The days of being a spiritual mentor in Meiman.
Chapter 4249 Possession by Evil Spirits (29)
Chapter 4249 Possession by an Evil Spirit (Twenty-Nine)
This isn't the first time outsiders have entered the town and encountered a series of paranormal events. Whether they are groups of travelers, strangers who have stumbled upon the town, or simply passersby, the evil spirit uses its possession abilities and lies to watch them investigate the town, flee in panic, or angrily kill each other.
For a demon who can perfectly manipulate other people's bodies and even access their memories, deceiving ordinary people is far too easy. Because his abilities are so powerful and deception is so convenient, he never bothers to hone his deception skills.
Even if some intelligent people have doubts, the evil spirit can accurately recall the details of the possessed person's memories and mimic subtle movements so perfectly that even a close partner wouldn't notice. So why bother researching deeper levels?
Moreover, the politicians were well aware of the tragedy that occurred back then. Former local councilors, once promoted, would go to even greater lengths to cover it up. The town's existence was practically erased, so naturally, no expert teams would come to investigate, and even slightly knowledgeable people were prevented from approaching. Therefore, only tourists came.
Such people have no professional knowledge and are completely unprepared, so they can easily deceive anyone. They don't even need to use hypnosis; they just need to control their companion's body to launch a sneak attack.
This has resulted in the evil spirits essentially roaming within a "fishpond" all these years. They haven't encountered anything like elite agents or special forces, not even elderly law enforcement officers. Simply put, they lack experience dealing with extraordinary individuals.
Although the players who enter this instance are physically restricted to ordinary people and do not have any particularly strong mental abilities, their personalities destined them to be extraordinary.
Like I said, if you weren't a little crazy, who would be a superhero?
Moreover, those who come here aren't greenhorns just starting out. They've long since passed the age of self-discovery in their youth; now they're at the prime of their lives, using their own worldviews and methodologies to change the world. They have a self-consistent logic, and most of the time in their lives, they can perfectly implement this logic and execute their ideas effectively.
In such situations, most of them tend to be somewhat stubborn. This is because their strong abilities allow them to achieve what they believe in, which makes their character more stable and resolute. To put it bluntly, they are stubborn.
When talking to successful people, many people feel that these people have some very obvious flaws—the kind that any normal person could notice and that aren't difficult to change. They wonder why these flaws, which would make them better people, don't change.
The answer lies in their success. The methods they followed had been practiced countless times throughout their lives, making them even more successful. Therefore, they continued to use the same approach, even if it contained many obvious flaws, they wouldn't change it. This is what's known as "don't change the code if it runs," or path dependency.
This might cause some people to fall behind the times, but that's simply because the methods they follow have limitations imposed by the era. Otherwise, it's actually quite stable and safe, and even beneficial for mental health.
The principles followed by superheroes are clearly not limited by any particular era. Helping the weak, fighting crime, and upholding justice have been the same for thousands of years; only the methods differ.
Changing a group of people who have followed this logic for years and achieved considerable success is very difficult. Making such people lose their sense of right and wrong, their ability to distinguish good from evil, is as difficult as, or even more difficult than, turning a wicked person back to the right path.
Evil people are at least partially constrained by social morality, while heroes perfectly fulfill the requirements of social morality and the expectations of most people in the world. Changing such a person is as difficult as climbing to the sky.
Even if they lose their superpowers, their personalities won't be restricted. To put it bluntly, this evil spirit's brainwashing ability is simply insufficient to change these stubborn individuals, and it can't even have an impact on them.
It's important to understand that this instance is filled with top-tier fighters. Leaving Schiller aside, his personality can't be described as stubborn; it's downright sinister. Spider-Man Noir has single-handedly taken on countless opponents for years; he's a hidden left-wing revolutionary within American society—that identity alone carries significant weight. Batman and Batwoman need no introduction; none of the Bat-family are easy to mess with. And the only Superman who seems like a pushover is a rare breed—a stubborn individual who's relentlessly challenged Batman to the bitter end.
Placing these people in the same instance makes the seemingly invincible power of possession and deception of this evil spirit appear incredibly weak and pathetic. This evil spirit, who could potentially be the final mastermind in a film series, suffers repeated setbacks at their hands, vividly illustrating the saying "being able to eat is a blessing."
After Kent left, the evil spirit remained, but he still felt uneasy. He was genuinely worried that Kent would uncover the truth about what happened back then, leading to a chain reaction of unrest. Now that he was a ghost, he wasn't afraid of legal judgment, but if he attracted too many people to the town, who knew what might happen?
The evil spirit gritted its teeth and gave chase. If it weren't trapped inside the body, it could have found a way to trick the giant, but now it was just an ordinary person. The difference in their size made it hesitant to act rashly.
During the chase, the evil spirit cursed inwardly. He hadn't forgotten that when he controlled Peter's body before, the current owner of that body, the agent, had charged at him and knocked him over. Didn't the evil spirit know just how much force that was? Back then, he wasn't restrained; wasn't he pinned down and beaten up?
Now it was his turn to take over this body. The evil spirit was initially secretly pleased, thinking he could also possess such power, but he was dumbfounded when he saw it. This body, in terms of both size and muscle mass, couldn't possibly unleash such strength. So how did this guy manage to do it?!
Moreover, this guy was also cursed at the time, so his left arm should have been completely unusable. But looking at him wielding a gun with both hands, jumping around with incredible agility, it was impossible to tell that he was cursed. He even thought that the ambush had failed.
When I logged in, guess what? Not only did it work, it even doubled!
The long string of lines the agent uttered that contradicted his character when he skipped the plot was punishable by a health deduction. Although the system uses soul tracking, the agent's soul was still inside his body at the time, and the health deduction was achieved by accelerating the spread of the curse. However, this curse was spreading within his body, not harming his soul. Now that his soul has left, leaving his body to the evil spirit, how can things possibly end well?
Now, not only is his left arm completely black, but the curse hasn't stopped spreading; it has corrupted the entire left side of his body. His entire left side is now somewhat numb.
When an evil spirit possesses a human, it can ignore physical damage. Whether it's being shot or stabbed, it doesn't matter to the evil spirit, since it can even control mummies. However, there's one exception: being afflicted by dark magic. It is vulnerable to magical attacks.
There were fewer than ten people in the town, and only one—the evil spirit—knew black magic. Then he successfully consumed the black magic he had concocted himself, an enhanced version by the system.
The evil spirit was also puzzled. He remembered that the black magic he had researched wasn't this powerful; even the ability to necrotize an arm was quite unexpected. How could it seem to be spreading throughout his body without an energy supply? "Did I do this? No way!"
But he didn't have time to worry about that right now. After all, he couldn't change bodies, so he had to make do with what he had. But because this body had been corrupted by dark magic, he was losing control of it and was a step too slow. Kent had already approached Linda, and the two of them started talking.
Even the most foolish evil spirit knew that revealing itself at this moment would definitely alert Kent to something was wrong. So he crouched behind the window, wanting to hear what they were saying.
“…I know you’re a small-town girl, but don’t worry, I’m from a small town too. I’m from Kansas, in a town so small you’ve probably never even heard of it. My family were all farmers, and we’ve never produced any big shots. I totally understand what it’s like to live in a small town like that.”
“When you encounter certain problems, you can’t just call the police like people in big cities do. Because your whole family has to make a living under the police. If you offend the sheriff, he might trip you up at any time, causing you heavy losses, or even forcing you to leave the town.”
“You have to follow a lot of unwritten rules. Some of these rules seem very strange, or even insulting and uncomfortable. But if you dare to break them, you will be ostracized by everyone and you won’t be able to survive.”
"So I'm not here to ask you why you didn't call the police or why you didn't move. I know it's hard to do. A small-town person who leaves their hometown is nothing. Going to a big city will only lead to being taken advantage of, so it's better to stay in your hometown."
"However, this does not mean that we should abandon our basic human decency. Some rules are just to unite the townspeople, because only by uniting can we make more money; some rules are to stop crime, and even if they are troublesome, it is for everyone's safety; even some xenophobic rules are because outsiders have committed crimes in the past, so we have to take precautions. Even many unreasonable federal laws are often overlooked and not strictly enforced."
"But certain things that happened in this town are definitely not included in this category. These are acts of cruelty that have crossed the line of humanity and cannot be tolerated. Although a long time has passed, you are still alive. Even if you were dead, it doesn't mean that the evil things that happened in the past have stopped. The significance of punishing evil and promoting good lies not only in the present, but also in the future. How many towns like this are there in the entire Federation, and how many small-town girls like you are there?"
Linda, standing at the workbench in the tool shed, suddenly stopped what she was doing. When she straightened up, Kent saw that she had been sharpening a wooden stick. Now the stick was extremely sharp.
She turned around with a dark expression, stared at Kent, and said, "What exactly do you want?"
“I want to know the truth about what happened back then. What exactly happened to you, how did all of this happen? I swear, I will make everyone pay the price they deserve.”
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