Chapter 40 Third-Person Action Shooting Game
After this period of cooperation, Xun Ze had a general understanding of the abilities of the five people in the studio.

Generally speaking, his ability and personality are good, and his mind is also flexible, but he lacks a little experience.

And their thinking, ideas, etc. are not completely restricted in the rules and regulations, and they are young people worth cultivating.

The DLC of "Legend of Sword and Fairy", as well as the dubbing of characters, are basically no problem for them to handle.

Even if there is a problem, with Xun Ze watching, it will not have any bad influence. For them, it is a rare exercise.

Back in his office, Xun Ze took out a pen and paper, ready to record the idea of ​​a new game.

"Phobia" tested the courage of the players, "Cuphead" tested the skills of the players, and "Legend of Sword and Fairy" abused the hearts of a wave of players.

Xun Ze felt that it was time for players to let off steam in the new game, otherwise the day of receiving souvenirs would not be far away.

Although he has been exercising regularly during this time, he hasn't exercised his muscles yet. If he is blocked by players, he may not be able to escape.

Third-person action shooter;

Zombie theme;

Allows the player to shoot...

After writing down the three elements on paper, many zombie-themed games flashed through Xun Ze's mind.

"Left [-] Dead", "Resident Evil", "Return to Wolfenstein", etc...

However, in these games, it is said that the player is shot, and the probability of scaring the player should be higher.

It is not that there are no zombie-themed shooting games on Planet Aquamarine, but they all take a sleazy route.

Basically, from one place to another.

At the beginning, the player not only has powerful weapons, but also has some games, and can learn all kinds of magic.

And this road is almost a straight line without any twists and turns. There are not many zombies, and they stand carelessly in an open place.

Players don't need any skills at all, and they don't even need to use their brains. They can kill all the way by holding down the attack button.

Even if you encounter a boss, you can't last a few minutes in front of powerful players.

Although such a game method is also a way of venting for players, Xun Ze feels that it is not cool enough.

Among other things, in those games, even if all the zombies gathered in twos and threes were killed, how refreshing would it be?
It is best to have a large wave of corpses directly rushing towards the player's face, and then the player will use the weapon in his hand to wipe out the tide of corpses, see the mountain of corpses and the sea of ​​blood, and the rest of his life. Only then will the player feel a sense of accomplishment!

Corpse tide!

After Xun Ze wrote these two words on the paper, a flash of inspiration flashed in his mind, and he thought of another zombie-themed shooting game-"Zombie World War".

The highlight of this game is that in some places, players need to resist the tide of corpses from the mountain roaring tsunami.

That scene can definitely bring players the ultimate sensory impact.

However, this game is not an excellent game. On the contrary, this game still has many obvious shortcomings.

For example, although the game has difficulty for players to choose, but if the player wants to challenge the high difficulty, he needs to brush the character and the level of the weapon first.

If you go to challenge the highest difficulty without brushing the level, it is basically impossible to pass.

And the relatively thin content of the game makes brushing extremely boring. Many players give up the game when they can't reach a high level.

There is no need to copy this point.

"It can be changed to increase the power of the weapon by installing different quality accessories, or on the road, directly give the player a full-configured weapon, minus the boring leveling..."

"Accessories can be spawned from boxes on the road, or can be purchased directly at specific locations..."

While muttering to himself, Xun Ze entered his thoughts on the design draft.

After moving his fingers, Xun Ze thought of another incomplete part of the game, that is, there are too few types of special feelings.

Special sense, which means "special infected", they have completely different abilities from ordinary zombies, and will bring greater crises and challenges to players.

It is worth mentioning that all the zombie games of Aquamarine do not have the concept of "special sense".

All the zombies encountered along the way are ordinary zombies, only the boss is a little bit closer to the special feeling, but generally they are just bigger.

How can this be enough?

The sense of accomplishment brought by chopping off a piece of immovable wood is completely different from that of chopping to death a lively dryad!

"Well... When I feel that I can hold a meeting, I will talk to them, and then make corresponding adjustments and refinements according to the situation..."

"The special sense AI must be made more active, otherwise the special sense will become silly, which will make players feel dissatisfied."

clap clap-

After typing on the keyboard for a while, Xun Ze picked up the cup and took a sip of lemonade to refresh his mind.

"With the special feeling, the way to clear the level should not be limited to simply killing from point A to point B. More mechanisms should be added to increase the playability of the game."

"For example, find a battery and charge the machine before you can open the door and move on, and protect an NPC to a designated location. If the NPC is killed by a zombie, the mission will fail..."

"Considering that not every player has friends to play the game with, the plot of each character in single player mode should be refined, and the AI ​​of computer teammates should be improved at the same time."

"Ensure that even if some players play the game alone, they will not be in a hurry, let alone be pissed off by the computer teammates."

"The close-combat feel of "World War Zombie" is not good. This also needs to be improved, at least not when waving a weapon, the whole person seems to be floating, and often locks indiscriminately."

"To optimize the modeling of zombies, even ordinary zombies must be distinguished, such as those wearing suits, some wearing football jerseys, and some holding newspapers..."

"No! Isn't this "Plants vs. Zombies"! It's a bit of a play!"

Xun Ze rubbed the space between his brows, his brain was running at a high intensity, and for him now, the burden was still a bit heavy.

Leaning back on the boss chair, Xun Ze looked out the window and let his head relax a bit.

But he thought of another problem, the studio does not have a 3D modeler!
Previously, "Legend of Sword and Fairy" was 2.5D, so he cooperated with Mo Danqing to complete all the art content.

But "World War Zombie" is a 3D game. If there is no 3D modeler, the work will definitely be more difficult.

Although there are a lot of ready-made zombie models in the resource library of Piaomiao Xiangong, none of them can meet Xun Ze's requirements.

Instead of placing an order and outsourcing it, it is better to hire a 3D modeler yourself, and it is not impossible to afford the salary.

Thinking of this, Xun Ze immediately posted a recruitment message, and the mailbox was full again.

 Inverted rotation 360 degrees ask for tickets, please collect, ask for everything!
  
 
(End of this chapter)

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