Rebirth of the Game Pioneer

Chapter 292 The rainbow fart of foreign media

Chapter 292 The rainbow fart of foreign media
Many people don't understand this result.

Comparing oneself with others, most people who have played the game agree with this result. However, it is normal for the game media to deduct some points from the perfect game that the players consider to be a perfect game. It is precisely because they are used to the harshness of the game media. Seeing this at this time For the first time, they were unanimous in giving a perfect rating to a game, which actually made players curious.

"StarCraft" and "Xianlu" are not good?The games of the year failed to do this for them, so what is the strength of "Super Mario Odyssey"?

With these guys' past picky attitude, it wouldn't be too much to deduct 0.1 or 0.2 points for a careless plot like "Super Mario Odyssey". But in the end, only two companies did this, but why?
Players discussed this doubt with each other and left comments below various game media review articles, but no convincing explanation has ever emerged.

When Han Xiaowei was doing a live broadcast at the weekend, her casual remarks were recognized by many people.

Han Xiaowei said so.

“How is Odyssey better than StarCraft? The two game types are different, so it’s hard to compare them together...well...if I really want to say there is any difference, I think there is really very little negative feedback about Odyssey. There is no frustration, and you won’t get bored after playing it for a long time. This is really different from other games. Well, I’m just saying it casually, so you don’t need to take it too seriously.”

What she said was indeed said casually, and this was indeed Han Xiaowei's true feelings after playing.

Negative feedback.The inspired players thought about it carefully and found that this was really the case. When they played Odyssey, they were happy almost the whole time. It seems that they have never felt this feeling in other games.

After all, game reviewers are human beings. When they review the entire experience process after playing the game and cannot think of anything that makes them feel uncomfortable, it is understandable to give such a rating.

What people least expected was that within two days, GP also released a review of "Super Mario Odyssey" on its official website, and also gave it a perfect score. As soon as this news came out, not only domestic players were shocked, but The attention of millions of people around the world was attracted.

GP, full name GamePioneer, which means game pioneer, is one of the most authoritative game media in the world.

With their status as GPs, the reviews they publish can to a large extent serve as a guide for a large number of players to choose games. The games they give high scores can often unleash their game potential in a shorter period of time, and the games that are rated highly by them can often be used to develop games in advance. The games they give low scores will usually see an immediate plummet in terms of revenue and number of players.

Of course, having said that, GPs would not dare to give a game a high or low score at will. After all, reputation is more valuable to them than to game developers. This is The basis for their survival.

It is not easy to accumulate a good reputation, but it often only takes one time to destroy a good reputation. This can be seen clearly from Brother Li to Teacher Da Fei.

Sunshine and "Super Mario Odyssey" have not yet been released overseas, and even the announcement has not yet begun. GP's evaluation report has already been given out.

Their title is - Super Mario Odyssey Review: The Dawn of Console Gaming Comes to the East.

The article begins with a brief introduction to the new console Sunshine, and then quickly transitions to the main topic.

After the concept of "open world" appeared in the past two years, more and more game companies are focusing on this. Even we once thought that in the face of the general trend of "open world", the things of the past will gradually be replaced by the times. disuse.However, the original intention did not follow this trend. Instead, it proved to the world that as long as the small garden exploration model is achieved to the extreme, it can also have unlimited possibilities.

"Hakoba gameplay" is a gameplay that many people think has fallen behind. The biggest difference between Hakoba and the sandbox and the open world is the size of the game map.

The maps of Hakoba games are often not big, not even as large as a city in some open world games today. In the past, game maps were mostly made in Hakoba style, mostly because of limited functions, but this does not mean that Hakoba itself is crude. Lagging behind, on the contrary, the excellent box garden map structure is often very exquisite, which can better show the superb handwriting of the designer.

An excellent box garden map is like a well-designed hamster cage. All the players have to do is to repeatedly explore, decrypt, and collect in this map.

However, with the changes in technology and the improvement of functions, more and more manufacturers are more willing to make open world games with larger maps and higher degrees of freedom. Therefore, the "Hakoba Gameplay" has gradually been left out, and has been said to be a kind of open world game. "How to live in the past".

But I have to say that this time "Super Mario Odyssey" returns to Hakoden, it feels like there is no other mode that is more suitable for this game.

The Hakoba design in the game has created one country after another full of characteristics and charm. The area is indeed consistent with the characteristics of the Hakoba game - not big, but the most exquisite thing is that the production team has created a map of each country. Shopping guide for tourist attractions.

Riding the ancient king in the kingdom of waterfalls, climbing the upside-down pyramid in the desert kingdom, running on the fleeting flower road in the forest kingdom; players use the "Odyssey" airship to travel back and forth between various countries, and just After arriving in a new country, open the map, and the guides on both sides will describe several of the country's best scenes in words, allowing players to have expectations in their hearts even before they officially start exploring. .

At the same time, while "Super Mario: Odyssey" creates a travel experience for players, it does not neglect the core of the "Hakowa gameplay" at all. It can be said that this game has raised the collection and decryption recommended by the "Hakowa gameplay" to an exaggerated level.

In order to rescue Princess Bichi who was abducted by Bowser, the airship Odyssey must be used. However, the power of the Odyssey comes from the Moon of Power. The main purpose of the game is to allow players to collect enough resources in the current country. The moon provides power for the Odyssey. You can only go to the next country after collecting the specified number. So the BOSS battle in the process is just a means to obtain the moon. Even if you defeat the BOSS in the area, you have not collected it. When there is enough moon, it is still impossible to play the game later.It can be said that the Hakoden world of "Super Mario Odyssey" is entirely built around collection and exploration.

But when you actually start collecting, you will be able to clearly feel how magical Mario's world of small gardens, or the original world of small gardens, is full of.Take the Land of Forests as an example. There are more than 70 moons hidden in such a small picture. The densest part gives people the feeling that you can pick up a moon with just one step. Is that exaggerated?

However, in the actual game, if you make any mistakes, you won't even be able to find a moon! The biggest charm of the Hakoba world in "Super Mario Odyssey" is that more than 80% of the things are hidden, and they are so hidden. It is quite exquisite, and players will be shocked again and again when playing: How many things are hidden here?Is there a secret passage here that I haven't found?I've gone back and forth on this road no less than 10 times. Are you telling me that you still have something hidden?

Focusing on the theme of "collecting the power moon", the original intention was not only to create a small garden world where secrets may exist everywhere, but also to add more interesting gameplay to it.Some moons do not require players to dig deep on the map, but can be obtained directly by playing some mini-games. The existence of these mini-games is like a wonderful spice in the cuisine, which nicely balances the rhythm of the entire game. While using your brain, you can also use your hands.

After talking about the "Hakoba gameplay", let's talk about another point that must be mentioned, that is the dual-wielding gameplay of the controller.

This is an amazing innovation that was originally made for console games. The thinking and inspiration it brings to us make it truly possible for console games to join this big family in the future.

Compared with the previous consoles we have seen, the biggest breakthrough of Sunshine’s new console comes from the uniqueness of the Joy-Con handle (hereinafter referred to as JC). It comes with HD vibration, six-axis gravity sensing, and can be combined and detached. Points, through these wonderful innovations, JC can easily perform operations that are impossible in mobile games, client games, VR and even traditional controllers. 【Note 1】

Although "Super Mario Odyssey" does not mean that it cannot be played using a traditional controller, dual-wielding JC in the entire game is definitely the most convenient and most accurate of all operations, and all of this is mainly due to the game's Numerous combinations of actions.

In "Super Mario Odyssey", you can see a lot of achievable operations such as long jump, triple jump, back flip, side flip, etc. Looking at the two rows of action tables, you may even suspect that you are playing a game. This is an FTG game, and it will take quite some time just to memorize all the operating instructions in the game. 【Note 2】

And in the game, the design of using Mario's hat as an attack weapon, and throwing the hat to fight or interact with the environment is simply amazing.

A series of new gameplay methods have been derived around the "hat throwing" design, which allows the dual-wielding JC to give full play to its usefulness.The operation of throwing the hat in the game can be achieved through buttons, and it can also be achieved through somatosensory. You only need to hold the right JC hand to imitate the action of throwing the hat and gently swing it forward, and Mario's hat will fly out.Of course, this somatosensory operation is also applicable in the traditional controller or combined mode, but I believe players who have played it will know how awkward this somatosensory feeling is.

Perhaps just a convenient somatosensory function cannot fully reflect the advantages of dual-wielding JC. After all, it can be achieved directly by pressing the buttons, but when coupled with the combined actions above, it is completely different.In many situations where players are required to jump and throw a hat at the same time, or use the right joystick to adjust the viewing angle while throwing a hat, although it only reduces the step of manually pressing a button to throw a hat, it can improve the smoothness of the player's entire operation. A grade.

In addition, for example, after throwing the hat and then shaking the JC in the four directions up, down, left, and right to adjust the second position, or swinging the JC with both hands to accelerate when rolling or climbing a tree, there are some detailed functions such as the convenience and accuracy of dual-wielding the JC. It is also completely unmatched by other operating methods.

The HD vibration performance of the JC controller is even more perfect in "Super Mario Odyssey".The trembling feeling when throwing a hat, the trampling feeling when stepping on the chestnut boy's head, the impact feeling when being hit by a metal rod, you can even feel the friction of the gears when turning the lens when using the telescope, and open the pause menu to proceed. You can feel the beating of the cursor when the option is set.

HD vibrations are present all the time in "Super Mario Odyssey", and almost every vibration is slightly different in intensity and speed, fully demonstrating the concept of "HD".At this point, JC has demonstrated its advantages to the extreme, which is almost impossible to achieve with traditional handles.

Finally, I have to mention the "hat possession" design. This is such a genius idea that instantly injects countless interesting gameplay into the game.

After using possession, Mario can also gain the ability to possess objects: after possessing a frog, he can jump several feet high, after possessing a warhead killer, he will transform into a cannonball and fly in the air, and after possessing a tank, he will be able to jump several feet high. Shoot a kid.

The game provides quite a few creatures or objects that players can possess. It can be said that as long as they are possessed, the game will completely change the gameplay.And the possession system is not only interesting and fun, the original intention also integrates it well into the scene exploration.The possessed creatures that appear in the current scene all have their uses, and the many hidden power moons can only be obtained by making good use of the ability of the possessed object.

All in all, this is a game that brings joy to players throughout the whole process. They enjoy adventure, exploration, collection, scenery, and... the feeling of putting a hat on others... With its wonderful map design and almost no The picky exploration gameplay is no exaggeration to say that it is a real work of art. Adventure, exploration, collection, sightseeing, hacking with good friends, interacting with couples, and improving relationships with children, as long as you satisfy one of them , "Super Mario Odyssey" is a masterpiece that you have to play, it will definitely not let you down!

As soon as this review came out, players immediately started eating melon mode and discussed the matter with great interest.

"That's amazing, my brother. This is the first time that a domestic game has been reviewed by a big media like GP before it's even been released."

"My original intention was to really make the Chinese people lose face. I remember that these big foreign media have always looked down on our games."

"In the past, we couldn't blame others for being looked down upon, but this time we don't have to look down on ourselves. GP's decision does not prove how much they give their original intention, but proves that they are more discerning than other media."

"I can only say that the professional ones are different. This rainbow fart is fake. If I hadn't played it myself, I would have thought it was fake."

"Hahaha! Brothers, foreigners are almost quarreling now. A lot of people are asking under the GP why this game can't be bought."

"Speaking of which, Odyssey is really fun, but if there is only such a console game, I always feel that this sunshine is still a loss."

"Thanks to you, second uncle. Please understand Xianyu. If you don't want to play anymore, just sell it second-hand. And you don't care about the latest news. Renfeng Shen sent out the news a few days ago and it will be online before August." Several new console games.”

"Haha, if you feel you are losing money, just transfer it to me. I can buy your second-hand one at the original price. I wonder how many people want to play but can't play it."

There are also enthusiastic netizens who have translated and forwarded some foreign comments. The forwarded comments have been carefully selected and are the kind that netizens like to read.

"Oh! God! How many years ago was the last time GP reviewed a Chinese game?"

"China Games, what are you playing...what? Original intention! I ask you to tell me where I can buy it now, immediately, immediately!"

“Has GP ever given 10 points to other games before? They almost praised this game to the sky, but I have to say, whether it’s their description or the pictures of the game they released, I can’t wait to play it. it."

"Wow! What did I see? This is actually a console game? The original intention is really a magical game company. They always seem to try to explore areas that few others have set foot on. Unlike next door, "Twilight" started from Chapter It has been almost ten years since I first reached the eighth generation. In addition to the obvious technical progress, the gameplay is still the same over and over again. I would be a fool if I bought the ninth generation this year."

"Haha, you are so pitiful. Let me share with you a very interesting saying. I heard that Chinese players often say when evaluating Chuxin and other game companies: Other game companies make games to make money, Chuxin makes games for players, and making money is just By the way."

"I'm laughing to death. This broken game looks childish. Compared with Overwatch, it's a piece of shit. A game made by such an idiot company can be blown like this."

"Haha, are you a neon man or a kimchi man, let me quietly tell you a secret, Overwatch was made by the idiot company you mentioned, hahahaha——"

 [Note 1] HD vibration: Different vibrations are generated according to different game scenes. The differences include amplitude, frequency, and linear adjustment.

  [Note 2] FTG Game: Fighting Game

  It’s hard to break the chapter, so I posted 4800 words at once. This is the update today.

  
 
(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like