

then
Kennen was forced to use Flash!

We simply can't compete.

After both sides used their full combos of skills, Kennen's combo did indeed deal more damage.

Furthermore, Kennen's keystone rune is Thunderlord's Decree.

The Thunder also caused some damage.

However, after using their skills, the two mages engaged in a duel.

Kennen simply couldn't out-attack Karma's red buff and Grasp of the Undying.

Moreover, Duke only realized how tanky Karma was after the fierce battle!

They haven't even built any tank items yet!

At the same point in time, the Karma on the other side was at least 50% tankier than some regular mage heroes.

Duke immediately realized that this was the effect of the [Resolute] tree.

To unlock the keystone talent "Unbreakable Grip," you need to invest at least 21 points in the "Resolve" tree.

The [Resolute] skill is almost maxed out, how can it not be tanky!

As for the issue of low damage due to investing too many points in the defensive [Resolve] tree, well, you can't beat Karma's fast cooldown!

It doesn't matter if the damage is low; just use the skill more often, and the damage will naturally increase.

Kennen was badly wounded, and Duke dared not stay under the tower with low health, so he had to return to base to replenish his supplies.

As soon as Kennen recalled to base, Karma immediately pushed the lane aggressively.

Don't be fooled by the fact that Karma only has one Q skill that can damage minions.

But one skill is enough; with just one Q, Karma can push the lane like crazy.

After returning to the fountain, I saw a large wave of minions pushed to the turret by Karma.

He had just come out of the fountain, and he couldn't even get a large portion of the minion wave.

Duke felt as if his heart was bleeding.

Immediately afterwards, news came that someone had died in the bottom lane.

My own Ezreal got killed in lane by Ashe.

Well, it feels like this game is really over now.

Duke was puzzled; his Kennen went down to provide support, but lost a lot of troops.

Meanwhile, Karma on the other side got two buffs and a kill.

I managed to hold on like that, only getting a few hits in the back.

Although Kennen was down 20 CS by Karma in less than six minutes, it seems a bit too much.

But they held on in the end.

But the situation in the bottom lane is clearly the opposite!
Marge's Ezreal got the kill and double buffs, while the enemy imp's Ashe got caught and killed and lost experience.

How did you get killed by Ashe's line?

This situation is practically a microcosm of IG's performance this spring season. The top and mid lanes were doing well in their laning phases and hadn't even gained an advantage when the bot lane collapsed.

Of course, I definitely can't beat the top laner in this game; it would be good enough if I could just survive and not get wiped out.

This top lane Karma is absolutely disgusting.

Let's see if Rookie can step up!

As it turns out, even Rookie's Jayce struggled to stand out in this game.

Wei Shen seemed to be back to his peak form in this game. Syndra almost got solo killed by Jayce in a 1v6 rush.

"Oh dear, what a pity, he got away with a sliver of health!" GodV muttered.

As the game progressed, the CS difference in the top lane widened further.

By the ten-minute mark of the game, Kennen had already been down by almost forty CS from Karma.

Although Kennen has never died once, his development level of less than 60 CS in 10 minutes means he's already half-useless.

If nothing changes afterward, Kennen won't be able to establish himself throughout the entire game.

At this moment, Kid finally found an opportunity and successfully caught Karma.

However, even after Gragas and Kennen unleashed their full combos, they still couldn't kill Karma.

Zhou Dian didn't even bother to use Flash.

Duke pressed the Tab key and then discovered that Karma had already taken out a tanky item with high magic resistance, such as the Abyssal Mask.

No wonder the meat looks like this.

Kennen himself wasn't doing well, and Gragas was building tanky items.

Both of them deal pure AP damage, and they're facing Karma who already has Abyssal Mask, her E skill shield, and RW's high healing effect.

It would be a miracle if they could kill Karma!

After absorbing all of Kennen and Gragas' abilities, Karma even attempted a counter-attack while IG's top and jungle players were unavailable.

Karma currently has CD boots and Abyssal Mask, and with the addition of runes and masteries, her CD reduction has reached 30%.

Karma uses her three small skills in rotation, and the cooldowns are incredibly fast.

Small skills are used frequently, and ultimate skills can be refreshed very quickly.

So Karma chased after Kennen and Gragas, who didn't have their ultimate abilities, and the three of them fought each other for a while.

Relying on the shield from the E skill and the healing from RW.

Karma's health bar remained stuck at one-third, refusing to drop any further.

The sight of IG's top and jungle duo not losing any health while fighting Karma amused most of the viewers in the live broadcast room.

[Haha, why isn't Karma losing health? Gragas and Kennen are just scraping her skin!]

[Zhou Shen is truly insane! A pure tank Karma build, is that even possible for a human?]

[This guy is incredibly resilient!]

Who was it who described an old woman with a body of steel and iron? This description is so damn apt!

All I can say is, when a woman builds tank items, her magic resistance is just too high; she's a pure Tier 0 champion in this patch!

What are you implying?

【How brave! 】

【No, I didn't do it, don't talk nonsense!】

【.】

Gragas and Kennen, having been entangled with Karma for too long, were dragged out by Zhou Dian until their teammates arrived.

Gragas was killed by Kha'Zix, and Kennen used Flash to escape.

Duke, who had escaped with low health, had only one thought at that moment—

Damn it, I shouldn't have played AP Kennen this game.

You should play AD Kennen.

This tanky Karma is too overpowered and incredibly durable. AP champions have absolutely no chance against her; only marksmen can put up a fight by constantly dealing damage.

They still lack experience in dealing with top lane Karma.

Duke felt like he'd been taught a lesson by the opposing top laner.

LGD's side.

After killing the Gragas, Zhou Dian and Eimy took the Rift Herald.

The situation has further deteriorated for IG.

IG's top and bottom lanes are both at a significant disadvantage.

Jayce in the mid lane didn't gain any advantage against Syndra.

IG's mid and bot lane carries, Jayce and Ezreal, are not very effective in games where they are behind.

In this unfavorable situation, IG's only hope is that Kennen can pull off a stunning comeback in a team fight.

The problem is that Kennen's development is too poor because of Karma. Even if he gets hit by a bunch of people with his ultimate, he may not be able to break Karma's group shield with her RE combo.

Yes, Karma also has another role in team fights. The group shield and speed boost provided by Karma's RE is very effective against the ultimate abilities of champions like Kennen and Rumble.

Subsequently, Karma became increasingly tanky, and when she pushed lanes on the sidelines, she made Kennen suffer terribly.

Often, when Kennen unleashes a full combo, he only manages to break Karma's shield, without causing her to lose any health.

This made Duke increasingly regretful that he should have played AD Kennen.

What's the point of this AP Kennen?!

On LGD's side, with the team's overall advantage, having a top laner like Karma who can act as both support and frontline makes the whole team incredibly comfortable to play with.

LGD's five players grouped up together, and IG was completely overwhelmed and couldn't fight back at all.

Duke's Kennen managed to build a very cheap three-item set around the 30-minute mark: Force Staff, Zhonya's Hourglass, and Void Staff.

However, the damage has already outpaced it.

In the final team fight, Kennen activated his ultimate, then used his E and flash to engage, only to be pushed away by Syndra. LGD then received a speed boost from Karma's RE combo, allowing them to quickly disengage.

Kennen's already low ultimate damage meant that most of it just went into thin air.

Ultimately, LGD played steadily and won the first game in just over thirty minutes.

As the blue team's base crystal exploded, Wawa shouted loudly, "So, let's congratulate LGD on winning the first game in this regular season BO3 match against IG, and temporarily taking a 1-0 lead over IG!"

(End of this chapter)

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