Chapter 105 The Whole VR Game
Originally, the promotion of "Survival War" before its release was good. After its release, with its excellent playability, even hardcore players of shooting games gave "Survival War" a high score.

On the night of the release, Xiao Meng posted a big eye blog recommending everyone to play, which pushed the popularity of "Battle of Survival" to a new level.

According to the current rising trend, the sales volume of "Survival War" exceeded 500 million copies, which is no longer a fantasy, but very likely to be realized.

This makes many game designers nervous, because it means that "Battle of Survival" is fully qualified to be selected for the next best game of the year.

Considering that at the last award ceremony, Xun Ze swept several awards as a rookie, many game designers were really worried that Xun Ze would take away the crown of the best game of the year.

But they didn't have any good solutions. "Survival War" is now burning like a hot flame. When players talk about this game, they are basically positive.

Even if there were those who started scolding, they were scolding Xun Ze for not being a good person. In some corners, Seite felt like scaring them, but this bit of "cursing" was completely irrelevant to Xun Ze.

And the harder the players "swear", the more popular "Survival Fight" is, and the sales and ratings will also increase.

As for the simple trolls, sunspots, or sailors who want to bring rhythm, in the face of the enthusiasm of a large number of players, they are simply chickens and dogs, and they will collapse at the touch of a touch.

In the office, Xun Ze couldn't help but heave a sigh of relief as he watched the statistics of "Battle to Survive" rise steadily.

Although he has always been very calm, but being stared at by the group of hardcore shooter players with tactical goggles, it is more or less a little stressful.

Especially the number of players in this group is still quite large. If they are not satisfied, the score of "Battle of Survival" will definitely not reach the current height.

Fortunately, the polishing during this period is still very worthwhile, at least the game is successful, and it is still a great success.

This is enough to give the small partners in the studio a shot in the arm, greatly enhancing their self-confidence, which is very conducive to their growth, and also lays a talent foundation for the future of the studio.

Leaning on the boss chair, Xun Ze crossed his fingers and began to think about what kind of game to make next?
His previous idea was to bring over one of the best games of the year in the original world, so as to hit the top prize at the next annual game awards conference.

But the success of "Survival" seems to be enough to hit the top podium.

So should he change the plan, slow down the pace, postpone the original plan, and continue to implement it next year?

But if so, what games should be produced during this blank period?
According to the original plan, Xun Ze intends to make good use of the two abilities of "immersiveness" and "dynamic adjustment" to create a game that allows players to immerse themselves in it, as if experiencing a movie in person.

The first thing Xun Ze thought of for similar games was the "Uncharted" series and the "Tomb Raider" series. These two series not only have beautiful scenery, but also allow players to experience different customs.

A large number of puzzle-solving factors, while testing the player's wisdom, can also guide the player to visit the beautiful scenery carefully designed by the game designer from all angles.

Adventure and puzzle-solving games are still relatively blank on Aquaplanet, otherwise "Quick Treasure Hunt", which was very similar to "Temple Run", would not have attracted so many players all at once.

By the way, because of Xun Ze's disappointing record, almost all the high-end players in "Quick Treasure Hunting" have run away. Now the global leaderboard in the realism mode is basically full of players from the Kingdom of God.

They didn't have the pressure to make it to the rankings, they just played casually and refreshed their own records by the way, but because there was no pressure, their performances were better than expected.

Coupled with the fact that high-end players from other countries have left one after another, the rankings have gradually been dominated by players from the Divine Cauldron.

I heard that the game official of "Quick Treasure Hunting" was very angry but had no choice but to prepare a new game, hoping to save the lost face.

"Then should we make "Uncharted" or "Tomb Raider"?" Xun Ze tapped the desk with his right index finger, feeling a little undecided for a moment.

"Let's experience it first and see how it works..."

It was really difficult to make a choice, after Xun Ze designated a famous snow-capped mountain range on Shuilanxing, he slowly closed his eyes and immersed himself in the spiritual world.

He snapped his fingers with a "snap", and a small mound rose up in the blank spiritual world, but in an instant, the small mound turned into a towering mountain.

The sky began to fall with white snowflakes, and soon covered this majestic mountain with a thick layer of snow, adding a sense of sacredness to this mountain, as well as a danger that was difficult to detect with the naked eye.

Xun Ze had two more climbing picks in his hands. He imitated the movements of climbers and climbed up the snow mountain little by little along a relatively gentle slope.

Since it is in his spiritual world, no matter how substandard his movements are, he will not feel tired, let alone encounter any danger.

As for why he took the extra effort and didn't fly up directly, it was because he wanted to experience what it was like to climb a snow-capped mountain?
After climbing more than ten meters, Xun Ze satisfied his curiosity, and he teleported to the top of the snow-capped mountain.

As far as the eye can see, the snow-covered mountains are endless and seem to have no end. This vast expanse of scenery is indeed refreshing!
Although it didn't last long, Xun Ze still felt that such a game is really attractive.

In particular, Aquamarine's VR games are relatively advanced. Cao Gu's "Jianghu Picture Scroll" is a living example, but the game's main point of play is management, and viewing the scenery is just incidental.

Xun Ze hadn't acquired the "immersive" skill before, so when he saw the game introduction, he just thought the game was awesome and rich.

But now when Xun Ze watched the game again, he saw many different things.

He saw that "The Picture Scroll of Rivers and Lakes" did spend a lot of money. Even a single weed was modeled independently, but the adjustments of many landscapes and buildings were not fine enough. If you study carefully, you will find that it is a bit divorced from reality.

For example, if sunlight shines on the ground through a window, the shadow will be relatively fixed. Even if the light source moves, the shadow on the ground will not change.

The weeds seem to be swaying in the breeze, but the direction is relatively fixed and will not change due to changes in the wind direction.

If these inconspicuous little details are fine-tuned, I believe that the atmosphere presented to players in "Jianghu Picture Scroll" will be raised to another level.

"Hmm... It is indeed possible to make a VR game. First, make a trial version of the scene, and then give it to everyone to try. It is not too late to decide which series to make after seeing how the response is."

Immediately doing what he said, Xun Ze immediately opened the game editor and began to create bit by bit the stunning snow-capped mountains he visited just now.

With the two skills of "immersive" and "dynamic adjustment", Xun Ze's production process can be said to be handy.

Steep mountain peaks, knee-high snow, the white snow whirls under the strong wind, like flying silver-white snakes...

A virtual world is gradually becoming more and more real in the hands of Xun Ze.

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(End of this chapter)

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