Rebirth of the Game Pioneer
Chapter 420 Inspiration from "The Immortal Road", Dark Soul?
Chapter 420 Inspiration from "The Immortal Road", Dark Soul?
Since it is a VR game, the gameplay of PC games that allows one player to control a team cannot be used for reference. Otherwise, the player will constantly switch between different people's perspectives, and one of them will probably faint after just a few cuts.
For this reason, the PVE mode in the game will adopt a man-machine mode similar to League of Legends, that is, players will be randomly matched with 10 other players as teammates to beat the computer together.
Apart from PVE, the focus of the game is naturally PVP. In addition to the matching and ranking modes that most games have, "Hot Blood Football" also adds a club mode. A club can have up to 30 players. The club is similar to other games. Guilds, alliances, club founders, that is, owners, can sign up for some leagues, cups and other competitions in the name of the club. These competitions are divided into levels. High-level competitions generally require the club to first obtain a certain ranking in lower-level competitions. Qualified.
Based on this setting, as long as the event rules system is considered sufficiently well, it is not impossible to create an annual gaming World Cup. By then, it may really attract some retired stars to return to the game, allowing fans to have the opportunity to appreciate different eras. The stars of the game are on the same court in a battle of gods. Just thinking about that scene is enough to make people crazy.
If it is really made, maybe it can be promoted to other sports. Athletes who have no choice but to retire due to age or injury will have the opportunity to rejuvenate themselves in the game world. The pattern of the entire sports world will not change because of this. It can be known.
However, it is still too far to think about these things. What impact "Hot Blooded Football" will have on real sports is still natural. Of course, if there is a chance to invite retired old stars to play, Gu Feng will still be very happy to add fuel to the fire.
……
As early as before the launch of Tiandao, Wang Chen also officially got the right to lead the team independently. Wang Chen was very concerned about the first game he independently led and developed. For almost a whole month, he would come home from work every day. I have to check all kinds of information and work until 12 o'clock or even 1 o'clock.
Li Xiaoqi saw all this. Although she felt distressed, she also knew how important Wang Chen's game was, so she didn't say a word to persuade her boyfriend to rest early. She just stayed with him silently and found some things to study for herself. It was getting late, so I simply made some late night snacks for the two of them to fill their bellies, and then continued working. Although the rest on such a day was a little less than usual, fortunately, it was quite fulfilling.
Wang Chen thought of many ideas in this month, but most of them were rejected after careful consideration. He had already thought about making a VR game from the beginning, not to watch Wen Meng. After doing VR, he also started to compete in his mind. He very much agreed with Gu Feng’s views on the future trend of games. Although VR games have unlimited potential and have advantages such as technology and sense of immersion that other platforms cannot match, PC games, mobile games, and console games also have It will never decline because of the rise of VR.
The reason why he chose to do VR is because he clearly felt the company’s future focus from the company’s actions in the past two years, whether it was the development of a first-generation engine, the continuous testing of several recent games, or Gu Feng’s interest in digital life. The special attention given to it all proves this point.
Although it sounds a bit utilitarian, since the company's future technological innovations are mainly in the field of VR, if he doesn't take advantage of the time to practice now, and wait for the digital life technology to really come, won't he just stare at it?To use the terminology in the game, it is called forced reverse version play, and there is no way to distinguish between intentionality and separation.
Wang Chen knows very well where his advantage lies, and that is level design. He knows how to arouse players' emotions through appropriate and clever design. For example, when writing online articles, this can make readers feel happy.
Wang Chen wanted to give full play to his own advantages, but also wanted a VR game. After much thought, Wang Chen finally settled on RPG as the game type.
As for what to do in the game, he read no less than a hundred games, and finally found inspiration from "Xian Road".
Anyone who has carefully studied "Xianlu" knows that in addition to the success of "Xianlu" in using a large number of random events to create a miniature version of the world of immortality, its non-linear level design is also a stroke of genius.
In the design of games in the past, the enemies and challenges encountered by players always followed the law of changing from easy to difficult. Although as a game, such a design is understandable. Even before the appearance of "Xianlu", whether it was Players and designers will all think that this approach is natural, but even if it is natural, such a design is always inevitable for players to complain.
After all, there is no script in real life. Every challenge that everyone faces cannot be exactly what they can handle at this stage. Why should the protagonist be good? The enemies he encounters must be equally matched, and those powerful ones will appear later. What have the enemies been doing so far?
"Xianlu" breaks this law for the first time. During the game, players may encounter enemies that they may not be able to deal with at any time during the game. Players who do not believe in evil can naturally choose to challenge themselves. In fact, if the leapfrog challenge is successful, monsters will burst out. The reward will indeed be much richer, which can be regarded as a reward for the brave. Of course, the more sensible approach is to take a detour.
The level design of "Xianlu" is ingenious. From the level distribution, the difficulty of the game obviously does not increase linearly, but as long as the player is willing to use his brain, the difficulty can increase linearly.
Wang Chen got the key inspiration from the design of "Xianlu". Although Xianlu is only a PC graphic game, if you just draw on the design ideas, it is not difficult to do it. You only need to design the map into a box garden-style structure extending in all directions. That's it. When the time comes, just throw the monsters into the map. As long as players can have a route with linearly increasing difficulty in this map that extends in all directions, then this is the first step of the design.
As for the second step, it is naturally to further optimize the details of the map, how to cleverly induce players to enter the area where high-level monsters are and die, how to make the right path less conspicuous at first but not difficult to find if you look carefully...
After all, the game has borrowed lessons from "Immortal Road". Such a map design would be a waste of resources if it were not used to deceive people. He didn't know if Wen Meng had thought about cheating players when he first started working on "Immortal Road", but at least judging from the results, this "Immortal Road" is really a scam that players don't want to play.
Wang Chen considers himself to be as good as Wen Meng when it comes to tricking people. How to make players step on all kinds of tricks as soon as they come up, how to make players suffer every step of the way, this is like a psychological game between him and the players. He must accurately grasp the player's psychological activities, so that the player will fall into the next trap every time he thinks he has seen through everything.
To put it bluntly, the Hakoba-style map is only that big. How to make the best use of limited resources was the biggest problem he faced in making this game.
When Wang Chen told Gu Feng this preliminary idea, Gu Feng was shocked. From Wang Chen's description, he thought of a classic from his previous life, "Dark Soul"!
Thank you very much to the brothers who have supported me all the way. If you have monthly votes, you can vote for other books you like. This book will be finished with about three more games. You don’t need to waste your monthly votes on me. There are many. I won’t go into details anymore. Let’s talk about my thoughts on this book and my plans for the next book until the final remarks.Thanks again for your support guys!
(End of this chapter)
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