Starting with Zaozi Ge, a dream lineup
Chapter 27 Uzi's Suppression
Chapter 27 Uzi's Suppression
Top lane Gnar, jungle Sejuani, mid lane Karma, ADC Tristana.
"This lineup... is very strong in the early game, and it's not weak in the mid and late game either. Feng is quite something."
Even the notoriously demanding Abu nodded in approval upon seeing the lineup arranged by Feng Ge.
Since he no longer has to worry about Uzi, Feng's draft picks have become unpredictable and difficult to defend against.
The mid laner picked Karma to face off against Oma.
Apart from the time it took for Omniknight to take down the first tower, Omniknight was outmatched by Karma in all other stats.
The Lucian's win rate is a paltry 40.45%, while Karma's reaches 59.55%.
The mid laner picked Karma, a veteran carry, and she faced no pressure against any champion in lane.
Their late-game potential is also strong; their shield and speed boost perfectly complement RNG's strategy of accelerating in and initiating team fights.
The only drawback is that AD damage will overflow. If Karma goes mid, she will definitely need Ardent Censer as the main item and Chalice of Harmony as the secondary item. She is better than a support.
However, the "cleaver team" is easily targeted, and if they cannot end the game before 35 minutes, the entire team will be at a disadvantage.
Gnar, Sejuani, Blitzcrank, and Karma all lack the damage to follow up.
Choosing this early-to-mid-game teamfight strategy clearly indicates that they don't intend to drag the game into the late game like EDG did in the previous scrim.
On the other hand, EDG's lineup consists of top laner Cho'Gath, jungler Jarvan IV, mid laner Omaz, ADC Twitch, and support Lulu.
To control the enemy, there are the big bug and the prince; to deal AOE damage, there are Ooze and Twitch; to protect the enemy, there is Lulu.
Looking at the lineups alone, the odds of winning this game were already 40/60 from the start.
It all depends on what kind of support Xiaoming chooses. If he adds some AP damage, like Zyra or Brand, he'll get targeted to death by Jarvan IV in lane.
"Xiao Ming will probably add Zyra. This lineup is too lacking in AP damage in the mid-game. With Karma and some armor from Cho'Gath, Tristana is completely helpless."
The factory manager sat at his computer desk, striking his signature thoughtful pose.
But the next moment, Mei Kou couldn't hold back and let out a gasp.
"A robot? No way, this is going too far!"
"Haha, once Dog Bro gets strong, Little Ming-san starts pretending too."
Iboy glanced at the robot's bright yellow head and curled his lip in disdain.
Although Iboy can't beat RNG's bot lane, picking a support like Blitzcrank who stomps noobs is just disrespecting him, isn't it?
At this time, the robot was different from later versions and had not yet been modified. The Q skill had not been increased by 100 yards, and the R skill and passive had not been changed.
Nowadays, unless someone specifically chooses a robot, no one usually takes it.
Everyone in RNG knows how terrifying their reaction speed is.
If they had picked a Leona who hard counters Lulu and Twitch, their bot lane would have been more vulnerable, but instead of Leona, they picked Blitzcrank.
Little Cannon Robot VS Mouse Lulu
Overall, the matchup is 60/40, with RNG at 60 and EDG at 40.
Although Abu said he would pick a strong laner, how could that be as strong as Uzi? Basically, the reason for choosing this combination was to avoid being pressured too badly in the early game.
In essence, the laning phase in League of Legends is a game of trading blows, and how to gain an advantage in these trades is a skill that every player must study.
Since this is a game of exchange, you can win if you can exchange better than your opponent.
Everything else is just a method, or a tool.
By reducing the frequency of losing trades and increasing the frequency of profitable trades, one can improve strength and dominance.
As long as they can hold their ground in the early game, with Twitch farming for Hurricane and B.F. Sword and Lulu farming for Ardent Censer, this combination is far more powerful than Tristana and Blitzcrank with the same equipment.
However, if this combination gets suppressed and killed once or twice, just like the Vayne and Janna combo in the previous game, it's game over.
The fact that Blitzcrank can only build tank items and can't build Ardent Censer is a natural disadvantage. As a result, Blitzcrank rarely appeared in the entire Season 7.
"RNG and I shared the same thought when we chose this lineup. Feng also wanted to see how high Uzi's ceiling is now."
Abu understood Feng Ge's thoughts. Now, not only were the EDG members curious, but RNG was too. Uzi had shown an inexplicable change in these few games.
With the robot's presence, RNG's five players grouped up and headed towards the red side's blue buff. Clearlove instructed Meiko to leave the blue ward and then hurriedly went to the top lane's red buff.
The prince is a hero who needs to cause trouble. The factory manager originally wanted to see if there was an opportunity in the bottom lane after clearing the blue buff and reaching level two, but now he can only go to the top lane to start.
After Li Luo helped Xiang Guo by hitting the red buff twice, he left Xiao Ming to continue helping while he himself went to the online lane.
Anyone who plays League of Legends ADC or support knows that Uzi's ADC play is extremely aggressive and has immense dominance in lane.
But if you ask how to suppress it, how to change the blood, how to be fierce, 99% of people don't know.
Only Li Luo, who inherited Uzi's memories, knew just how terrifying this ferocity was.
Uzi's laning strategy has only three parts: slowly push the minion wave, trade blows immediately, and push the wave into the tower.
Slow push minion wave: First gain an advantage in minions, and then maintain a slow push minion wave.
Immediately engage in a trade of health: When you have a minion advantage, immediately engage in a trade of health and attrition, at least by being relatively aggressive in your positioning.
Pushing the lane into the tower: While the enemy is last-hitting under the tower, you can harass them, provide vision, or call for the jungler to dive the tower.
Of these three strategies, slow pushing of the minion wave and pushing the wave into the tower are things that many AD players understand, but immediately trading blows is the secret to Uzi's dominance of the entire bot lane.
To achieve the first point of slowly pushing the minion wave, you either need to choose heroes with strong wave-pushing abilities, such as Caitlyn and Sivir, or you need to reach lanes earlier than the opponent.
Li Luo's choice in this game was to let Xiao Ming continue to help the jungler while he went to the lane first and created a slow-push minion wave.
When using this technique, one important point to note is that the support must be able to get experience after helping the jungler, and should not kill minions before the support goes to lane.
Once you're online, you can farm minions first, and pushing the lane is very easy.
However, here comes the second point to note: learn to stop. What we want is to push slowly. We need to push the lane to get to level two before the opponent.
However, we cannot push the minion wave too far, pushing it into the tower in the early game.
If you push the minion wave too far, even if you reach level two first, it will be difficult to trade blows and gain an advantage.
The experience of the bottom lane is quite different from that of the solo lane.
In a solo lane, even if the opponent misses out on the experience from a ranged minion, they can still level up to level two after the first melee minion dies in the second wave.
However, if it's the bottom lane, the opponent will lose the experience of a ranged minion, and even after the opponent finishes the second wave of three melee minions, they still won't be able to reach level two.
Therefore, the bottom lane only has one objective at the beginning of the laning phase.
There's one more ranged minion at full health than the opponent!
In other words, in the initial push of the lane, you need to deal about 250 more minion damage than the opponent.
Li Luo immediately activated his E skill and instantly killed a melee minion the moment Xiao Ming arrived.
The Tristana's E skill deals AOE splash damage and also causes two nearby minions to lose health.
After Li Luo killed three melee minions and then switched to the backline minions, the minion wave had become a 2v1 situation.
RNG, on the blue side, still has two ranged minions left, while EDG, on the red side, only has one.
At this point, Li Luo stopped attacking and stopped farming minions. The slow push was already perfectly completed, and when the second wave of minions arrived, the entire lane was still in the middle position.
However, when the two sides' minions clash, Iboy cannot hit the last ranged minion in the back row.
So even after they finished off the three melee minions that charged in the second wave, he and Lulu still couldn't reach level two.
I'm about to share some practical tips on the bottom lane, please vote for me! Don't say "maybe next time"!
(End of this chapter)
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