Starting with Zaozi Ge, a dream lineup

Chapter 206 What does "4 protect 1" mean?

Chapter 206 What does "four protect one" mean? (Leans back)
"Little dog, are you sure this is reliable? Don't mess it up!"

Xiao Ming was also a little flustered at this point, repeatedly clicking on the tabs.

Seeing a Manamune and a Tear of the Goddess hanging in Ezreal's item bar, any normal League of Legends player would have the same thought at this time:
Are you just feeding kills to the enemy?
Xiaoming is the traditional type of player, and he is a bit cautious and afraid of some fancy moves.

"In the scrims against the second team, you built this item and won, but you still hadn't stacked it up. We haven't played against such strong teams yet."

"Don't worry, our second team is no pushover. We can beat them without any problem, so we can beat SKT."

Li Luo smiled and comforted him.

RNG's current second team is strong enough to be a contender for a spot in the World Championship, even if they were placed in the LPL.

"Furthermore, the opposing team's lineup lacks any pushing power. I'll stack up my power within 23 minutes and show them what a true four-protect-one strategy looks like."

"Look, with this item, the enemy doesn't dare to come up and pressure us. What are you panicking for?"

Xiao Ming calmly used Q on Bang's Xayah, and seeing Bang panic and back away, he finally felt relieved.

"Fine, you've already sold it, you can't possibly go back and sell it."

Anyway, RNG already has a winning hand, so even if they lose this game, it just means everyone is on the same starting line.

Chris had no objection to this tactic of protecting Ez.

Even with noise-canceling headphones, Li Luo could faintly hear the audience's confusion and uproar in the open-air stadium.

Unlike domestic venues, the closest spectators at the Zenith Stadium are less than 25 meters away from the athletes.

This is also what domestic players jokingly call the best place for the best chance of solo killing a world-class player.

Even without hearing Skt's constant discussion about their equipment choices and the reasons behind their purchases, Li Luo could still guess what the opposing team was thinking.

He couldn't help but laugh, like a child who had just pulled off a prank.

can not read it?
If you can understand this, you're a walking A monster!

When he first saw the opposing ADC use this strategy in a ranked game, he was completely dumbfounded, realizing that League of Legends could be played in such a flashy and stylish way.

The strategy of building two Goddesses on Ezreal and eventually combining them into Manamune and Archangel's Staff was incredibly popular during the 2018 MSI and Summer Split. It wasn't just in the LPL; at that time, every region in the world that picked Ezreal would definitely have this build.

It once replaced the Manamune, Trinity Force, and Blade of the Ruined King build that had been around for many years, becoming the mainstream build in competitive play.

As a result, Riot Games made several changes to these two items in subsequent versions. After finding no other way, they reluctantly created the rule that you can't build Archangel's Staff if you build Manamune, and vice versa.

How to play the Double Goddess Tears? Soon, Li Luo will show this unique trick to everyone watching.

The finals garnered a huge amount of attention, and less than two minutes after the second "Goddess Tear" appeared, a large number of people flooded into the live stream again.

Some professional players who had already finished the Spring Finals and were training at the base also rushed over to watch this competition, which was hailed as the "Esports Invention Conference".

Is this a genuine strategy, or just reckless buying and playing around, treating Skt's bot lane like they're not human?
Even without looking at the lineup, it's clear that the core of RNG's lineup is Ezreal, the only champion with damage output in the mid-to-late game. The director consistently focused the camera on the bottom lane as much as possible.

Despite it being a dull and ordinary laning match, everyone enjoyed watching it.

The concept to follow in the early game when building two goddesses for Ezreal is quite simple.

One word: Swipe!

Just farm, no need to fight or fight for resources. After farming troops, farm golems, then come back and farm troops again.

Every now and then, he'll use his ultimate (R) skill to farm minions in the top and mid lanes.

Of course, the rhythm of brushing must also be considered.

In ranked games, people might think that building two Tear of the Goddess items on Ezreal is too slow for dealing damage, but in professional matches, it's common to see Ezreal build two items in less than 20 minutes.

At first, watching Ezreal and Janna roam around after clearing minions, focusing entirely on farming and clearing minions, leaving the entire bottom jungle to Ezreal, everyone felt that it was a jungle carry-like playstyle from the last game of the S7 finals.

As for the effect?

Ezreal hasn't even stacked his Manamune yet, and he hasn't gotten a single kill. What use is he?

But soon, when Ezreal returned to base, Manamune had already been acquired. After 15 minutes, once Manamune was fully stacked, he also purchased his second item, Archangel's Staff.

The development is extremely comfortable; this equipment can be described as luxurious.

Once the two major mana items were completed, everyone, including the Skt players on the field, understood the purpose of this equipment set.

Dual cultivation EZ!

Professional players aren't stupid. Everyone has played AP Ezreal, but they struggle with AP Ezreal's weakness in the early game. So, how to overcome this early weakness in professional matches has become a problem.

Over time, no one figured out how to solve this problem, and apEz was never born and never appeared.

But now that they've seen the archangel, everyone immediately understands.

This variant of AP Ezreal utilizes the AD scaling from Muramana to facilitate Ezreal's early game development. In the mid-game, it can supplement with either AP or AD damage depending on the situation.

This kind of dual-support Ezreal build with four heroes protecting one is the hardest to counter.

You're building armor, right? He's building ability power!

You're building magic resistance, right? He's building attack damage!
"This rate of development is just too exaggerated!"

The doll looked at the second archangel that was being folded so quickly and couldn't help but gasp in surprise.

"Only sixteen minutes in, and he already has Manamune and Archangel's Staff? Let me check my CS, my god, he's already over 200 CS? You know, the second-ranked Bang only has 130 CS? And Ezreal's level is the same as the mid laner, directly two levels ahead of Xayah?"

Miller couldn't help but be surprised.

"It's only been sixteen minutes, and without any kills, there's already an 80-kill difference."

After carefully considering it in his mind, Miller said again:
"This money also includes the bonus from Cull. Ezreal's starting item is Cull. I'm afraid only a highly skilled and daring person like Uzi would dare to buy it against Xayah and Braum. Moreover, these last hits are equivalent to at least three kills."

The reason is very simple.

At least a third of Ezreal's last hits come from jungle monsters and minions in the top and mid lanes, achieved through skill usage. This is because his Q skill reduces the cooldown of all other skills, allowing him to use Q infinitely when he has enough mana, and his ultimate's cooldown is very short.

Moreover, RNG's four-protect-one strategy in this game was absolutely insane.

Xiangguo can reduce the F6 to almost zero health, allowing Ezreal's R to finish them off.

Karma can unleash a wave of minions pushing into the tower with a single RQ combo, allowing Ezreal to use his R to finish them off.

Under this abnormal protection, Ezreal's development has completely overwhelmed Xayah in his lane.

Xayah has only just built her Essence Reaver and Berserker's Greaves, and even that is the result of enduring a long period of pressure.

"Generally speaking, if a bot lane ADC doesn't kill anyone and only farms minions, it takes about ten minutes to get an item. If they buy something more expensive like Infinity Edge or Essence Reaver, it takes even longer. As for Ezreal, once he gets Manamune, the time in competitive matches is usually between 13 and 18 minutes."

Longhair said:

"The puppy's Manamune stacks up very quickly. According to this data, it should be between 19 and 21 minutes before the Archangel appears." What was the concept of the Archangel and Manamune 20 minutes ago?
Anyone who has played that version will understand.

Can you imagine an ADC having over 800 shield points in 20 minutes?

Can you imagine an ADC having over 200 attack damage and 200 ability power at the same time in 20 minutes?
"This development speed is too fast! If it keeps developing like this, I feel like by the time they get their third item, Skt will be completely wiped out!"

Those who rushed to see the four-protected-one-duck-necked dragon upon hearing the news also expressed their surprise.

Sika, who was standing to the side, nodded repeatedly, indicating that what the duck-necked dragon said was correct.

In the past, teams that chose the "four protect one" strategy always thought about how to drag the game into the late game.

Like SKT in the first game, they wished they could drag the game out until everyone had their full build before engaging in team fights.

However, RNG's four-protect-one lineup gave SKT a very strange feeling.

"If we just let things develop peacefully with them, in a few minutes we'll be out of the game?"

This feels so ridiculous, it's no wonder everyone is wondering about it.

The other team hasn't even started to drag the game out yet, and your bottom lane tower hasn't even fallen, and you're already thinking you're going to lose? What the hell?

"This rate of development is too exaggerated; we can't let it continue to develop peacefully like this."

Brother Li glanced at the tab scoreboard and said affirmatively.

He hasn't even finished building his Archangel's Staff yet, and this Ezreal has already finished stacking Manamune and started stacking Archangel's Staff.

When it comes to the cost-effectiveness of equipment, Manamune and Archangel's Staff are definitely among the top choices.

Manamune, Ezreal, Omega, Varus, Jayce, and even Draven started building Manamune in Season 10.

Priced at 2400, it's even cheaper than Youmuu's Ghostblade, but under certain conditions, its effects are just as powerful as Infinity Edge.

Once the Demon Slayer and Archangel are fully formed, the increase in combat power will likely be comparable to the difference between a Dou Zhe and a Dou Di.

A Dou Di level expert, terrifyingly powerful, this boy must not be allowed to live!

SKT's top, mid, and jungle players, who were originally fighting for the Rift Herald in the top lane, immediately gave up the Rift to RNG and rushed down to gank the bottom lane.

Even though Ezreal and Janna are both agile and protective, tower diving is very risky, so they have no choice but to bite the bullet and go for it.

Olaf went straight back to base and headed straight to the bottom lane. With his scanner, he walked all the way to the bottom lane's Tier 1 tower and threw an axe into the red team's tri-bush.

Call ~
A red whirlwind flashed from Olaf's axe; it was top laner Hanzi's teleport.

The hero Sea Beast Priest is very weak in combat without tentacles.

Therefore, the task they need to undertake is more about flanking and intercepting from behind.

A detailed application of TP (Teleport) reveals that all summoned creatures can actually be used as TP targets.

This includes anything that can be counted, such as Prince's pieces, Thresh's lantern, Elise's spiderlings, Annie's bear, Caitlyn's traps, etc.

Furthermore, even if the axe disappears, TP will not be interrupted.

Illaoi landed and immediately ran behind the first tower. The moment the black fog of war dissipated, everyone was stunned.

Ezreal and Janna have already fled!

This tower has clearly been abandoned by RNG and treated as a discarded pawn.

At this moment, from God's perspective, Ezreal had already replaced Letme's Ornn in the top lane.

One tower and a negligible water dragon were lost in exchange for the Rift Herald and the top lane tower.

Of course, even without Faker's presence, Skt paid a considerable price for this four-man gank on the two-man duo.

Ornn now has one more teleport than Illaoi. In addition, with the Rift Herald, it's difficult for Skt to make any moves.

If not handled properly, two towers could fall in a row.

To be honest, Rift Herald is still a bit of a liability in this version without tower plates.

It is a pity that it is tasteless.

However, with the Rift Herald, Skt could no longer afford to abandon resources and mindlessly gank and kill.

Li Luo was quite satisfied with this exchange of resources.

As early as when Illaoi was recalling to base in the top lane, he had already anticipated Skt's actions, so he let Janna lure him out before he went back to base in the top lane himself.

It's worth noting that the bottom lane's first tower was taken down by four people together, but the top lane's first tower was taken down by him alone.

With the addition of the minions in the top lane and the jungle monsters in the upper half of the map, the economic gap between the opposing laners has reached its maximum.

Of course, overall, RNG still lost out a bit, since dragons are a permanent benefit.

But Li Luo didn't take this loss to heart. Ezreal and the two goddesses were going to avoid battle in the early and mid-game anyway.

When the enemy is strong, we retreat; when the enemy retreats, we pursue; when the enemy is exhausted, we attack.

As long as Ezreal continues to farm and as long as his status as the most fed player on the field is not suppressed, once Ezreal has two mana items and completes his third core item, Hextech Gunblade, that will be the time for Ezreal to unleash his power.

By then, Skt, who are still living in a dream and fantasizing about winning the game by targeting others, will see what real damage is.

Now, all he needs to do is keep grinding and maintain absolutely healthy development.

Hiding his sword, waiting for the moment to unleash its brilliance, Li Luo's smile as he looked at the words "Archangel 638/750" brought a sense of reassurance to every viewer in front of the screen.

Ezreal's wave clear efficiency is already quite high, and with the passive attack speed bonus and Janna's Ardent Censer, his speed is even more outrageous.

With the added speed boost from her E skill and Janna's movement speed buff, she starts from the top lane, clears the minions, and immediately heads to the mid lane. After clearing the mid lane, she goes to the top jungle to farm.

For a moment, in the shots the director had cut to, Ez was seen wandering around eating minions, looking like a cancer to the team.

Giving resources and the economy to the core position is normal; in fact, it's part of the "four guarantees for one" strategy.

Even if you prioritize four players over one and give up resources, it doesn't mean you should let one person run around the entire map and eat everything.
If the bot lane weren't so far away, RNG would have even wanted to let Uzi have the bot lane all to himself, giving up everything that everyone else could.

Two minutes later, when Ezreal returned to base and bought a Hextech Gunblade, he went to the mid lane. With the release of the Rift Herald, the mid lane tower was given to Ezreal.

Bang was farming minions in the top lane, watching the four opponents mindlessly act as dogs for Uzi, like an emperor enjoying tributes from a foreign land, happily raking in gold everywhere. Then he looked at himself and saw that he only had a bare yellow fork and a mana potion, and he was incredibly envious.

Arriving in the mid lane to assist Ryze in defense, he used his Q skill at the maximum range, trying to chip away at Ezreal's health with the feather.

But this small gesture instantly brought the two of them closer.

Ez jumped out of line!
(End of this chapter)

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