God-level game designer starts with scared crying anchor
Chapter 134 Make a mobile game
Chapter 134 Make a Mobile Game
Frozen Snow Game Company has released a new game "Titan", which is very popular with players in terms of gameplay and graphics.
But after playing a few rounds, Xun Ze still found a small problem with the game, that is, too much emphasis on teamwork. If a teammate pulls his hips or plays poorly, no matter how good he is, it will be difficult to turn the tide of the game.
For example, tank players have done everything they can to the extreme, but in the end they still lose the game. What makes them most uncomfortable is that they don't even know why they lost.
It's just because "Titan" has just been released, and Dongxue has feelings in the hearts of most players, and the players have given the game the greatest tolerance and enthusiasm.
So this small problem did not have a negative impact on the player's game experience, but if Dongxue doesn't pay attention to it, this small problem will only get bigger and bigger as time goes by.
Judging from Dongxue's current response, they probably didn't pay much attention to this issue.
After selling 500 million copies in a short period of time, Dongxue felt that "Titan" was a complete success, so they decided to hold an e-sports event called the Titan League.
At present, various game clubs are forming teams and preparing to compete in the Titan League.
It can be seen that Dongxue's next work will focus on the Titan League, not on improving "Titan" itself.
However, Xun Ze did not plan to confront Dongxue Company head-on now.
"Rise of the Tomb Raider" is being intensively produced. During this period, it is not a problem for him to make some small games to improve his presence, but if it is a large game, he will not be able to do what he wants.
And Xun Ze still doesn't know what kind of company Frozen Snow Game Company is, what kind of operation they will carry out on "Titan" next, and what countermeasures they will make.
So Xun Ze intends to wait and see what happens. If Dongxue Game Company is also so arrogant and conceited, then he doesn't mind stepping on Dongxue Game Company to enter the game market of Free Eagle Federation.
After turning off "Titan", Xun Ze thought about what to do next.
If, after "Rise of the Tomb Raider", another large-scale game is to be produced, and it is still an online game, then funding is definitely essential.
In order to lay a solid financial foundation for the studio, Xun Ze decided to make a mobile game first to harvest players' wallets.
As for which mobile game it was, after much deliberation, Xun Ze decided to make "Tomorrow's Ark".
"Tomorrow's Ark" is a two-dimensional tower defense game, but it has been on the top of the ios mobile game best-selling list. This shows that players still like this game and are willing to spend money on it. It is still heavy krypton which type.
However, Yingjiao didn't have many employees at the beginning, but it was still able to make the game. Xun Ze has a system and a game editor, so even if he only intends to do it by himself, it is enough to give the game to the liver. come out.
Although Xun Ze also knows that "Glory of the King" spreads faster, has a wider audience, and earns more money, but it is also a mobile game, and there is an obvious gap in the volume between the two.
Among other things, there are hundreds of heroes in "Glory of the King". Even if each hero has few skills, they must be well balanced.
In addition to hero skills, there are also a bunch of equipment values that need to be set, not to mention inscriptions, which are also the most important.
At the same time, as a MOBA mobile game, the matching mechanism must also be done well to ensure that each player has a winning rate of about 50%.
Just thinking about it for a while, Xun Ze felt that he was one head and two big, and he definitely couldn't make it by himself, or he couldn't make "Glory of the King" in a short time.
But "Tomorrow's Ark" is different. It looks like a mobile game that needs to be connected to the Internet to play, but it is actually a stand-alone game.
There is no equipment, inscriptions or other messy things, as long as the operators and their skills are well configured.
As for the level design, the number of enemies, routes, values, and special mechanisms, etc., he can directly carry them over with the help of "absolute memory", which is much easier to adjust than "Glory of the King".
Coupled with the long-term grass of "Tomorrow's Ark", in retrospect, he didn't have too many things to carry.
Even if it is to train operators, there are a lot of materials for building infrastructure, but the workload is a little cumbersome, and it will not consume many brain cells.
And the most important point, the plot of "Tomorrow's Ark" is full of knives!Take it out and backstab the player from time to time, won't you be able to harvest emotional points?
Just do it, Xun Ze directly opened the game editor and started making "Tomorrow's Ark".
He first drew Amiya, the kanban girl. For the 14-year-old CEO of Rhode Island, Xun Ze did not change her appearance, especially her iconic long ears.
At the beginning, "Tomorrow's Ark" was able to become popular, largely because of Amiya's ears. Whether it was a player of this game or not, all kinds of discussions and speculations about Amiya's race were carried out, and of course there was persecution.
Shui Lanxing's player base is larger than his original world. I believe everyone's discussion will only be more intense, and it will be more conducive to the spread of "Tomorrow's Ark".
As for the other administrator of Rhodes Island, Kelsey, Xun Ze does not intend to release her for the time being.
At present, he only plans to open the five main levels of Dark Age Up and Down, Different Eggs, Second Breath, and Acute Failure, plus special maps such as brushing materials, combat records, chips and annihilation operations.
Relying on the early operators in these maps, such as the three initial phantom gods of Yinhui, Aiyafala, and Angel, players can easily get through without using Kelsey to make a move.
As for whether the above-mentioned operators can be drawn, it depends on the luck of the players themselves.
Xun Ze also plans to adjust the copywriting in the game, such as the plot text and operator files.
Although Yingjiao's riddle copywriting has cultivated a group of sailors, it is still not friendly to most players.
And in the early copywriting, some texts had obvious errors in the sentences, which would be difficult to read and easily mislead the players to understand the plot.
Although many players skip the plot directly when playing "Tomorrow's Ark", and then look for quick interpretations on the Internet, but if there is no plot, how can these interpretations be born?
Therefore, the copywriting must be available and must be modified. While retaining the original suspense and foreshadowing, it will make it easier for players to read and avoid too many riddlers gathering in Terra.
In addition, there is another point that must be modified, and that is the sound effect of "Tomorrow's Ark".
The music in "Tomorrow's Ark" is classic, so the eagle horn is also called "sound horn" by the players, but the sound effects of the game are very ordinary, and the sound effects of some operators after turning on the skills really make players Some can't stand it.
Although this is only a small problem and does not affect the player's map push, Xun Ze thought that since he has the ability to modify it, why not do it?Wouldn't it be better to make the game more perfect?
And when Xun Ze drew the operator "Chen", he suddenly thought of a new problem.
Ask for tickets, ask for collection, ask for subscription, ask for everything~Qiu Li Gao~
(End of this chapter)
Frozen Snow Game Company has released a new game "Titan", which is very popular with players in terms of gameplay and graphics.
But after playing a few rounds, Xun Ze still found a small problem with the game, that is, too much emphasis on teamwork. If a teammate pulls his hips or plays poorly, no matter how good he is, it will be difficult to turn the tide of the game.
For example, tank players have done everything they can to the extreme, but in the end they still lose the game. What makes them most uncomfortable is that they don't even know why they lost.
It's just because "Titan" has just been released, and Dongxue has feelings in the hearts of most players, and the players have given the game the greatest tolerance and enthusiasm.
So this small problem did not have a negative impact on the player's game experience, but if Dongxue doesn't pay attention to it, this small problem will only get bigger and bigger as time goes by.
Judging from Dongxue's current response, they probably didn't pay much attention to this issue.
After selling 500 million copies in a short period of time, Dongxue felt that "Titan" was a complete success, so they decided to hold an e-sports event called the Titan League.
At present, various game clubs are forming teams and preparing to compete in the Titan League.
It can be seen that Dongxue's next work will focus on the Titan League, not on improving "Titan" itself.
However, Xun Ze did not plan to confront Dongxue Company head-on now.
"Rise of the Tomb Raider" is being intensively produced. During this period, it is not a problem for him to make some small games to improve his presence, but if it is a large game, he will not be able to do what he wants.
And Xun Ze still doesn't know what kind of company Frozen Snow Game Company is, what kind of operation they will carry out on "Titan" next, and what countermeasures they will make.
So Xun Ze intends to wait and see what happens. If Dongxue Game Company is also so arrogant and conceited, then he doesn't mind stepping on Dongxue Game Company to enter the game market of Free Eagle Federation.
After turning off "Titan", Xun Ze thought about what to do next.
If, after "Rise of the Tomb Raider", another large-scale game is to be produced, and it is still an online game, then funding is definitely essential.
In order to lay a solid financial foundation for the studio, Xun Ze decided to make a mobile game first to harvest players' wallets.
As for which mobile game it was, after much deliberation, Xun Ze decided to make "Tomorrow's Ark".
"Tomorrow's Ark" is a two-dimensional tower defense game, but it has been on the top of the ios mobile game best-selling list. This shows that players still like this game and are willing to spend money on it. It is still heavy krypton which type.
However, Yingjiao didn't have many employees at the beginning, but it was still able to make the game. Xun Ze has a system and a game editor, so even if he only intends to do it by himself, it is enough to give the game to the liver. come out.
Although Xun Ze also knows that "Glory of the King" spreads faster, has a wider audience, and earns more money, but it is also a mobile game, and there is an obvious gap in the volume between the two.
Among other things, there are hundreds of heroes in "Glory of the King". Even if each hero has few skills, they must be well balanced.
In addition to hero skills, there are also a bunch of equipment values that need to be set, not to mention inscriptions, which are also the most important.
At the same time, as a MOBA mobile game, the matching mechanism must also be done well to ensure that each player has a winning rate of about 50%.
Just thinking about it for a while, Xun Ze felt that he was one head and two big, and he definitely couldn't make it by himself, or he couldn't make "Glory of the King" in a short time.
But "Tomorrow's Ark" is different. It looks like a mobile game that needs to be connected to the Internet to play, but it is actually a stand-alone game.
There is no equipment, inscriptions or other messy things, as long as the operators and their skills are well configured.
As for the level design, the number of enemies, routes, values, and special mechanisms, etc., he can directly carry them over with the help of "absolute memory", which is much easier to adjust than "Glory of the King".
Coupled with the long-term grass of "Tomorrow's Ark", in retrospect, he didn't have too many things to carry.
Even if it is to train operators, there are a lot of materials for building infrastructure, but the workload is a little cumbersome, and it will not consume many brain cells.
And the most important point, the plot of "Tomorrow's Ark" is full of knives!Take it out and backstab the player from time to time, won't you be able to harvest emotional points?
Just do it, Xun Ze directly opened the game editor and started making "Tomorrow's Ark".
He first drew Amiya, the kanban girl. For the 14-year-old CEO of Rhode Island, Xun Ze did not change her appearance, especially her iconic long ears.
At the beginning, "Tomorrow's Ark" was able to become popular, largely because of Amiya's ears. Whether it was a player of this game or not, all kinds of discussions and speculations about Amiya's race were carried out, and of course there was persecution.
Shui Lanxing's player base is larger than his original world. I believe everyone's discussion will only be more intense, and it will be more conducive to the spread of "Tomorrow's Ark".
As for the other administrator of Rhodes Island, Kelsey, Xun Ze does not intend to release her for the time being.
At present, he only plans to open the five main levels of Dark Age Up and Down, Different Eggs, Second Breath, and Acute Failure, plus special maps such as brushing materials, combat records, chips and annihilation operations.
Relying on the early operators in these maps, such as the three initial phantom gods of Yinhui, Aiyafala, and Angel, players can easily get through without using Kelsey to make a move.
As for whether the above-mentioned operators can be drawn, it depends on the luck of the players themselves.
Xun Ze also plans to adjust the copywriting in the game, such as the plot text and operator files.
Although Yingjiao's riddle copywriting has cultivated a group of sailors, it is still not friendly to most players.
And in the early copywriting, some texts had obvious errors in the sentences, which would be difficult to read and easily mislead the players to understand the plot.
Although many players skip the plot directly when playing "Tomorrow's Ark", and then look for quick interpretations on the Internet, but if there is no plot, how can these interpretations be born?
Therefore, the copywriting must be available and must be modified. While retaining the original suspense and foreshadowing, it will make it easier for players to read and avoid too many riddlers gathering in Terra.
In addition, there is another point that must be modified, and that is the sound effect of "Tomorrow's Ark".
The music in "Tomorrow's Ark" is classic, so the eagle horn is also called "sound horn" by the players, but the sound effects of the game are very ordinary, and the sound effects of some operators after turning on the skills really make players Some can't stand it.
Although this is only a small problem and does not affect the player's map push, Xun Ze thought that since he has the ability to modify it, why not do it?Wouldn't it be better to make the game more perfect?
And when Xun Ze drew the operator "Chen", he suddenly thought of a new problem.
Ask for tickets, ask for collection, ask for subscription, ask for everything~Qiu Li Gao~
(End of this chapter)
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