Reborn on the Internet: Starting with Games
Chapter 221 Blizzard Bidding Meeting
Chapter 221 Blizzard Bidding Meeting
Three Kingdoms Online has been under internal testing for 5 days, and the number of people online is quite satisfactory, only around 3.
However, the downloads of YY and Shiyou platforms have exceeded 50, and the number of online users has both exceeded 10.
The increase was gratifying, but Chen Hao had no time to get excited because he had just received news from Li Fang that Blizzard would hold a Blizzard Asia-Pacific bidding meeting in Shanghai on February 2th.
What kind of tender?it goes without saying.
magic!beast!World!boundary!
Because he didn't know what Blizzard's requirements and standards were for agents, Chen Hao gathered a group of elite soldiers from Century Interactive Entertainment to establish Tianji, the fourth game studio of the Beidou Division.
Specially responsible for the World of Warcraft project!
No matter what the other party’s requirements are, look at what you have first.
Then Tianji Studio started to move, listing everything in detail from the company's size, historical agency operation results, software and hardware environment, customer service team, etc.
Then we summarize and integrate the conditions required for each link of the agency game, highlight the key points, and form a pragmatic material supported by various data and a retreat promotional album rendered through words.
Tianji Studio is pre-organizing bidding-related materials.
Chen Hao and Li Fang launched various connections to inquire about information about this Blizzard tender.
After many inquiries, Chen Hao learned that Blizzard attaches great importance to the domestic market this time, so this bidding will not be decided rashly, but will be a long cycle, and it is not impossible to exceed a month.
The Asia-Pacific region is bidding for three countries: China, Japan and South Korea.
At present, the dust has settled in Japan. Blizzard has chosen an unknown small and medium-sized operator, which has surprised some of Japan's largest game operators.
However, Chen Hao got the key information from it. Small and medium-sized enterprises mean quick response, easy communication, and are not easy to cause friction with Blizzard and Vivendi. They belong to the role of tool man who only obeys orders.
Is this what you want?Chen Hao murmured.
Time quickly came to February 2th, the scene of the Blizzard Asia-Pacific Bidding Meeting in Magic City.
Chen Hao led Zhou Xiao, Xu Pengkun and Lu Tao to attend the meeting.
When I arrived at the scene, I saw a huge number of people. Major online game manufacturers and stand-alone game giants, not only half of the Internet, but also all game manufacturers, bosses and company representatives who participated in the ChinaJoy exhibition two years ago were all present.
Less than a month later, we looked at each other and said, hey, we meet again.
Ding Lei from NetEase, Chen Tianqiao from Shanda, Wang Yan from Sina, Zhang Chaoyang from Sohu, Lei Jun from Jinshan, and a few more unknown people were gathered together.
? ?Why is Zhu Jun from Ninetowns here?
The other group is the traditional stand-alone game manufacturers headed by Ogilvy Electronics, Yujun Aoting, and Target Software.
The two circles of stand-alone and online games are distinct.
Good guy, a foreign game manufacturer’s agency bidding meeting had more guests than an Internet summit.
Chen Hao naturally went to the online game.
Market size represents status and voice. Seeing the big boss coming, the bosses of some small peripheral online game manufacturers unconsciously gave way.
"Hey, you said Cao Cao and Cao Cao are here, Brother Chen is here?" Chen Tianqiao was the first to speak. After all, the fight was life-and-death in the audience, but everyone on the stage still had a decent reputation.
Wang Yan, the president of Sina, said with a smile beside him, "Century Interactive Entertainment will definitely win World of Warcraft directly. We can only focus on participating." Chen Hao ignored the gun belt in Wang Yan's words. Awesome, he said with a smile, "Mr. Wang is joking, I just came here to join in the fun. If you ask me, the biggest winner must be Ogilvy Electronics. They used to be the gold medal agent of Blizzard. In the past few years, they were the agents of the Warcraft series. It can be said that everyone here, including me, has a better understanding of Blizzard than Ogilvy."
After everyone present listened, they looked at Zhang Shubo, CEO of Ogilvy Electronics, who was talking eloquently in the center of the circle over there, and couldn't help but nodded in agreement.
They have more or less heard that Ogilvy Electronics made its fortune with "Warcraft 2" and won the agency rights for a large number of Blizzard and V agency masterpieces, such as the "Warcraft" series and the "Diablo" series. , "StarCraft" series and "Half-Life". In 2000, Ogilvy had become the first game manufacturer with a revenue of 5000 million. It was so prosperous for a while that it is not an exaggeration to say that Ogilvy is Blizzard's biological son.
Chen Hao's attempt to divert trouble to the east was very effective and successfully diverted everyone's attention.
After a while, Blizzard representatives appeared in the center of the stage, three Blizzard executives and a translator, and then the Asia-Pacific bidding meeting officially began.
Chen Hao looked at a familiar face on the stage and was a little surprised, Wyatt Chen!It's that bald cell phone guy.
Isn't this old boy in charge of the dark project? Why is he here?
But this is a good thing. Last time I visited Blizzard, both parties left a good impression on each other. I wonder if it can be of some help to this agent. I will talk to him after a while to talk about home affairs.
The person responsible for the bidding for World of Warcraft this time is the executive director and two deputy directors responsible for the World of Warcraft project.
The other party mentioned the theme of this bidding meeting. I don't know if it was based on the experience gained from watching the domestic press conference. Let's stop gossiping and show the video first.
World of Warcraft game promotional video.
The lights in the venue dimmed and the screen behind them lit up.
A low, slightly hoarse mezzo-soprano sounded in the field,
"Four years have passed since the Alliance and the Horde fought side by side to resist the invasion of the Burning Legion."
Chen Hao closed his lips slightly and simultaneously recited this "Bible" engraved into DNA.
Dwarf hunters, elf druids, tauren shamans, and orc warriors appear one after another. Each race and profession only appears for a few seconds, but its characteristics are fully displayed.
He saw this familiar and ancient classic picture again, and he was still full of infinite emotion.
Then he turned around and looked at the expressions of the people around him, and found that they had no mood swings. He immediately realized that these bosses were rarely players, and each of them was in their 40s or s. Looking at the tauren and elves in the West, There is no sense of immersion, and no expression is the normal expression.
After the promotional video was played, a live demonstration video of the World of Warcraft online game was played.
Scenes such as tauren riding Kodos running over the mountains and plains, elves riding hippogryphs soaring in the sky, goblin airships, PKs of various professions outside the city walls, bonfire parties in Arathi Basin, dances in town hotels, etc. all interspersed.
After the video was played, there was polite applause.
This normal and polite applause confused the three Blizzard executives on the stage.
The atmosphere at the scene was very calm, which was completely different from the scene they expected.
Is World of Warcraft so mediocre in their eyes?Otherwise, why is his expression so calm?
Then a deputy director began to introduce the requirements and conditions of this bidding meeting according to the process.
1. The company has experience in successfully agenting and operating overseas games.
2. The company’s annual turnover exceeds million
3. Targets worth tens of millions of dollars.
Even though Blizzard believed that the entry threshold for agents was relatively high and the bidding would end, the number of bids submitted by companies in the audience far exceeded their expectations.
A total of 51 companies submitted applications.
(End of this chapter)
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