Chapter 171
The management and players of the "Dark Horse Alliance" are quite satisfied with the current positional battle.

If there is any place that is not comfortable, it is that the two sides are in a head-to-head confrontation, and their side is the disadvantaged side.

However, in a situation of steady wins, the management and players of the "Dark Horse League" are not willing to engage in random activities, so it is good to play positional warfare here.

Fighting martial arts can also upgrade the troops by the way.

If any civilian player's team can eat up the "Grey Miracle" full red team, it will be even more exciting!
"Bittu" is a probability game, and coupled with the fact that the team has a restraint relationship, it often happens that ordinary players eat the team of rich players.

Especially in the middle and late stages of the season, after civilian players develop, this kind of thing is not uncommon.

It's just that, at the beginning of the season, it's hard to encounter restrained teams. Coupled with the relationship between building level and combat experience, the probability of similar things happening is lower.

But low does not mean no, and every time it appears, the corresponding civilian players will be extremely happy.

In the game "Litu", for civilian players, it is also a fun and experience to form a team and eat up the red team.

The battle experience of the full red players is a string of n, which is also very exciting.

Civilian players and popular players experience each other, which is also the main reason for the sustainable development of the ecology of "Litu".

Of course, if it is true, it must be that the players of the local tyrants have a better experience.

Charging money may not be invincible, but it will definitely become stronger.

Yin Hui has a deep understanding of this point!

However, under the limitation of the overall game mechanism, charging money does have a lot of advantages, but there is no way to be omnipotent.

This is in stark contrast to some games on the market where whoever deposits money becomes invincible.

A game that cannot retain civilian players is destined to not last long.

Although "Litu" is not that good in some areas, for example, the emergence of the treasure system has greatly widened the gap between wealthy players and civilian players.

But on the whole, "Bitu" can still be regarded as a more conscientious game on the market.

In this era when players have no right to speak, this is not easy.

But Yin Hui believes that this is not the end.

As players become more and more capable of paying, their requirements for game quality will gradually increase.

The phenomenon of bad money driving out good money will disappear one day.

Better games will eventually appear, and there will be more than one.

A game like "Bitu", which is not bad at first, also needs to be continuously adjusted and gradually improved.

In fact, after the treasure system and the interface were changed twice, the loyal players of "Bittu" lost a lot.

The treasure system seems to have allowed the officials to obtain a lot of money in a short period of time, but it has done some damage to the original ecology.

In the case of a large loss of players, its long-term income is greatly reduced, which is far from being comparable to a short-term increase in income.

The ratings of the game on various platforms have also suffered a cliff-like drop, seriously affecting the drainage of new players.

For a game, the number of new players is an important factor for its sustainable development.

The official had to find a way to change the rating of the game, even at a certain cost, by overthrowing and re-evaluating.

Therefore, for the official, this wave of updates seems to have made a profit, but it has actually suffered a huge loss.

In this rotten era, friends and businessmen are happy or not.

As for the interface update later, it was not profitable, and I don't know what the purpose of the update is.

If it is said that after the revision, the fluency of the game can be greatly improved, but in fact it does not.

The two consecutive major revisions did not achieve the desired results, and a large number of game players were lost instead. This result also sounded the alarm for the official "Bitu".

As far as the official is concerned, they definitely want to make "Bitu" a long-term project, not a one-off deal.

After all, steady and lasting income is the kingly way.

In the subsequent updates, the officials of "Bitu" obviously paid more attention to the player's experience.

It has been updated many times in a row. Although the action is not big, it has all received good reviews.

This allowed the precarious "Bitu" to regain the trust of the players, and the loss rate dropped significantly.

For Yin Hui personally, of course he doesn't want "Bitu" to have problems. The better it develops and the longer it lasts, the greater its benefits will be.

After all, the system he got was directly linked to this game.

Every time you play a season, your savings will increase significantly.

Although Yin Hui also started to manage money, he chose products with low risk, relatively stable but low yield.

After all, for Yin Hui, there is nothing he can do now without collecting reserve soldiers to earn money quickly and stably!

Therefore, even if his Shu cavalry team was eaten by a team of very strange civilians, Yin Hui could accept it.

But it's impossible not to be upset at all.

After all, as long as you are a player who plays "Bitu", seeing your team being eaten by the enemy will not be happy.

Not to mention, the full red team was eaten by the white board miscellaneous team!
But "Bitu" is such a game, and any kind of battle report can be played out.

Moreover, although the Shu Cavalry Team is powerful, it still has obvious weaknesses.

For example, players of the "Dark Horse League" only need to be willing to bring the two tactics of "empty city" and "caught off guard" to an army.

Then do nothing, just stare at Yin Hui's Shu cavalry team to garrison, then Yin Hui will also feel very uncomfortable.

After all, the "Grey Miracle" side is now the main offensive side, and it is impossible for Yin Hui's Shu cavalry team to only defend and not attack.

However, the "Dark Horse League" side did not have such a player, even though the "Grey Miracle" side had more than one Shu cavalry team on the battlefield.

There is no way, if you really do this, it is really comfortable to play against Shu Qi, but if you play against other teams, there is a high probability that it will be for nothing.

Instead of this, it is better to bring a more general tactic like "fighting will break the gold", which has a certain restraint ability against the Shu cavalry team.

The big deal is luck.

No, Yin Hui's Shu cavalry team overturned in the gutter.

Fortunately, Yin Hui still has the Da Zhang Zhang team, and his performance is still strong.

The main reason is that the other party does not have a particularly effective restraint method, at most it is to bring a "countermeasure" to limit it.

Under the premise that almost no one uses "Xun Yu" to open up wasteland, Da Zhangzhang has no natural enemies in the early stage of the game.

There is indeed a team that can fight Da Zhang Zhang at a [-]-[-] split.

However, in the early days, there were really no troops that could hit Dazhang to 73 or even 82.

And Yin Hui also relied on the strong performance of the Da Zhang Zhang team and the Shu cavalry team to firmly occupy the position of [Gongsun Zan's force] Wu Xun No. 1!

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like