Wizard: I brought the wrong system.
Chapter 358 The Direction of Magical Modification
Chapter 358 The Direction of Magical Modification
As three essential magic tricks in meditation, the "Feather Falling Technique," "Growth Technique," and "Lava Eruption" are essentially similar to the "Spark Technique," "Trip Technique," and "Water Extraction Technique," all being aggregates of a single element.
'Lava Eruption': A sphere of 'fire-elemental void energy' formed by the mixing and attraction of earth and fire elements.
It's like creating a water-filled balloon in your palm; once it's popped, all the energy inside will gush out.
Its maximum attack range is only three meters, and its explosive power is not as good as a regular fireball. At the same time, because fire energy is very volatile, there is very limited room for modification.
"Is the Kamehameha a similar spell? It's a pity that it lacks explosive power and mainly causes burning damage. It can only be considered a decent corpse-burning spell."
……
'Growth Technique': A mixture of earth and water elements, drawing upon 'wood-elemental void energy' to promote plant growth.
The effect produced is very similar to 'plant growth enhancement', but 'growth enhancement' is more like fertilization. The growth enhancement effect on plants is permanent. Even if the magic of 'growth enhancement' is dissipated, the changes caused by 'growth enhancement' will not disappear.
Unlike 'plant growth induction', which uses wood-based void energy to simulate a plant's body, the plant will immediately wither and collapse once the magic is released.
"It's basically not aggressive; it's like a farming trick."
……
'Feather Fall Technique': A combination of water and fire magic, drawing in 'wind-type void energy' to envelop the entire body.
In terms of effect alone, it is somewhat similar to a parachute, but the 'Feather Fall Technique' does not rely solely on structure for deceleration.
'Wind-type Void Energy' inherently has the effect of stirring up wind. When 'Wind-type Void Energy' envelops the whole body, it will naturally amplify the surrounding wind force.
When the body is descending, the wind naturally blows upwards for the body, and the 'Feather Fall Technique' will increase the wind force below the body, thereby slowing down the descent.
For this reason, the 'Feather Fall Technique' is not recommended to be used in windy conditions, as the wind can blow it to who-knows-where.
"That's why it's called 'Feather Fall Technique' and not 'Descent Technique'?"
After reading the general introduction, Yaro also summarized: "An enhanced version of a weather vane? Bending whichever way the wind blows?"
……
"Trash, trash, and... trash!"
These three tricks are essentially just level one tricks of a single system. It is only because of the different ways of casting that the level of casting has been raised to level two.
A level one spell requires three times the magic power of a level zero spell.
Look at the effects produced by level zero magic: light, tripping, fetching water... By comparison, you can understand the approximate power of level one magic.
“Low-level tricks at the apprentice level, apart from fire-type, generally don’t have much damage power. Lava Burst is the same; we can’t expect too much from its power, so we’ll rule out Lava Burst first.”
"As for the growth technique... never mind, let's not talk about it."
After much deliberation, Yaro finally looked at the parchment book that belonged to the 'Feather Fall Technique'.
"If you can learn this trick, you won't need to activate the life-saving pendant in case you encounter danger in the sky. This will reduce the need to use the life-saving pendant."
"In addition, this trick can also be used to brake if there is too much inertia."
The 'Instantaneous Movement Technique' has long been upgraded to the 'Double Instantaneous Movement Technique', but Yaro rarely uses it in battle because he has suffered losses from this move.
"Condensing 'wind-elemental void energy' to envelop the entire body and amplify the wind blowing towards oneself... Could this be used as a substitute for the 'defense arrow' trick?"
Yaro studied the magic runes of this trick, and after analyzing their arrangement and the way the trick was performed, he came to the following conclusion:
"The external structure of the Featherfall spell is too simple. Even the 'wind-type void energy' of the first-level trick level is difficult to condense into a plate. It can neither change the trajectory of the arrow nor provide any physical defense." "In fact, because of the special property of the Featherfall spell to increase wind power, when the arrow gets close, it will actually attract the wind power carried by the arrow."
"The wind force is stronger on the side of the arrow that was already going astray, making it deflect even more."
"It will also attract arrows that would otherwise be hit, amplify the wind force carried by these arrows, make them more penetrating, and add a slight tearing effect."
To summarize simply...
It makes arrows that already missed their target deviate even further, while simultaneously making arrows that should have hit their target more damaging.
"To attack myself?"
Modifying the magic trick from this angle won't work!
So how should it be changed?
Looking up at the starry sky, Yaro's consciousness drifted away to who-knows-where.
"Could we find a direction for modification by looking at the magic tricks that were modified in the past?"
Light Technique - Solar Fist.
Tripping Technique - Instantaneous Movement Technique.
Mist spell - Mist body spell.
The Heat Melting Technique - Fiery Sword Technique.
Abyss Contract Technique - Magic Strike Technique.
"Among the magic tricks that were modified in the past, the magic strike was the most special one, and we can ignore it for the time being."
The power released by the Abyss Contract Technique is too great. The modification theory of the Magic Strike Technique is to find a way to effectively utilize this power.
This approach to modification is not suitable for ordinary elemental magic.
"Aside from the magic strike technique, the most successful modification is the Fiery Sword Technique. It was an ordinary alchemical spell, but it has now become an indispensable main combat move."
At that time, the reason why Yaro developed the Fiery Sword Technique was simply because he did not want to use a skill point to learn only one trick. So he racked his brains and used external means to combine it with the technique. It was only through painstaking research that he achieved this result.
"Like the Fiery Sword Technique, design moves that complement external objects?"
This is one direction.
"Then, how should the Feather Fall Technique be combined with external objects?"
Recalling the actual effects of the 'Feather Fall Technique', the first thing that came to Yaro's mind was the 'umbrella'.
"A gentle, graceful descent, coupled with a 'parachute' for directional control, and it becomes... a hang glider?"
Forehead!
Yaro glanced at the hang glider serving as a rain shelter overhead, and his lips twitched involuntarily.
"Featherfall only lasts for about ten seconds, so I might as well just use a hang glider..."
As Yaro stared at the structure of the hang glider, mentally picturing the direction of the wind, he suddenly realized a problem: "Wait a minute! Just like a fighter jet landing on an aircraft carrier with a short runway and suddenly deploying its drag chute, activating Featherfall while using a hang glider actually increases the wind force directly in front of it, and the Featherfall spell will actually slow down the hang glider's speed!"
The drag chute is located directly behind the fighter jet. If it were directly below the fighter jet, a strong wind would suddenly appear.
The more likely scenario is that the aircraft will experience a rollover due to inertia, causing it to crash directly!
(End of this chapter)
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