The knight in the big world of American TV series
Chapter 2306
Chapter 2306
Asgard does have movies, but they're not very popular.
Unfortunately, the population is too small. The entirety of Asgard only has a few million inhabitants… With such a small population, developing an entertainment industry is indeed quite challenging. Within the vast landscape of the entertainment industry, some sectors exhibit significant population-scale benefits, with their industrial benefits showing a close positive correlation with population size. Industries such as film, television, music, and entertainment books are typical examples; their revenue, value, and contribution to society are generally proportional to the size of the population. That is, the larger the population, the greater the revenue these industries tend to generate, the higher their intrinsic value, and the more substantial their contribution to society.
Taking a TV series as an example, its total investment is basically determined in the early stages. Under these circumstances, the revenue of a TV series has a direct positive correlation with the size of its audience. A larger audience means potentially increased advertising spending and higher copyright prices, leading to higher revenue. At the same time, the social value of TV series, such as cultural dissemination and value guidance, is also proportional to the population size. More viewers watching TV series allow these values to be disseminated more widely, generating a greater impact on society.
The revenue of a popular song is closely related to the size of its audience. The larger the audience, the higher the revenue from downloads, streams, concert ticket sales, and other revenue streams. Furthermore, the social contribution of a great song, whether in terms of emotional comfort, cultural transmission, or inspiring social resonance, is positively correlated with the size of the audience who access it. The size of the audience is also closely linked to the size of the population; theoretically, the larger the population, the more people can access the song, and the more fully its social value can be realized.
The value of a good book, whether literary, intellectual, or entertainment-related, is directly proportional to the size of its readership. The larger the readership, the wider the dissemination and recognition of the book's value. Similarly, the revenue of a good book, such as sales and copyright-related income, is also positively correlated with the size of its readership. Under certain conditions, such as a relatively stable socio-cultural atmosphere and level of education, the size of the readership of good books is directly proportional to the size of the population. This means that the larger the population, the greater the potential readership, and the more room there is for the value and revenue of good books to increase.
The production cost of a film is largely determined in the early stages of filming, while its profitability is closely related to the size of its audience. A larger audience generally leads to higher box office revenue and may also drive growth in other revenue streams such as merchandise development and copyright sales. Furthermore, the social value or contribution of an excellent film in conveying culture, sparking social reflection, and promoting artistic development is also positively correlated with audience size. Under certain conditions, such as a relatively stable film market and similar levels of promotion, audience size is directly proportional to the size of the population; that is, the larger the population, the larger the potential audience for the film, and the higher its likelihood of commercial success and social value.
With continuous social progress, the entertainment industry accounts for an increasingly larger proportion of total social wealth, undoubtedly a significant indicator of the gradual improvement in people's quality of life during the development of human society. The substantial population scale benefits possessed by some entertainment industries have become an important manifestation of these benefits. Moreover, the higher the level of social development, the larger the proportion of these population scale-based entertainment industries in the overall industrial structure will be, further highlighting the important position of population scale benefits in socio-economic and cultural development, signifying its gradually rising status.
To put it simply, the entertainment industry needs a large population to support it.
Some might argue that Hong Kong's population is definitely smaller than Asgard's, so why is its entertainment industry so developed?
This is just nitpicking. First of all, Hong Kong's local population is indeed small. But Hong Kong's entertainment industry isn't limited to the local area!
Hong Kong's entertainment industry caters to Chinese people all over the world. Due to historical reasons, many overseas Chinese have ancestral roots in Cantonese-speaking regions. Hong Kong is also a highly international city. Overseas Chinese who want to hear their native dialect do so through Hong Kong media. TVB-produced dramas are broadcast on Chinese channels in Southeast Asia, Australia, the United States, Canada, and Europe (CCTV's foreign language channels have only been around for a few years).
Why is it said that Hong Kong has produced many superstars? Because their influence truly extends to Chinese people all over the world. Take Leon Lai as an example. In 1992, when he held his first large-scale solo concert tour, the first stop was not the Hong Kong Coliseum, but 20 shows in the United States and Canada, followed by the Coliseum, Southeast Asia, Europe, and finally Beijing at the end of 1992.
Asgard has a small population, and more importantly, its coverage area is also very small.
Of the nine worlds under Asgard's rule, only Earth has an overpopulated population; the others have relatively small populations.
Vanaheim has a much larger population than Asgard, but they are more dispersed.
The population of the Light Elves far exceeds that of Asgard... but they are all extreme environmentalists; just looking at mountains and rivers is enough to excite them. They hardly watch movies or anything like that.
As for other worlds, they are either death zones or overrun by barbarians, so there is absolutely no need for an entertainment industry.
Therefore, Asgard simply does not have the necessary conditions.
But there are still movies about Asgard.
However, Sif felt that no matter how great the movie was, it couldn't compare to what she was seeing.
A fully immersive movie-watching experience.
I heard there are 4D movies on Earth.
4D movies (or four-dimensional movies) are a new type of film and television product that combines 3D stereoscopic movies with simulated environmental special effects, but they are not four-dimensional in the geometric sense. 4D movies typically incorporate simulated effects such as vibration, wind, water spray, smoke, bubbles, smells, set design, and character performances into 3D movies, creating a unique performance style. These live special effects are closely integrated with the plot, and combined with special equipment in the theater seats, they create an environment consistent with the film's content, allowing the audience to experience a completely new entertainment effect through multiple bodily senses—sight, smell, hearing, and touch—creating an immersive, thrilling, and exciting experience.
Even 5D movies can't compare to this.
Simply put, 5D movies aim to provide viewers with the most powerful sense of realism through five aspects: sound, sight, smell, touch, and motion. They amplify the realism of the surrounding environment: viewers can feel "lightning, smoke, and snow," experience the heat of "fire," and be "wet" by crashing waves. They can also experience new and tangible sensations like falling, vibration, wind, rain, and leg sweeps. Through unique landscape decorations, advanced computer software technology, and 3D graphics and animation technology, 5D movies enable real-time interaction between the audience and virtual characters on the screen. As a cinematic art form developed from 4D cinemas, 5D movies perfectly integrate sight, sound, smell, touch, and motion. While watching the movie, viewers can not only "touch" objects in the film but also "encounter" scenes like wind, rain, and lightning, creating an immersive and fascinating experience. 5D movies combine multiple high-tech elements to allow viewers to simulate real-world scenarios to the greatest extent possible. 5D movies are excellent educational facilities, allowing audiences to experience the joy of space travel, get up close and personal with dinosaurs in the Cretaceous period, and swim in the underwater world. For example, when watching a 5D movie, if a rain scene is playing, our environmental effects can make the audience feel the rain on their skin; if the wind blows in the movie, the audience can feel the wind blowing; if fog rolls in the movie, the audience can feel the fog surrounding them.
What Sif is now watching is Ger's own experience.
Observation from all angles without any blind spots.
Sif could even detect the two people's inner thoughts.
That's fucking amazing.
At the same time, Sif also confirmed that the reason why Ger was so crazy was partly because of his tragic background and the twisted and perverted state caused by the oppression of reality, and partly because of that Black Death Sword!
That thing is faulty!
In fact, before this, no one had ever thought that the sword was anything special.
Everyone focused their attention on Gale, thus ignoring the Black Death Sword.
Everyone used to think Gale was incredibly lucky, stumbling upon a legendary artifact so easily… Sif thought so too. Now they realize… legendary artifacts aren't that easy to come by.
Throughout Asgard, there are many artifacts, but in reality, very few are actually used.
On one hand, artifacts are indeed very rare. Of Asgard's accumulated wealth over millennia, only a few remain in Odin's treasury. As for other places, there are none at all!
Secondly, all magical artifacts have their own tempers.
For example, Thor's hammer, Mjolnir, wasn't something anyone could use before Odin cast the curse. It wasn't that it was forbidden, but rather that it was simply unusable.
Take Odin's Spear of Eternity, for example. This artifact has even stricter requirements; only royalty can wield it. (Loki, though not Odin's biological son, is indeed royalty. As for why the Spear of Eternity can distinguish between them… who knows? Artifacts are just awesome!)
In short, artifacts are rare and have bad tempers... At least before Gale, Sif had never heard of anyone who could just pick up an artifact so easily.
It's important to understand that the creation of divine artifacts is often highly random. It's not simply a matter of having good materials and excellent craftsmanship to create one. It's all about luck. If you're lucky, even an apprentice can create a divine artifact. If you're unlucky, even a master craftsman can't create one.
Dwarves are the most skilled blacksmiths in the entire universe, yet even so, the number of artifacts they have created over the years is still limited.
There weren't many at all.
Now Sif understands that it wasn't that Gale found the artifact, but rather that the artifact chose Gale!
This thing has been bewitching Geer!
No wonder, before meeting Gel, Sif had only heard that he was a heinous madman. But after getting to know him, she found that he was not only not crazy, but also very simple and honest, and even a little weak... This weakness does not refer to his fighting ability or anything like that, but rather his personality.
After becoming familiar with Sif, he naturally put himself in a subordinate position and habitually sought Sif's advice on everything.
Sif isn't really a strong person... otherwise she wouldn't have been so insignificant in Thor's small group.
Even so, she was still able to easily control Ger.
You call this kind of person an utterly wicked antisocial madman?
Antisocial personality disorder, in simple terms, is usually characterized by aggression, impulsivity, and hedonism.
So what are antisocial individuals like? First, they dislike social rules and the constraints of morality and law. They prefer freelance work and have a penchant for breaking rules since adolescence—essentially the image of a rebellious child. However, they are generally able to integrate into society normally, possessing a basic sense of responsibility towards their family, and can manage to get by, whether they like it or not. These individuals enjoy adventure; it's a way of biologically expressing their antisocial tendencies. Imagine, when their minds are filled with negative thoughts and they need an outlet, adventure is indeed a good choice. They also lack a sense of guilt and experience little psychological barrier when challenging morality.
Antisocial personality disorder, as the name suggests, is a mental disorder characterized by immoral and criminal behavior and a diminished sense of moral responsibility. People with this disorder tend to act spontaneously and inappropriately without considering the consequences.
They may be nervous, easily agitated, and quick to anger. They may lie, manipulate, and harm others.
Their behavior is characterized by impulsivity, irritability, and aggression. They may be irresponsible in fulfilling work commitments and financial obligations. Breaking rules is commonplace. Individuals with antisocial personality disorder are also known for their impulsive anger, deception, and cunning. They tend to be assertive and frequently engage in risky and thrill-seeking behaviors.
Their interpersonal style is characterized by confrontation and disregard for the needs and safety of others. They tend to be highly competitive and distrustful of others, often resulting in them being unfortunate losers. Their relationships can sometimes appear "slick" and calculating. They tend to develop superficial relationships, rarely involving lasting emotional bonds or commitments. Furthermore, they are often indifferent to the pain and suffering of others.
But Ger is clearly not that kind of person.
He was even a bit timid; he was not assertive at all, but rather somewhat weak.
He also has a strong sense of empathy. After confirming that Sif was genuinely helping him, he tried several times to get Sif out of the vortex.
Sif had always felt something was off about it.
Now everything is clear; it was all caused by that Black Death Sword.
I just don't know why, but now Geer has returned to normal.
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