Starting with Zaozi Ge, a dream lineup

Chapter 223 The Fountain Massacre! Slaughter until surrender!

Chapter 223 The Fountain Massacre! Slaughter until surrender!
Draven got three kills at the start without dying once, and the jungler lost his Flash and buff.

The situation is great!
Despite knowing that this was a match with a huge disparity in skill, the novice viewers in the domestic live stream who were unaware of the situation couldn't help but smile, and lines of "666" floated across the screen.

Just like light novels in the online literature world, "smashing noobs" (or "abusing noobs") can get boring after a while.

However, those who initially read novels, upon suddenly discovering this kind of novel, will immediately regard it as a treasure and become so engrossed in reading it that they will linger over it.

Just like a streamer who initially played high-level games, their popularity does indeed surge for a period of time after they switch to low-level games.

But as time goes by, viewers will lose patience and become increasingly bored, until they leave.

Now, after watching a long series of serious matches, this game of crushing a weak opponent against Japan at the Asian Games is undoubtedly very eye-catching.

"4396, you're really playing it safe. You can't catch anyone, so you're trying to gank my minion wave?"

Looking at the huge sum of money on his person, and the factory manager and his bandit-like K soldiers, as they walked back to the city together in the bushes, Li Luo couldn't help but chuckle.

As they got to know each other better, Li Luo also discovered that the factory manager wasn't the aloof and joking person the outside world had portrayed him to be.

In real life, as long as he recognizes your abilities, he will show a completely different side of himself than he does in public.

This feeling of winning over Mingkai is so satisfying!

The script for counter-ganking was already prepared long before the game even started.

As the Lee Sin player on the red side, if it can be deduced or seen that the Lee Sin started with blue buff, given the pressure from Draven in the bottom lane, there is a high probability that the Lee Sin will give the first gank opportunity to the bottom lane.

Moreover, Lee Sin has different attributes from Xin Zhao. Lee Sin's strength lies in his proactive ganking and picking off enemies. If he tries to counter-gank, he will fall behind in the game's tempo.

However, Zhao Xin is different. With only one dash ability, it is difficult for Zhao Xin to catch opponents who have mobility skills.

Therefore, in the game, Zhao Xin mainly focuses on counter-ganking and secondarily on taking the initiative. He attacks when the opponent is overconfident, and has a high probability of catching them.

Zhao Xin started with the blue buff in the upper half of the blue side's jungle, then cleared the wolves and red buff before hiding in the bushes in the bottom lane to lie in wait.

Since Li Luo said he could send the opponent back to base every two levels, to the point where he could tower dive or counter-gank, the factory manager naturally believed him.

This trust is based on confidence in the puppy's abilities.

From the moment Vayne died and used both of his summoner spells, the outcome of this wave was already sealed; he was doomed!

Even if they recall and then come back out, if the Blind Monk shows up in the top lane, the bottom lane will have to launch a tower dive.

Without Flash, Vayne will be instantly killed if Thresh predicts and hooks her. Thresh, Xin Zhao, and Draven's tower dives are just that unreasonable.

The arrival of the blind man and the Leona's idiocy were unexpected surprises outside the script.

In other words, Li Luo didn't expect the opposing team to be so weak.

The good news didn't stop there. Letme's Ryze in the top lane used the speed boost from Phase Rush to dodge all of Olaf's axes and even used precise skills to force Olaf to use Flash Teleport.

Can the Wanderers beat Olaf?
If both sides are at the same level, the wanderer cannot win.

The reason is simple: there's no room for error when you're homeless!
Olaf could easily take down Ryze if he could just land his axe. Conversely, even if Olaf took a full combo from Ryze, Olaf's health, resistances, and the nature of his W ability would make Ryze hesitate.

"Wow, Junze, that was something else!"

After buying a greatsword and heading out, Li Luo didn't forget to give Letme a thumbs up on his journey.

Since he transmigrated to this world, Letme's strength has been growing undeniably. From being timid and hesitant at the beginning, he has now become both stable and aggressive, with a style that can adapt to RNG's various needs.

This is not only due to Letme's own efforts, but also the chemical reaction that gradually developed in the team's atmosphere.

Of RNG's two top laners, Xiaodongbei is very stable in lane and is a standard teamfight carry.

Of course, this doesn't mean that Xiao Dongbei is timid or cowardly online. As can be seen from V5's winning streak in later generations, this style should be called "steady".

Xiao Dongbei's so-called "steady" style is to minimize his own mistakes and then seize the opponent's mistakes to attack. Once he catches the opponent's mistake, he will accurately and calmly ensure that he achieves the desired effect.

But Letme is different.

He doesn't wait for the opponent to make a mistake, but instead uses his strong laning ability to find opportunities in adversity.

Yes, it's about laning ability.

No one could have imagined that this top laner, known for his ability to withstand pressure, would experience a significant improvement in his laning ability after being activated, even rivaling some top-tier top laners.

"Too unfortunate, the heavy armored vehicle has already died twice in a row. Evi, the player on the top lane, is also in a precarious situation. This player named Clearlove—no, wait, there's another player named 7—has already flanked them."

Fukada spoke with great enthusiasm, as if the team that had been beaten so badly that it couldn't fight back wasn't even from his own country.

"Wow, Draven's basic attack took away almost a third of Vayne's health! Is this the legendary dominance of a Challenger over a lower-ranked player? This terrifying skill gap is truly astonishing!"

Coupled with the exaggerated exclamations from the bridge, for a moment, all the Chinese people in Cao Cao's camp felt as if the whole world belonged to the emperor.

"He's too strong. Uzi's style is so distinctive, yet you can't find an opportunity to counter it."

"We still have a lot to learn!"

In competitive games, the strong reign supreme.

However, some people are too proud to speak up, or even refuse to admit that someone is very strong.

Just like how Ah Shui's Senna chased after Mr. Dai's Draven in the future, dominating the entire match and leading his teammates to victory.

However, the difference in reactions between Shoe Mazi and Chicken God after the match was quite obvious.

This is how Ning described Ah Shui's Senna:
"Senna is strong because she has two people, a support who always follows her. She's not strong on her own in ranked games, but I can play her too if I have a support."

In short, it means "I could do it too."

Seeing that Ning was still so stubborn, the audience decided to dig deeper into his heart:
"Then why don't you play jungle carry?"

Ning also saw these comments and explained.

"Who said I can't play jungle carry? It's not like I can't play it in a match. You fans can see my Korean server account history. I played Lillia as soon as it came out, okay? Stop talking about matches. If you want me to pick something in a match, go ask Chris. If I can pick it myself, what do I need a coach for?"

Then, Ning got into another argument with the viewers, angrily confronting them:
"I'll say it again: if you're so good, why don't you do it yourself? Are you really capable?"

"Either you come to IG as the jungler, and I'll give you my position. Are you coming?"

On the contrary, Chicken Master affirmed Ah Shui's skills and abilities.

The Japanese are rather extreme in their worship of the strong.

They are very good at praising the strong and learning from the strong.

The 3-0 score at the start was heartbreaking for many players, but they still managed to cheer up and keep watching. After all, the gap was so obvious, and as long as the players could make some great plays, the trip would be worthwhile.

And so they witnessed an even more bloody and brutal scene.

While the two were talking, Draven, with his terrifying damage output, suppressed Vayne, forcing her into a blind spot under the turret. Thresh decisively made his move and hooked Vayne.

Seeing this, the Leona on the other side quickly used her E skill on Draven, but unfortunately, she was swept down by Draven's E skill in mid-air.

Before Leona could even reach Draven and use her Q skill to stun him, Vayne under the tower let out a howl and was killed for the third time.

The stronger your lane dominance, the higher your opponent's error rate will be.

Many players with strong and dominant skills, such as TheShy and Uzi, will find themselves easily defeated when facing other opponents in the next game.
Why is it that in the last game, when this player made all sorts of silly mistakes, their thinking was so clear and their actions so fierce when playing against me this time? They didn't make a single one of those mistakes.
The root cause is still the issue of suppression.

"Damn it! The Empire's team is so weak! I don't want to watch anymore, and I don't want to support the Empire's team anymore!"

"These guys should just retire after this game, they're too bad!"

"Why don't you try putting your perspective on the other side? It'll be more comfortable to watch that way."

"Nani?!!!"

Japanese fans with questionable logic, after being misled by Chinese netizens, increasingly clicked into the live stream and were surprised to find that not only was the Japanese server occupied by Chinese players, but even the Japanese live stream was being invaded by them.

Vn dies again.

Now, the Japanese heroine's attempt to capture enemy soldiers under the tower has become a complete mishap.

Draven and Thresh pushed straight past the minion wave and started clearing minions between the first and second towers, taking down a backline minion with two auto-attacks and a frontline minion with three auto-attacks.

The high physical damage and the level advantage of level 5 over level 3 already give it the feel of a streamer stomping a newbie.

Mingkai quickly controlled Zhao Xin to come to the bottom lane to protect him.

Draven's pressure between the first and second towers is extremely important. Once he can maintain that pressure for more than three minutes, the outcome of the game is basically decided.

But if they get caught along the way, they'll be in a stalemate.

After the red team's first tower had almost wiped out a large wave of minions in the bottom lane, they turned around and took the first dragon, relying on the advantage in the bottom lane. The rhythm was extremely comfortable.

There's a reason why junglers always prefer to stay in the bottom lane in this version, before the Rift Herald was changed and before the Dragon Soul was introduced.

The bottom lane has more resources, and once you can gain an advantage there, it means you've already won 50% of the game. More importantly, in this game, why bother ganking those clumsy tanks in the top lane? They're tough and hard to catch. Compared to an ADC, who would want to gank a tank?

The longer the line is stuck, the harder it is to target.

Vayne is still level 3, but Draven's level has suddenly jumped to level 5.

Keep in mind that even the Japanese team's jungler is only level 5 right now, while the bot lane duo has reached level 6.

This is certainly related to the fact that the bottom lane has taken over the bottom jungle area, but it is also related to the fact that the factory manager actively counter-jungles.

The probability of kills in the bot lane in Season 8 is the highest in the history of League of Legends. Compared to the enchanter supports and Ardent Censer meta of last season, most supports in this version are tank supports.

Once caught, they can start fighting. With the support's damage increased, it's common to see ADCs get caught and killed instantly if they misposition.

One person can farm minions and jungle camps for up to three minutes, and even without any kills, the resulting economy is incredibly high.

After applying the theory of canyon relativity, if I develop while you don't, it's equivalent to me developing twice as much.

After clearing the cannon minion line, and seeing the red team's red tower teetering on the brink of collapse, Draven, under Thresh's threat, soloed the tower and happily recalled to base.

7 minutes and 25 seconds, Bloodthirster!
"My God, after 219 days, seeing the little dog's Draven again is still so shocking. It's only been less than 8 minutes, and he already has a Bloodthirster?"

"This is outrageous! Once Draven gets an advantage, and the Japanese team's mid laner is Azir, this Uzi is going to be invincible!"

Doll and Miller exclaimed in surprise, their mouths agape.

In less than 8 minutes, the blue team had a 3,000 gold lead over the red team solely due to their advantage in the bottom lane. Anyone who watched the game knows that such a large lead at this point in time means that the chance of being turned around is practically zero.

Are matches with no suspense entertaining?
Soon, Draven in the bottom lane provided the answer for everyone.

Just like what Lu Laoye said: "You think you can beat me with 17 cards? You think you can kill me? If you can beat me Lu BW today, I'll eat this computer screen right now." Xiao Youtai doesn't think that the current Draven can beat him.

With Flash ready again and the knockback from E, it will be difficult for Draven to kill Vayne, who is determined to escape.

When Draven appeared at the bottom lane's second turret, Vayne nonchalantly used her Q skill to refresh her auto-attacks and skillfully last-hit the cannon minion under the turret.

Suddenly, Draven sprang into action.

After using a basic attack, Bloodthirst (W) accelerates towards Vn, and while the axe is still in mid-air, the Pathfinder Axe (E) is already thrown out.

Almost simultaneously, the ultimate skill is used immediately after the E skill is used.

Cold-Blooded Pursuit (R): Draven throws two large axes, dealing physical damage to each unit hit.

This ultimate skill requires prediction. Without having auto-attacked Vayne, even Li Luo was unsure how much damage his basic attacks would do to this level 4 Vayne with Doran's Blade and Vampiric Scepter.

However, his level five proficiency, combined with an inexplicable feeling, still compelled him to release it.

Without any fancy moves, when the first basic attack landed on Vayne, it was like severing her major artery. 462 points of damage were dealt, a terrifying amount that took away nearly two-thirds of Vayne's health.

The damage and the subsequent cleaver startled Yuta, who immediately used his Q ability to dodge to the side.

When a player's Flash ability is about to become available again, their guard is at its lowest, and many teams will target this psychological blind spot to launch an attack.

Unfortunately, a huge axe not only created a massive crack in the ground but also finished off the nearly dead Vayne.

Fourth death!
The sense of slaughter is too strong!
He couldn't handle the Japanese girl before, but now that he saw her daring to come up, a cold smile appeared on Li Luo's lips.

The next second, Thresh indeed interrupted Leona with his E.

"Flesh and blood are nothing but a prison!"

The green prison cell opened, and the 99% deceleration made it almost impossible for the Japanese woman to move an inch.

On the other side, Draven's high damage output landed one blow after another on Leona.

Almost repeating the same trick, a green chain was placed over the Japanese woman's head, signaling the official start of the massacre.

Go to the high ground!
Block the enemy line!
The Tsar is coming! Die!

The blind man is coming! Die!

A level 10 Draven and a level 4 Vayne!

Everyone who clicked into the live stream looked incredulous!
If it weren't for the passionate commentators and the obvious matchup between China and Japan, people would believe this was a game against bots!
"That puppy's gone berserk! 12 kills in five minutes, wow!"

The doll was dumbfounded, staring at the Draven on the screen, who looked like a demon, stammering, not knowing what to say.

Miller, sitting next to the doll, looked worried. It's important to know that the official League of Legends organization neither supports nor prohibits fountain diving (camping).

Even the damage to the fountain has remained unchanged since the release of League of Legends.

Unlike its counterpart, Dota, which was also featured in the Asian Games, is different.

In League of Legends, the fountain's damage is high enough, but it doesn't affect the game's outcome.

Why use the analogy of a game situation to describe it?
In other words, there is no tactical system in LoL that relies on the fountain, so the fountain's strength only needs to be maintained at its current level to satisfy both tenacious players who are unwilling to surrender and players who like to show off their advantage in a winning game.

However, in the game next door, the fountain has been changed three times in recent years, all to increase the damage of the fountain. But it should be noted that the fundamental reason for Dota to increase the fountain has nothing to do with fountain camping. It is because teams have emerged that make use of the fountain's strength!

Just like in S8, during the same Spring Split, their friendly team, TI7 champion Liquid, developed a bizarre and unbelievable tactic, making them a true genius in the tactical world.

The specific strategy is that once you win a team fight near your high ground, the entire Liquid team will charge in, fighting their way into your fountain and not coming out. They will kill each player who respawns. Since the respawn times of the players are not the same (affected by level), Liquid can maintain a situation where they outnumber the enemy.

In Dota, fountain damage can be mitigated by some items or skills, so Liquid is essentially five people attacking one or two opponents plus the fountain at the fountain entrance. As long as you don't call GG, they will keep attacking your fountain.

They won't push the tower or farm minions; they'll just camp your fountain and kill you.

This underhanded and disgusting playstyle didn't draw any condemnation from players; instead, it was widely discussed on online forums after the match.

In contrast, if someone tries to spawn-camp in League of Legends, the chat will immediately be filled with gentlemen who will righteously condemn them, saying that spawn-camping is bad sportsmanship!

Li Luo's behavior is currently teetering on the edge of being defined.

You might say he was spawn-camping, but he was just the three of them—Thresh, Heimerdinger, and himself—on the high ground.

But you could say he didn't humiliate them, since five members of the Japanese team were killed and couldn't even leave the house.

With the three turrets set up by the big head, Draven was protected, while Thresh stood by, ready to interrupt anyone who tried to control Draven. This tactic was practically the first of its kind to be seen in professional matches.

In League of Legends, surrendering is not allowed, a rule officially issued by the professional community.

This rule is not explicitly stated, but has existed as an unwritten rule within the professional league.

Therefore, when Draven returned home, he bought another Youmuu's Ghostblade and a Duskblade.

At just 15 minutes in, with three major items, including two armor penetration items, Draven pros in the chat started explaining just how insane the damage output is now.

A truly decisive strike!

When Yuta's Vayne was killed by Draven in the fountain, this man who had dominated the battlefield in the video finally cried.

Small curved knife? Sell it!
Doran's Blade? Sell it!

Purchased the large belt and armor!

Confusion, shock, fear, and a complex mix of emotions were evident on the faces of every Japanese spectator.

Even more than that, only when Chinese people put themselves in the shoes of the Japanese team can they truly feel the despair of the Japanese team.

Good heavens, Draven has already led the score to 19-0 in just 18 minutes.

Kills exceeding the time limit! Inhuman!

But the terror truly began when a blue circle appeared in the spring!
The wandering creature, along with a large group of minions and a large turret, teleported to the Japanese fountain, where Draven seized the opportunity to rush in!

One slash! Vn is dead!
One strike! The Tsar is dead!

One stab! The blind monk is dead!

Olaf, with his ultimate ability activated, now sees his own fountain as a monster, and he charges out with his ultimate and Flash.

But Draven, who was behind him, simply activated his W and with two light slashes, took Olaf's life.

With his kleptomancy talent, kills, and jungle economy, Draven's damage output has far exceeded people's expectations.

When the sound of a quadra kill rang out, even the viewers in front of their screens became numb.

Ah, damn it, why does this pointless human-machine game seem so sweet?

Pentakill!

A crimson pentakill icon floated above the canyon. Draven, with his unkempt beard and fierce eyes, resembled an unreasonable villain, unleashing his bloodlust.

The next moment, the perspective shifts, and at 19 minutes and 44 seconds, the Japanese team's crystal explodes just after their high ground tower was destroyed.

cast..
Surrender?
(End of this chapter)

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