Game Production: I've Really Landed
Subparagraph 218 of Chapter 1?fear?
Chapter 218 Next paragraph?fear?
Once "Doom: Eternal" was launched, it immediately won unanimous praise from the majority of players.
[Titan devil oh, look at those valuables you got, and you, devil or ghost, you still want to arrest me?
I tell you Oh, you come to the earth, and you are appointed to pull off your horns and slap you in the face.
When you come to the earth, it is appointed that there is no good juice for you to eat, you remember it
[This is a No.1 survival horror game, the demons are responsible for the survival part, and you are responsible for the horror part]
[Cute girls must play, the painting style is fresh and cute]
Of course, the happiest comment in the entire steam evaluation area is this one:
[game that saved my soul and my man esteem, once upon a time i was a lap dog too.
Just one day I was still racking my brains thinking about how to find a topic, so that she wouldn't just say "ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh."
Thinking about how to use ingenious reasons for the next small long vacation to make an appointment alone.
At this point, Doom: Eternal was downloaded.
In the game, I block people, Buddha blocks Buddha, and tear the devil's hands in half with bare hands.
At that time, I thought to myself, "Fuck, this is a man." In the process of reading the article, I checked my phone.
The message sent two hours ago still ignored me, and there should be some unfounded reason to reject me later.
"climb!!!"
I roared and deleted it directly.
Obviously a few hours ago it was still a licking dog.
Thanks to Doom Eternal I don't regret it even now! ]
And when this comment was reprinted by major game media, after the penguin group, Tieba, and major game forums have reposted it, many netizens also came here admiringly.
"Just for your evaluation, I was still hesitating whether to buy it or not, so I placed an order at the speed of light!"
"I'm a man, but when my buddy saw your phrase 'climb!', my buddy decided to marry you."
"Then they said 'haha I was a little busy just now and I replied late' and then called you back to your original form."
When countless players were crazy about this explosive game, some more professional game industry insiders also began to conduct a more in-depth discussion on the game of Doom.
Old Tang was not late this time. After just playing the game for a day or two, he quickly grasped some of the essence of the game.
And Wen Siquan quickly worked out an article, and quickly published it on his accounts on various social platforms.
"On Combat Design: How Doom Eternal Became a Must-Play Game for "Cute Girls""
"If someone asks me which game works can represent the design level of today's FPS, I will definitely recommend the game "Doom: Eternal" without hesitation.
Of course, at this time, there must be someone secretly poking behind his back and saying, I am flattering Mr. Luo's stinky feet, let's speak the truth.
Back before 38 years, almost all FPS games were designed for hunks.
Breathing back to blood, this macho gameplay of peek without injury runs through almost all FPS on the market.
However, Mr. Luo, with his "Destroyer", showed another FPS design scheme to the cute girl players.
Melee executions restore blood, scenes without cover, and a map structure with a clear sense of hierarchy.
This forces the player to stop dodging the XZ, operate the shotgun ballista electromagnetic gun like a real sissy, and interact with the demon head-on.
This simple and cheerful way of playing the game when there is a disagreement has created this veritable cute girl game.
First of all, the available resources (ammunition, blood packs) in the scene have been greatly reduced, and the main means of supply is to pick up enemy drops.
The number and types of drops will vary with the way the cute girls kill demons, that is, in order to replenish resources, the cute girls must switch to the interaction method that best suits the current situation at any time.
As a result, the entire combat process is divided into several closed loops. I think engineering girls who study electronic systems should be familiar with the term closed loop.
The system determines the next running behavior from the feedback of the previous behavior.
Expanding to the game of Doom, the resources consumed by cute girl players to perform one behavior need to be supplemented by another behavior, such as:
The bullets consumed by using long-range weapons need to be supplemented by chainsaw kills.
During the cooling period of the chainsaw, it needs to be consumed by long-range weapons.
Health lost during drain, requires melee execution to restore.
For executions, small long-range ammunition is required to incapacitate the enemy.
A scene battle of 15-30 minutes can be divided into countless small goals with clear goals that can be completed within 30 seconds.
One thing I found when analyzing the mechanics of other games.
If the player's behavior is split into several behaviors with obvious graininess, the rhythm and purpose of the game can be significantly improved.
The same is true for several closed loops of Doom. It retains the innocent game rhythm, and at the same time requires the cute girls to be thoughtful and adaptable.
Taken together, the game style of "Doom: Eternal" has been upgraded from simply "cheerful" to "cute".
It is undoubtedly a must-play game for the new generation of cute girls! "
And this article has undoubtedly won unanimous praise from eternal players.
"Old Tang, do you think Mengmei is serious?"
"There is nothing wrong with the cute girl, who is not a cute girl?"
"Big dio cute girl, right? Outraged!"
Of course, since a game has crowds, there are bound to be annoying players.
Criticism of the Doom game has mainly focused on the following aspects:
"Anyway, I don't understand why Chuxin made a game so shaky, I don't feel dizzy at all when I play normal 3D games.
I almost didn't spit out after playing Doom for half an hour, so I got a refund. "
"The operation of this game is really too complicated, with eight guns cutting back and forth, it's gaudy and meaningless at all.
And in the later stage, it was a chainsaw and a flamethrower, and my hands hurt from pressing it.
Anyway, I don't know why there are so few bullets designed, and it's not fun to play at all. "
"It's a cool game, and the battle is very cool, but I'm really crazy about this map and decryption.
In a game with such a tense and high-speed combat rhythm, it takes longer to find a way on the map than to fight monsters. Jumping music really destroys the overall rhythm. "
"It's not cool enough to play on the easy difficulty, and you can't beat it at all on the highest difficulty. Does this deserve to be called a cool game?"
It is almost impossible for a game to satisfy all audiences, let alone a game with such a strong style of Doom.
On the contrary, it was another game that appeared recently that pushed the popularity of Doom to its peak again.
Nintendo launched a new IP on May 5th - "Animal Crossing".
As the first work under the new series of planning "Assembly!"Animal Crossing Friends Club" is not as close as Link's son in Nintendo, but it has also been promoted and favored by considerable resources.
Anyway, players who have a Switch in their hands can basically get information about this game.
But after all, it is a brand new work, and many people are more cautious when entering the pit.
But as long as there is the first person to eat crabs, you can still see that when the game is officially launched, on the loading page, it represents the LOGO of Chuxin Game.
Although I already know that Nintendo has a very good relationship with Chuxin, but this level of cooperation should be the first time, right?
Then, when domestic game players and self-media practitioners in the field of games began to dig deeper into some content of the Dongsen game, they were even more frightened.
Unlike "Link: Breath of Nature" at that time, Mr. Luo provided some creative support.
"Assemble!On the main creator of the game "Animal Crossing Friends Club", there are two big characters "Luo Bai" written impressively.
Mr. Luo, are you so free?
However, when the news first broke out, the waves in China were not too big.
Because "Doom: Eternal" occupied almost all the pages of the entire game circle at that time, and everyone was discussing this explosive masterpiece exclusive to the macho.
Dongsen, on the other hand, adopts a more moist and silent method, and begins to attack the hearts of gamers who like leisure, relaxation, farming, and socializing.
The gameplay of Dongsen is actually quite simple.
In the game, players can freely choose one of several maps randomly given by the system as their place of residence.
In their own place of residence, players can do whatever they want in the place where they live, such as planting flowers, digging fossils, fishing, catching insects, etc.
The difference is that the game has newly introduced a DIY system, players can use various materials on the island to make props or furniture.
Of course, the most important thing is that players can make friends with animals that have their own unique settings on the map.
This kind of "simulation" gameplay without any threshold quickly attracted a large number of players into the pit because it is very friendly to non-hardcore groups and female players.
At the beginning, the popularity was quite normal, but as the Doom Soldier’s popularity gradually subsided after the normal process only took about hours, Dongsen began to quickly gain fame in China with a momentum of going against the current.
The main reason is the super high social attributes of this game.
The main fun of Dongsen comes from transforming and dressing up a small island according to your own wishes, and socializing with virtual NPCs and real players.
Plus time perfectly in sync with the real world.
In other words, this is a virtual society with a high degree of freedom.
Dress up your island uniquely, and go to other players' islands to exchange information.
Of course, this is not an original design. Whether it is abroad or in the era of web games in China, such a setting is not uncommon.
But there is no doubt that Dongsen is the best work of differentiation among them.
There are hundreds of villagers with different shapes and personalities designed in this game, but you can only put up to ten on your island.
Although this is very unfriendly to collectors, this design undoubtedly greatly increases the distinction of each island, and it gives players the motivation to visit other people's islands.
The entry of female players will naturally drive the entry of male players.
Games with strong social attributes have always been like this, especially for games like Dongsen, which can be played by both male and female players. Everyone can find unique fun in this game.
Although it might seem childish for a bunch of big friends to gather together on a small island to play house.
However, when you were young and played house with a lot of Barbie dolls, Transformers, Ultraman and other toys on the floor, didn't you all have fun?
A well-known and loyal Dongsen player summed it up particularly well:
"If I was a child, I could run as fast as I wanted, really use twigs to make fishing rods to catch real fish, really dig around with a shovel, and not fall down, not get tired, not hurt, not get lost, not go home and be reprimanded by my parents, and just keep playing without thinking about anything, that would be great.
——Machine Core Network 42. "
When Dongsen was in a mess on domestic social media, the news that Luo Bai was the number one creator of the game was picked up by the players once.
When contacting the launch date of the Dongsen game, everyone couldn't help but put a big question mark on their foreheads.
"No, Mr. Luo, you actually developed Dongsen and DOOM at the same time? That's outrageous!"
"Animal Crossing Friends Club? DOOM Crossing Friends Club (correction)."
"Although I play house in Dongsen during the day, I make delicious food to entertain my online friends.
But at night, I will become the ultimate destroyer who can tear the demons with my hands, and save the earth! "
The ability of netizens to play memes and create memes is super strong.
After a while, various secondary creations of a dog NPC named Xi Shihui among Doom Warrior and Dongsen were also played by players with new tricks.
It's like some kind of Doom is fishing in the world of Dongsen.
Xi Shihui, who was wearing the armor of the Archon, was madly slaughtering demons in hell.
Sand sculpture netizens have all kinds of hanging pictures. jpg.
This super-high popularity naturally also drove the rapid growth of the sales of the two games.
Seeing the unreasonable sales of this game in China, Nintendo even called Luo Bai.
Luo Bai could only smile at this.
Compared with the sales achieved by Dongsen in the previous world, being on Blue Star is almost meaningless.
A little bit of time is lacking, but fortunately, a little bit of time is also lacking.
Both are tens of millions of sales games, the entanglement between the two games already existed in the previous world.
In this world, let's regard it as mutual achievement.
"Oh...do an interview, it's fine."
Luo Bai answered a call here, and was going to participate in an interview about games.
Interviews like this one receive many invitations every year, Luo Bai will go if he has time, and forget it if he doesn’t.
Half a month later, news about Mr. Chuxin Luo's new game also broke out.
During the interview, when I asked what theme I wanted to challenge for my next game.
Luo Bai just thought for a moment, then smiled and said:
"Speaking of which, I haven't made a serious horror game yet, I can try the next one."
Thanks to Weiming Herring, book friend 160806160023272, Schrödinger's Sanqi, and the all-seeing king illuminated by white light for their monthly support!
Thank you everyone ~
(End of this chapter)
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