Assistant Manager of Winter Village

Chapter 7 Actually I am...

Chapter 7 Actually I am...

Yuuki Yuichi began to flip through the books in the first year of junior high school. In his previous life, he was a college student after all.

It's just that the science subjects are okay, and the others are not.

The language is not the same language as before.

Society is not what it used to be.

But luckily nothing too deep.

His spiritual attribute is as high as 16 points, which is quite good for Ollie.

But no matter how simple things are, it takes time to memorize... He is not a genius, why can he surpass other people's elementary school + junior high school for so many years in one night?

He gritted his teeth, it's not that he can't do it, it's that time is too tight!

And now, he can only use unconventional means!

He's about to make a comeback!

Summon the mysterious power!

...After thinking about a series of lines in which the second grader was so ashamed that he could hit his head to death.

He turned his mind and clicked on a simple box.

Well, maybe it was because he was disassembling the mainframe when he was hit on the head by the wire.

This broken game, which was implanted with the program he made, followed him through it, and opened a "life account" for him.

cough cough...

A series of data is displayed on the long box.

Name: Yuki Yuichi

Stamina: 12

Spirit: 16

Power: 11

Stamina: 9

Agility: 13

Race: human

Rating: 3

Potential: 0

Occupation Card: Handyman

Title; Blessed One of the Mildew God (not worn); Chosen Cub? ? ? (worn);

Status: Weak

Skills: rough skin and thick flesh (Lv4); proficient in elementary chores

Virtue value: 319

Money: 2 yen

Items: none

Equipment: none

……

This is his current attribute. Yuuki Yu glanced over the physical data and looked at the professional card column.

A career card is a player's identity in the game.

The handyman is the initial job card of each player in the game. This is a broad concept, not limited to a specific job, in other words, it is a handyman.

As long as it is chores, chores can be done, regardless of the type.

In the early stage of the game, players accumulate experience and upgrade by doing chores for NPCs and being beaten.

Handyman comes with two skills:

Skill [-]: Rough skin and thick flesh: it means that it is more resistant to beating.

The NPCs in this game are not very good-tempered, and junior players can basically enjoy the treatment of three small beatings a day and one beating every three days...

However, because of the setting of this skill, the handyman will heal his injuries on his own, although it will be slower.

When he was in the bathroom earlier, it was because of this skill that it worked.

Skill [-]: Mastery of elementary chores.

This is the duty of every handyman, and it is a necessary skill and quality...

This professional card can only be upgraded with the skill "rough skin and thick flesh": you just need to be beaten all the time, nothing complicated.

For handyman players, being beaten can gain experience, being beaten can gain fast fall, and being beaten is the pursuit of wandering life.

The higher the skill level, the stronger the effect, the more resistant to beatings, and the smoother you can do chores. If you practice to a high level, you can also do chores while being beaten...

And when the cute new handyman has had enough beatings (skills are upgraded to the full level).

Players can choose to replace or upgrade their professional cards.

Leaving aside replacement, let’s talk about promotion.

Each career card has a relatively reasonable and complete promotion route (equivalent to career planning).

For chestnut:

If a handyman chooses to be promoted to a "Servant", his career card will become a "Servant."

The "Servant" occupation card means that he is no longer a "temporary worker". He is only employed by one NPC at the beginning, and he is paid regularly, and his job is stable and guaranteed.

He can obtain the exclusive benefits of this NPC, and only suffers beatings from this NPC.

The servant has a brand new skill.

Servants can bring higher experience gains to players.

Every servant has the skill of doing housework while being beaten...

... far away.

The servant can also continue to be promoted. He can be promoted to be a steward, and then a housekeeper.

And when it comes to housekeeping, this profession will come to an end.

It can also be said that he has reached the pinnacle of his life, and then he can change his career card without regret.

……

As for rank.

By upgrading or promoting professional cards, players may gain experience upgrades.

Character experience, on the one hand, also comes from the various tasks that players do with professional cards.

Every time a player upgrades, he can get 6 points of potential, of which 5 points are automatically added to each attribute on average, and the remaining 1 point can be allocated by the player.

Upgrading can unlock more career cards.

Different professional cards have requirements for the player's own level.

For example, the sweeping monk of Kobayashi Temple.

If a player wants to become a sweeping monk, there are many conditions that need to be met, one of which is that the player's character level must not be lower than level 69.

It's just that the experience required to upgrade from level 69 to level [-] is extremely huge, and the broken rules of this game do not allow crash training, so players can only earn a little bit of professional cards.

Every time you unlock all the professions of a profession card, you will get a lot of extra experience.

……

As for the "weak" state, it is because he is sleepy and hungry now, not that there is something wrong with his body.

……

As for the virtue value, this is a special value in this game.

Players cannot live without it.

Every word and deed of the player in the game can affect the increase or decrease of the moral value.

Its initial value is 65 points, which is a "dead line" and has no upper limit.

The virtue value cannot be less than 65 points. Once less, the virtue value will be frozen, and then the crime value of the corresponding value will be generated, and the identity will become a "criminal."

Criminals will be arrested. Once caught, they will have to think about their mistakes in the prison, and slowly wait for the crime value to return to zero. This process is extremely long and boring, and it can drive players crazy to the point where they want to delete their account and retreat.

Virtue points are not difficult to obtain, the game is set to log in once a day, you can get a little virtue points; in addition, work hard, bear hardships and be beaten, the virtue points will also increase.

You can get a certain amount of virtue by doing good deeds, arresting crimes, or participating in certain specific activities.

If an ordinary player only works hard, he can get 3 to 8 points of virtue a day, plus login rewards, he can get about 10 points a day.

But the virtue value is also particularly easy to reduce.

It is the most unstable, easy to get, and very fast to lose.

If you stole a chicken, groped a dog, cheated, scolded a donkey, even if you glanced at something you shouldn't read... such as banned books, porn, or even just accidentally saw the opposite sex changing clothes.

The virtue value will drop immediately, and it will drop a lot.

And this game has put a lot of effort into some details, and it's full of tricks.

They deliberately designed the skirts of female NPCs to be very short, to attract players to lie on the ground, adjust the camera...then, you will see...your virtue value is decreasing rapidly.

That's right!The female NPC skirt shows the player's virtue value!

Don't ask how he knows...

……

But even so, when he was in the game in his previous life, he would often see male characters lying down slowly around NPCs.

……

In short, as long as you do bad things, no matter how big or small, your virtue value will be reduced accordingly.

The first half of this broken game is boring, long, and has to be beaten...

So before, after he knew that this was a girls' dormitory, he really wanted to hide away.

He is also quite worried about his virtue value, the settlement mechanism of virtue value is too nonsense.

So it's too late to hide, so how can there be any crooked thoughts.

And he will pay off every penny owed.

Otherwise, no matter how much virtue he has, it may not be enough to deduct it.

And once the amount was too large, his virtue value became evil value.

……haha……

He will probably spend the rest of his life in prison...

Therefore, Hana is doomed to worry in vain.

(End of this chapter)

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