Starting with Zaozi Ge, a dream lineup

Chapter 226 is packed with detailed chapters, depicting a full-scale battle!

Chapter 226 is packed with details; it's a full-scale battle!

Letme still went first.

The reason the captain didn't leave and even dared to stay on the line was not only because the excavator was behind him, but more so because Shen had no ability to keep people there.

Orange can remove control effects. Before Orange is used, neither Shen's taunt nor Jarvan IV's knock-up can stop the captain from leaving.

And, most importantly, the prince has reached his limit.

From God's perspective, the bushes where both junglers are hiding are the first bushes on both sides.

But in the game, they are completely unaware of it.

The factory manager's experience told him that if the excavator had a reverse crouch function, its position would definitely be in the first patch of grass.

If the prince tries to bypass the trap, he will inevitably be overheard by the excavator. If he is not careful, he will be the one being ambushed instead of the one being ambushed.

"Kill the captain! Kill the captain!"

Just as Shen used E to knock out the captain's oranges, the excavator emerged from the bushes. Shen immediately activated W to avoid the first wave of damage and called for the factory manager's support.

Compared to a fully healed excavator, a captain with only 300 HP left can undoubtedly be taken down with just an EQ combo.

"Wait a little longer, wait a little longer."

The factory manager, hiding in the grass, was extremely anxious, but experience told him that he couldn't go out immediately. The captain still had Flash, and if he wanted to catch Smeb, he had to use EQ, but with Flash, the captain was hard to hit.

We must strike when Smeb is most relaxed!
The moment the fight broke out in the top lane, both mid laners decisively abandoned the mid lane minions and went to provide support.

Although the game might end before they arrive, making their trip a waste, a good mid laner should never give up any opportunity to provide support and create a breakthrough.

While the battle raged in the upper half of the map, the bottom lane was also bustling with activity.

With junglers and mid laners moving to the top lane, and without any external interference, the bottom lane will revert to its most basic form.

That is, the arena where you determine your position in the bottom lane food chain.

Xiao Ming made the first move, throwing his Q skill at Ashe's face the instant the minion died, just grazing the minion wave. The long-lasting root instantly pinned Ashe under the tower.

Li Luo didn't rush to reposition and unleash his follow-up skills; instead, he kept moving closer.

The toad on one side immediately swallowed the controlled ice and retreated with it.

The two players were positioned deep inside the enemy base; even though they had escaped the range of the red team's defensive towers, they were still far from their own towers.

"Why are they fighting! By what right!"

Mr. Dai, who had been hit by a Q but still had plenty of health, was frantically thinking about why the enemy bot lane was going to engage in this fight.

My gaze darted around, searching for any openings that could allow the opponent to counterattack.

Suddenly, the focus shifts to passivity.

Ezreal had five stacks of his passive, but Ashe, inside Tahm Kench's belly, completely lost all of her Q skill's passive stacks.

Before they knew it, they had fallen into the red team's trap.

The next wave of minions hasn't arrived yet. If they retreat, there won't be any minions to block their skills.

Mr. Dai's choice was to counterattack.

As soon as W emerged from the toad's belly, he immediately attacked, heading straight for the two of them.

The moment Ashe unleashed her W ability, Morgana, standing behind, gave her shield to Ezreal, while she herself made a small movement to dodge the arrow at the end of Ashe's attack.

Although the two people were a little further apart, they kept the distance between them within reach.

With Morgana's magic shield, Ezreal can become immune to Ashe's slowing and crowd control.

However, Li Luo chose to use his E skill to jump to the side and upward to dodge the W skill.

The small details are absolutely perfect.

Before using a basic attack, Ashe cannot immediately trigger her lethal rhythm.

Ez and WQ were used together, accurately hitting Ashe standing on the left.

With the passive bonus, Ezreal's attack speed was significantly higher than Ashe's. By the time Ashe triggered her talent, Ezreal's health had already dropped to half.

Meanwhile, Morgana was constantly lurking on the flanks, her W skill ready but not used, her killing intent was clear.

The Frost Toad fought and retreated, hiding in the bottom lane bushes to avoid being hit by Ezreal's skills by using the vision difference.

Both Deft and Mata knew very well that they had already placed wards, so it was impossible for them to come over and face-check the bushes, only to get beaten up for nothing.

As long as they can stall until Ezreal's passive wears off, or Ashe's second Lethal Tempo comes back on, they will not only stay, but they will also try to counter-kill.

Li Luo also entered another bush, first avoiding the damage from the minions, then walked out of the bush and used his Q skill on the oncoming minion.

The South Korean team is waiting for his passivity to disappear, but similarly, he must continue to be passivity.

This detail was noticed not only by Deft, but they also saw more information.

"Ezreal's mana is running out!"

Mr. Dai, who is keen on ADCs, immediately noticed that Ezreal, who was constantly being pushed back, actually didn't have enough mana.

Indeed, this is the case. In this version, before getting Goddess of Mercy or Manamune, Ezreal is always short of mana, especially when he has to maintain his five stacks of passive.

In the early game, you only have a little over 400 mana, which means you can only cast your Q skill a dozen or so times at most.

This information made the two men completely abandon the idea of ​​retreat and focus solely on attacking.

When everyone thought that a solo kill on Faker would earn him honors, this indirectly confirmed Faker's status.

Similarly, when the opportunity to solo kill Uzi is presented, almost no ADC can resist such temptation. Solo killing others is to win, but solo killing Uzi is to prove one's strength.

Deft's desire to solo kill suddenly ignited, and the pain in his wrist seemed to ease considerably.

Ezreal only has 100 mana, which is not enough to complete a full EWQ combo. On the contrary, if it's a head-on fight, Ezreal will only have enough mana for a maximum of 3 Q skills.

If we just wait a little longer, until Lethal Tempo is off cooldown, and he has the speed boost from Heal and the slow from W, he can chase down the deep-lying Ezreal and solo kill him.

But the two of them seemed to have forgotten something.

They were pushing the lane, and the blue team's minion wave was all under the red team's tower. The reason Ezreal went into the bush without blocking the lane was to allow the minion wave to continuously push into the tower.

When the ice sprouts from the grass, ready to counterattack.

The upgrade effects appeared on Ezreal and Morgana, and seeing Ezreal's health and mana increase significantly, as well as Mata, gave the feeling of being awakened from a dream.

But by then, it was too late for him to run.

Ezreal instantly leveled up to level 2 with his Q skill, then unleashed his EwQ combo, which again grazed Tahm Kench's body and landed on Ashe. The unique angle made it impossible for Mata's Tahm Kench to block any abilities for Ashe.

Ashe heals, Ezreal heals simultaneously, Ashe flashes away, and Morgana, who is fighting Tahm Kench nearby, immediately flashes to follow up with her Q skill to root her.

Ezreal flashed in, followed up with a Q-A combo, and secured the kill.

Meanwhile, the battle in the top lane also came to an end.

First, everyone in the top lane used their Flash abilities, resulting in the deaths of Gangplank and Taliyah. Similarly, Jarvan IV and Shen also died.

On the Korean team's side, one kill was taken by the excavator, and the other by the taliyah.

The two, who were not expected to be present, both arrived at the top lane battlefield and engaged in a fierce battle.

The prince successfully initiated on the captain. Although Smeb's performance was excellent and he immediately flashed to dodge, the prince followed up with an EQ flash and still managed to kill the captain.

Without Flash and EQ, and with Taliyah coming soon, Ambition's Rek'Sai decisively held on to keep them in place. Without skills and Shen, the two couldn't kill Rek'Sai immediately. Instead, Taliyah arrived first, leaning against the wall.

Although Taliyah arrived relatively late, this champion's sustained combat ability was too strong. Even after Irelia arrived, she and Rek'Sai managed to hold off and kill Jarvan IV and Shen.

The two sides traded two for three.

Irelia got two kills, and Jarvan IV got one.

However, if we include the kill in the bottom lane, a two-for-four exchange that almost wiped out the Korean team, it was undoubtedly a huge win.

"Hercules?"

Smeb, who died first, was surprised to see that Devil May Cry in the bottom lane had also died.

Just look at Shen and Gangplank to see how easy it is for Ashe to beat Ezreal in the early game.

Deft was killed by the bot lane so early.

It's important to know that in the current version, Ashe and Tahm Kench are completely unafraid of Morgana and Ezreal in the early game. Getting solo killed while having an advantage in lane clearly demonstrates a significant skill gap.

Smeb thought to himself, "Uzi is indeed a level above Deft."

Many ideas gradually emerged in my mind, such as, what if I went to LPL to try playing as a foreign player?
"Feel sorry"

After dying, the pilot became much more lucid and had to admit that it was his overconfidence that caused the mistake.

While the toad deals damage in the early game, this is mainly for sustained combat; in many situations, it primarily acts as a tank.

If those two had used both summons to retreat at the very beginning, they wouldn't have been killed now.

"This group shouldn't have been so bloodthirsty; they're getting impatient, they're getting impatient."

Mata explained to Deft that he had supported both ADCs before, and while playing, he was a bit dazed, but once the game was over, he had a clear understanding of the strategy.

They were definitely in a hurry. If they hadn't been thinking about killing Ezreal at the end, neither of them would have died in this wave.

In this game, Ashe demonstrated the best performance of the champion in the early game, with her trading of health, skillful execution, and last-hitting.

However, in the end, due to a moment of carelessness and an eagerness to prove himself, he was lured and killed by the opponent.

This wave has dealt a heavy blow to the South Korean team.

The captain didn't get his first 1050 to build his own Sheen, and was forced to build a Ruby Crystal Longsword to withstand the pressure.

Hanbing didn't have enough money to buy the Vampire Scepter, so she reluctantly bought an Extraction Scepter in hopes of developing faster.

Mindset affects a player's actions and performance.

That's what makes League of Legends so interesting.

In high-level matches, especially those between top players, the difference in skill and awareness between the two sides is really not that great. At this point, it often becomes a psychological game of mutual calculation and strategy.

Mindset is also a part of strength.

Five minutes into the game, the score was 4-2, with the team leading by 1200.

"Deft is just so-so. He can't even beat Ezreal with Ashe, and people are still praising him as a pilot?"

"Hey, the puppy's Ezreal and our Ezreal don't feel like the same champion, do they?"

"Yeah, I thought the match against South Korea would be another one of those steady, methodical games."

Longtime viewers who have been watching the games since Season 3 can clearly feel a trend in Season 8: with each version update, the pace of the games is becoming increasingly more "fight-like".

Since Samsung first introduced the concept of macro-management after winning the S4 World Championship, all the teams have been following suit. Even after versions featuring champions like Mordekaiser, Leona, and the overpowered Ziggs, the ultimate goal of the game remains to achieve victory through macro-management.

Of course, there are more viewers watching fights than those watching operations; only when there is bloodshed is it exciting and entertaining.

In previous games against Korean teams, everyone would farm and develop in the early game. Whichever side was doing well, the other side would simply abandon resources and stay under their tower to farm, which was incredibly harmonious.

Resources like the Dragon and Rift Herald are often given to you by the losing team in a disadvantageous situation, allowing them to steal some farm while you're taking the Dragon.

After the Baron Nashor spawned, both sides began to probe and engage in team fights. Then, due to a series of inexplicable lapses in concentration, one side was caught out and exploited, allowing the Baron Nashor-securing team to easily secure the victory through a probing attack.

Until S8, all the viewers thought that the era of operation as the king would return, but unexpectedly, from the very beginning, the two sides fought fiercely, neither willing to give way to the other. If you hit me, I must hit you back.

Even when the director cuts to a jungler, the audience's attention is drawn in, wondering where the jungler is going to do something.

Unfortunately, there were very few spectators in Jakarta, which is a common problem in previous Asian Games; otherwise, the exciting fight just now would have received a lot of applause.

After Deft's Ashe was solo killed once, she returned to the lane and continued to play aggressively.

Before acquiring overwhelming items, Ashe must keep her minion wave in the middle of the lane; otherwise, once the wave is pushed into the tower, Ashe's utility is essentially halved.

Ezreal secured First Blood, but upon returning to base, instead of building a Pickaxe, he opted for a Tear of the Goddess to quickly farm and level up.

Therefore, even if Hanbing is killed once, the two sides are still at a "balanced" level.

Deft didn't back down, nor could he. Countless previous matches have proven that playing cowardly against Uzi usually ends in a sleepwalking game. Trying to out-farm this monster will only make you invisible throughout the game. Instead, constantly fighting will give you the upper hand in the mid-to-late game.

For a functional ADC, failing to provide help to the team and share the burden, and instead having the team share the burden with him, is truly shameful.

After the Irelia, who had two kills, went back to base and bought a Phantom Dancer, Taliyah's situation became increasingly difficult.

All three lanes are trading blows and fighting, so the jungler can't farm in peace. As soon as the Prince appears, the Rek'Sai appears at the same time, and the two are inseparable.

The mid lane was the most frequently fought area. Within ten minutes, the mid and jungle players on both sides fought a total of four times, during which Morgana and Tahm Kench provided support, and Ezreal and Ashe used their ultimate abilities.

When it comes to fighting, LPL teams have never been afraid.

The reason why LPL teams all imitated the Korean teams' strategies is fundamentally because reckless fighting is no match for strategic maneuvering.

Riot Games is now trying to improve the LPL's playstyle, but Korean teams have abandoned their own strategy and are trying to play like Chinese teams, so of course they are no match.

(End of this chapter)

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